aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/OpenSimClient.cs
blob: dd698e4dddfa5be68b747141abec3d470643e46b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
/*
Copyright (c) OpenSim project, http://osgrid.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the <organization> nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.GridServers;
using OpenSim.world;

namespace OpenSim
{
	/// <summary>
	/// Handles new client connections
	/// Constructor takes a single Packet and authenticates everything
	/// </summary>
	public class OpenSimClient {
		
		public LLUUID AgentID;
		public LLUUID SessionID;
		public uint CircuitCode;
		public world.Avatar ClientAvatar;
		private UseCircuitCodePacket cirpack;
		private Thread ClientThread;
		public EndPoint userEP;
		private BlockingQueue<QueItem> PacketQueue;
		private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
		private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
		private System.Timers.Timer AckTimer;
	 	private uint Sequence = 0;
	 	private object SequenceLock = new object();
		private const int MAX_APPENDED_ACKS = 10;
		private const int RESEND_TIMEOUT = 4000;
		private const int MAX_SEQUENCE = 0xFFFFFF;
	
		public void ack_pack(Packet Pack) {
                    //libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
                    //ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
                    //ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
                    //ack_it.Packets[0].ID = Pack.Header.ID;
                    //ack_it.Header.Reliable = false;

                    //OutPacket(ack_it);
			
		    if (Pack.Header.Reliable) {
			    lock (PendingAcks) {
		 		uint sequence = (uint)Pack.Header.Sequence;
	 			if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
	  		    }
		    }
		}
		
		public void ProcessInPacket(Packet Pack) {
		    ack_pack(Pack);
		    switch(Pack.Type) {
		    	case PacketType.CompleteAgentMovement:
		    		ClientAvatar.CompleteMovement(OpenSim_Main.local_world);
		    		ClientAvatar.SendInitialPosition();
		    		break;
		    	case PacketType.RegionHandshakeReply:
		    		OpenSim_Main.local_world.SendLayerData(this);
		    		break;
		    	case PacketType.AgentWearablesRequest:
		    		ClientAvatar.SendInitialAppearance();
		    		foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
		    			if(client.AgentID != this.AgentID)
		    			{
		    				ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
		    				this.OutPacket(objupdate);
		    				client.ClientAvatar.SendAppearanceToOtherAgent(this);
		    			}
    				}
		    		OpenSim_Main.local_world.GetInitialPrims(this);
		    		break;
		    	case PacketType.ObjectAdd:
		    		OpenSim_Main.local_world.AddNewPrim((ObjectAddPacket)Pack, this);
		    		break;
		    	case PacketType.ObjectLink:
		    		ServerConsole.MainConsole.Instance.WriteLine(Pack.ToString());
		    		break;
		    	case PacketType.ObjectScale:
		    		ServerConsole.MainConsole.Instance.WriteLine(Pack.ToString());
		    		break;
		    	case PacketType.ObjectShape:
		    		ObjectShapePacket shape = (ObjectShapePacket)Pack;
		    		for(int i =0; i <shape.ObjectData.Length; i++)
		    		{
		    			foreach (Entity ent in OpenSim_Main.local_world.Entities.Values)
		    			{
		    				if(ent.localid == shape.ObjectData[i].ObjectLocalID)
		    				{
		    					((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
		    				}
		    			}
		    		}
		    		break;
		    	case PacketType.MultipleObjectUpdate :
		    		MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)Pack;

		    		for( int i = 0; i < multipleupdate.ObjectData.Length; i++ )
		    		{
		    			if( multipleupdate.ObjectData[ i ].Type == 9 ) //change position
		    			{
		    				libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[ i ].Data, 0 );
		    				foreach (Entity ent in OpenSim_Main.local_world.Entities.Values)
		    				{
		    					if(ent.localid == multipleupdate.ObjectData[ i ].ObjectLocalID)
		    					{
		    						((OpenSim.world.Primitive)ent).UpdatePosition( pos);
		    						
		    					}
		    				}
		    				
		    				//should update stored position of the prim
		    			}
		    			else if(multipleupdate.ObjectData[i].Type == 10 )//rotation
		    			{
		    				libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true);
		    				foreach (Entity ent in OpenSim_Main.local_world.Entities.Values)
		    				{
		    					if(ent.localid == multipleupdate.ObjectData[ i ].ObjectLocalID)
		    					{
		    						ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W);
		    						((OpenSim.world.Primitive)ent).UpdateFlag = true;
		    					}
		    				}
		    			}
		    			else if(multipleupdate.ObjectData[i].Type == 13 )//scale
		    			{
		    				
		    				libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[ i ].Data, 12 );
		    				foreach (Entity ent in OpenSim_Main.local_world.Entities.Values)
		    				{
		    					if(ent.localid == multipleupdate.ObjectData[ i ].ObjectLocalID)
		    					{ 
		    						((OpenSim.world.Primitive)ent).Scale = scale;
		    					}
		    				}
		    			}
		    		}
		    		break;
		    	case PacketType.TransferRequest:
		    		//Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
		    		TransferRequestPacket transfer = (TransferRequestPacket)Pack;
		    		OpenSim_Main.sim.assetCache.AddAssetRequest(this, transfer);
		    		break;
		    	case PacketType.AgentUpdate:
		    		ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
		    		break;
		    	case PacketType.LogoutRequest:
		    		ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
		    		//tell all clients to kill our object
		    		KillObjectPacket kill = new KillObjectPacket();
		    		kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
		    		kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
		    		kill.ObjectData[0].ID = this.ClientAvatar.localid;
		    		foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
		    			client.OutPacket(kill);
		    		}
		    		OpenSim_Main.gridServers.GridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
		    		lock(OpenSim_Main.local_world.Entities) {
		    			OpenSim_Main.local_world.Entities.Remove(this.AgentID);
		    		}
		    		//need to do other cleaning up here too
		    		OpenSim_Main.sim.ClientThreads.Remove(this.userEP);
		    		this.ClientThread.Abort();
		    		break;
		    	case PacketType.ChatFromViewer:
		    		ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
		    		if(Helpers.FieldToString(inchatpack.ChatData.Message)=="") break;

		    		System.Text.Encoding _enc = System.Text.Encoding.ASCII;
		    		libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
		    		reply.ChatData.Audible = 1;
		    		reply.ChatData.Message = inchatpack.ChatData.Message;
		    		reply.ChatData.ChatType = 1;
		    		reply.ChatData.SourceType = 1;
		    		reply.ChatData.Position = this.ClientAvatar.position;
		    		reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
		    		reply.ChatData.OwnerID = this.AgentID;
		    		reply.ChatData.SourceID = this.AgentID;
		    		foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) {
		    			client.OutPacket(reply);
		    		}
		    		break;
		    }
		}

	 	private void ResendUnacked()
	 	{
	 			int now = Environment.TickCount;

	 			lock (NeedAck)
	 			{
	 				foreach (Packet packet in NeedAck.Values)
	 				{
	 					if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
	 					{
	 						ServerConsole.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " +
	 						 (now - packet.TickCount) + "ms have passed");

	 						packet.Header.Resent = true;
	 						OutPacket(packet);
	 					}
	 				}
	 			}
	 	}

	 	private void SendAcks()
	 	{
	 		lock (PendingAcks)
	 		{
	 			if (PendingAcks.Count > 0)
	 			{
	 				if (PendingAcks.Count > 250)
	 				{
	 					// FIXME: Handle the odd case where we have too many pending ACKs queued up
	 					ServerConsole.MainConsole.Instance.WriteLine("Too many ACKs queued up!");
	 					return;
	 				}
					
					ServerConsole.MainConsole.Instance.WriteLine("Sending PacketAck");
					

	 				int i = 0;
	 				PacketAckPacket acks = new PacketAckPacket();
	 				acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];

	 				foreach (uint ack in PendingAcks.Values)
	 				{
	 					acks.Packets[i] = new PacketAckPacket.PacketsBlock();
	 					acks.Packets[i].ID = ack;
	 					i++;
	 				}

	 				acks.Header.Reliable = false;
	 				OutPacket(acks);

	 				PendingAcks.Clear();
	 			}
	 		}
	 	}

	 	private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
	 	{
			SendAcks();
			ResendUnacked();
		}

		public void ProcessOutPacket(Packet Pack) {

	 			// Keep track of when this packet was sent out
	 			Pack.TickCount = Environment.TickCount;

	 			if (!Pack.Header.Resent)
	 			{
	 				// Set the sequence number
	 				lock (SequenceLock)
	 				{
	 					if (Sequence >= MAX_SEQUENCE)
	 						Sequence = 1;
	 					else
	 						Sequence++;
	 					Pack.Header.Sequence = Sequence;
	 				}

					if (Pack.Header.Reliable)  //DIRTY HACK
	 				{
	 					lock (NeedAck)
	 					{
	 						if (!NeedAck.ContainsKey(Pack.Header.Sequence))
	 						{
	 							NeedAck.Add(Pack.Header.Sequence, Pack);
	 						}
	 						else
	 						{
	 							//  Client.Log("Attempted to add a duplicate sequence number (" +
	 							//     packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
	 							//      packet.Type.ToString(), Helpers.LogLevel.Warning);
	 						}
	 					}

	 					// Don't append ACKs to resent packets, in case that's what was causing the
	 					// delivery to fail
	 					if (!Pack.Header.Resent)
	 					{
	 						// Append any ACKs that need to be sent out to this packet
	 						lock (PendingAcks)
	 						{
	 							if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
	 							    Pack.Type != PacketType.PacketAck &&
	 							    Pack.Type != PacketType.LogoutRequest)
	 							{
	 								Pack.Header.AckList = new uint[PendingAcks.Count];
	 								int i = 0;
	 								
	 								foreach (uint ack in PendingAcks.Values)
	 								{
	 									Pack.Header.AckList[i] = ack;
	 									i++;
	 								}

	 								PendingAcks.Clear();
	 								Pack.Header.AppendedAcks = true;
	 							}
	 						}
	 					}
	 				}
	 			}

			//ServerConsole.MainConsole.Instance.WriteLine("OUT: \n" + Pack.ToString());

		    byte[] ZeroOutBuffer = new byte[4096];
		    byte[] sendbuffer; 
		    sendbuffer = Pack.ToBytes();

		    try {
			if (Pack.Header.Zerocoded) {
                        	int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
                        	OpenSim_Main.Server.SendTo(ZeroOutBuffer, packetsize, SocketFlags.None,userEP);
                	} else {
				OpenSim_Main.Server.SendTo(sendbuffer, sendbuffer.Length, SocketFlags.None,userEP);
			}
		    } catch (Exception) {
			ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
			ClientThread.Abort();
		    }
	
		}

		public void InPacket(Packet NewPack) {
	 		// Handle appended ACKs
	 		if (NewPack.Header.AppendedAcks)
	 		{
	 			lock (NeedAck)
	 			{
	 				foreach (uint ack in NewPack.Header.AckList)
	 				{
	 					NeedAck.Remove(ack);
	 				}
	 			}
	 		}

	 		// Handle PacketAck packets
	 		if (NewPack.Type == PacketType.PacketAck)
	 		{
	 			PacketAckPacket ackPacket = (PacketAckPacket)NewPack;

	 			lock (NeedAck)
	 			{
	 				foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
	 				{
	 					NeedAck.Remove(block.ID);
	 				}
	 			}
	 		} else if( ( NewPack.Type == PacketType.StartPingCheck ) ) {
	 			//reply to pingcheck
	 			libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
	 			libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
	 			endPing.PingID.PingID = startPing.PingID.PingID;
	 			OutPacket(endPing);
	 		}
	 		else
	 		{
				QueItem item = new QueItem();
	                        item.Packet = NewPack;
                	        item.Incoming = true;
				this.PacketQueue.Enqueue(item);
	 		}
	 		
		}

		public void OutPacket(Packet NewPack) {
			QueItem item = new QueItem();
                        item.Packet = NewPack;
                        item.Incoming = false;
                        this.PacketQueue.Enqueue(item);
		}

		public OpenSimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack) {
	        ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
			cirpack = initialcirpack;
			userEP = remoteEP;
			PacketQueue = new BlockingQueue<QueItem>();
			AckTimer = new System.Timers.Timer(500);
	 		AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
			AckTimer.Start();

			ClientThread = new Thread(new ThreadStart(AuthUser));
        	        ClientThread.IsBackground = true;
			ClientThread.Start();
		}
		
		private void ClientLoop() {
			ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop");
			while(true) {
				QueItem nextPacket = PacketQueue.Dequeue();
				if(nextPacket.Incoming)
				{
					//is a incoming packet
					ProcessInPacket(nextPacket.Packet);
				}
				else
				{
					//is a out going packet
					ProcessOutPacket(nextPacket.Packet);
				}	
			}
		}

		private void InitNewClient() {
			ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
			OpenSim_Main.local_world.AddViewerAgent(this);
			world.Entity tempent=OpenSim_Main.local_world.Entities[this.AgentID];
			this.ClientAvatar=(world.Avatar)tempent;
		}
		
		private void AuthUser() 
		{
			AuthenticateResponse sessionInfo = OpenSim_Main.gridServers.GridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
			if(!sessionInfo.Authorised)
			{
				//session/circuit not authorised
				ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
				ClientThread.Abort();
			}
			else
			{
				ServerConsole.MainConsole.Instance.WriteLine("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
				//session is authorised
				this.AgentID=cirpack.CircuitCode.ID;
				this.SessionID=cirpack.CircuitCode.SessionID;
				this.CircuitCode=cirpack.CircuitCode.Code;
				InitNewClient();
				this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
				this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
				ClientLoop();	
			}
	 	}
	}

}