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--
-- Database schema for local prim storage
--
create table prims (
id integer primary key autoincrement,
ParentID integer default 0,
FullID char(36),
CreationDate integer,
-- permissions
OwnerID char(36),
LastOwnerID char(36),
OwnerMask integer,
NextOwnerMask integer,
GroupMask integer,
EveryoneMask integer,
BaseMask integer,
-- vectors (converted from LLVector3)
PositionX float,
PositionY float,
PositionZ float,
-- quaternions (converted from LLQuaternion)
RotationX float,
RotationY float,
RotationZ float,
RotationW float
);
create index prims_parent on prims(ParentID);
create index prims_ownerid on prims(OwnerID);
create index prims_lastownerid on prims(LastOwnerID);
create table primshapes (
id integer primary key autoincrement,
prim_id integer not null,
-- Shape is an enum
Shape integer,
-- vectors (converted from LLVector3)
ScaleX float,
ScaleY float,
ScaleZ float,
-- paths
PCode integer,
PathBegin integer,
PathEnd integer,
PathScaleX integer,
PathScaleY integer,
PathShearX integer,
PathShearY integer,
PathSkew integer,
PathCurve integer,
PathRadiusOffset integer,
PathRevolutions integer,
PathTaperX integer,
PathTaperY integer,
PathTwist integer,
PathTwistBegin integer,
-- profile
ProfileBegin integer,
ProfileEnd integer,
ProfileCurve integer,
ProfileHollow integer,
-- text
Texture blob
);
create index primshapes_parentid on primshapes(prim_id);
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