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/*
Copyright (c) OpenSim project, http://osgrid.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using libsecondlife.AssetSystem;
using System.IO;
namespace OpenSim
{
/// <summary>
/// Description of InventoryManager.
/// </summary>
public class InventoryManager
{
public Dictionary<LLUUID, InventoryFolder> Folders;
public Dictionary<LLUUID, InventoryItem> Items;
private Server _server;
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
/// <summary>
///
/// </summary>
/// <param name="serve"></param>
public InventoryManager(Server server)
{
_server = server;
Folders=new Dictionary<LLUUID, InventoryFolder>();
Items=new Dictionary<LLUUID, InventoryItem>();
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="FolderID"></param>
/// <param name="Asset"></param>
/// <returns></returns>
public LLUUID AddToInventory(UserAgentInfo userInfo, LLUUID folderID, AssetBase asset)
{
if(this.Folders.ContainsKey(folderID))
{
LLUUID NewItemID = LLUUID.Random();
InventoryItem Item = new InventoryItem();
Item.FolderID = folderID;
Item.OwnerID = userInfo.AgentID;
Item.AssetID = asset.FullID;
Item.ItemID = NewItemID;
Item.Type = asset.Type;
Item.Name = asset.Name;
Item.Description = asset.Description;
Item.InvType = asset.InvType;
this.Items.Add(Item.ItemID, Item);
InventoryFolder Folder = Folders[Item.FolderID];
Folder.Items.Add(Item);
return(Item.ItemID);
}
else
{
return(null);
}
}
/// <summary>
///
/// </summary>
/// <param name="UserInfo"></param>
/// <param name="NewFolder"></param>
/// <returns></returns>
public bool CreateNewFolder(UserAgentInfo userInfo, LLUUID newFolder)
{
InventoryFolder Folder = new InventoryFolder();
Folder.FolderID = newFolder;
Folder.OwnerID = userInfo.AgentID;
this.Folders.Add(Folder.FolderID, Folder);
return(true);
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
/// <param name="FetchDescend"></param>
public void FetchInventoryDescendents(UserAgentInfo userInfo, FetchInventoryDescendentsPacket FetchDescend)
{
if(FetchDescend.InventoryData.FetchItems)
{
if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID))
{
InventoryFolder Folder = this.Folders[FetchDescend.InventoryData.FolderID];
InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
Descend.AgentData.AgentID = userInfo.AgentID;
Descend.AgentData.OwnerID = Folder.OwnerID;
Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
Descend.AgentData.Descendents = Folder.Items.Count;
Descend.AgentData.Version = Folder.Items.Count;
Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
for(int i = 0; i < Folder.Items.Count ; i++)
{
InventoryItem Item=Folder.Items[i];
Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
Descend.ItemData[i].ItemID = Item.ItemID;
Descend.ItemData[i].AssetID = Item.AssetID;
Descend.ItemData[i].CreatorID = Item.CreatorID;
Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].CreationDate = 1000;
Descend.ItemData[i].Description = _enc.GetBytes(Item.Description+"\0");
Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].Flags = 1;
Descend.ItemData[i].FolderID = Item.FolderID;
Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].InvType = Item.InvType;
Descend.ItemData[i].Name = _enc.GetBytes(Item.Name+"\0");
Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].OwnerID = Item.OwnerID;
Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
Descend.ItemData[i].SalePrice = 100;
Descend.ItemData[i].SaleType = 0;
Descend.ItemData[i].Type = Item.Type;
Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
}
_server.SendPacket(Descend, true, userInfo);
}
}
else
{
Console.WriteLine("fetch subfolders");
}
}
/// <summary>
///
/// </summary>
/// <param name="User_info"></param>
public void FetchInventory(UserAgentInfo userInfo, FetchInventoryPacket FetchItems)
{
for(int i = 0; i < FetchItems.InventoryData.Length; i++)
{
if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID))
{
InventoryItem Item = Items[FetchItems.InventoryData[i].ItemID];
FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
InventoryReply.AgentData.AgentID = userInfo.AgentID;
InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
InventoryReply.InventoryData[0].ItemID = Item.ItemID;
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].CreationDate = 1000;
InventoryReply.InventoryData[0].Description = _enc.GetBytes( Item.Description+"\0");
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].Flags = 1;
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].InvType = Item.InvType;
InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name+"\0");
InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
InventoryReply.InventoryData[0].SalePrice = 100;
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type = Item.Type;
InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
_server.SendPacket(InventoryReply, true, userInfo);
}
}
}
}
public class InventoryFolder
{
public List<InventoryItem> Items;
//public List<InventoryFolder> Subfolders;
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ParentID;
public InventoryFolder()
{
Items = new List<InventoryItem>();
}
}
public class InventoryItem
{
public LLUUID FolderID;
public LLUUID OwnerID;
public LLUUID ItemID;
public LLUUID AssetID;
public LLUUID CreatorID = LLUUID.Zero;
public sbyte InvType;
public sbyte Type;
public string Name;
public string Description;
public InventoryItem()
{
}
}
}
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