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path: root/src/GridInterfaces/IAssetServer.cs
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/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the <organization> nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using libsecondlife;


namespace OpenSim.GridServers
{
	/// <summary>
	/// Description of IAssetServer.
	/// </summary>
	
	public interface IAssetServer
	{
		void SetReceiver(IAssetReceiver receiver);
		void RequestAsset(LLUUID assetID, bool isTexture);
		void UpdateAsset(AssetBase asset);
		void UploadNewAsset(AssetBase asset);
		void SetServerInfo(string ServerUrl, string ServerKey);
	}
	
	// could change to delegate?
	public interface IAssetReceiver
	{
		void AssetReceived(AssetBase asset, bool IsTexture);
		void AssetNotFound(AssetBase asset);
	}
	
	public struct ARequest
	{
		public LLUUID AssetID;
		public bool IsTexture;
	}
	
	public class AssetBase
	{
		public byte[] Data;
		public LLUUID FullID;
		public sbyte Type;
		public sbyte InvType;
		public string Name;
		public string Description;
		
		public AssetBase()
		{
			
		}
	}
	
	public interface IAssetPlugin
	{
		IAssetServer GetAssetServer();
	}
}