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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
// main window and event handling for X11
#include <ode/config.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <GL/glx.h>
#ifdef HAVE_SYS_TIME_H
#include <sys/time.h>
#endif
#include <drawstuff/drawstuff.h>
#include <drawstuff/version.h>
#include "internal.h"
//***************************************************************************
// error handling for unix
static void printMessage (char *msg1, char *msg2, va_list ap)
{
fflush (stderr);
fflush (stdout);
fprintf (stderr,"\n%s: ",msg1);
vfprintf (stderr,msg2,ap);
fprintf (stderr,"\n");
fflush (stderr);
}
extern "C" void dsError (char *msg, ...)
{
va_list ap;
va_start (ap,msg);
printMessage ("Error",msg,ap);
exit (1);
}
extern "C" void dsDebug (char *msg, ...)
{
va_list ap;
va_start (ap,msg);
printMessage ("INTERNAL ERROR",msg,ap);
// *((char *)0) = 0; ... commit SEGVicide ?
abort();
}
extern "C" void dsPrint (char *msg, ...)
{
va_list ap;
va_start (ap,msg);
vprintf (msg,ap);
}
//***************************************************************************
// openGL window
// X11 display info
static Display *display=0;
static int screen=0;
static XVisualInfo *visual=0; // best visual for openGL
static Colormap colormap=0; // window's colormap
static Atom wm_protocols_atom = 0;
static Atom wm_delete_window_atom = 0;
// window and openGL
static Window win=0; // X11 window, 0 if not initialized
static int width=0,height=0; // window size
static GLXContext glx_context=0; // openGL rendering context
static int last_key_pressed=0; // last key pressed in the window
static int run=1; // 1 if simulation running
static int pause=0; // 1 if in `pause' mode
static int singlestep=0; // 1 if single step key pressed
static int writeframes=0; // 1 if frame files to be written
static void createMainWindow (int _width, int _height)
{
// create X11 display connection
display = XOpenDisplay (NULL);
if (!display) dsError ("can not open X11 display");
screen = DefaultScreen(display);
// get GL visual
static int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE,16,
GLX_RED_SIZE,4, GLX_GREEN_SIZE,4,
GLX_BLUE_SIZE,4, None};
visual = glXChooseVisual (display,screen,attribList);
if (!visual) dsError ("no good X11 visual found for OpenGL");
// create colormap
colormap = XCreateColormap (display,RootWindow(display,screen),
visual->visual,AllocNone);
// initialize variables
win = 0;
width = _width;
height = _height;
glx_context = 0;
last_key_pressed = 0;
if (width < 1 || height < 1) dsDebug (0,"bad window width or height");
// create the window
XSetWindowAttributes attributes;
attributes.background_pixel = BlackPixel(display,screen);
attributes.colormap = colormap;
attributes.event_mask = ButtonPressMask | ButtonReleaseMask |
KeyPressMask | KeyReleaseMask | ButtonMotionMask | PointerMotionHintMask |
StructureNotifyMask;
win = XCreateWindow (display,RootWindow(display,screen),50,50,width,height,
0,visual->depth, InputOutput,visual->visual,
CWBackPixel | CWColormap | CWEventMask,&attributes);
// associate a GLX context with the window
glx_context = glXCreateContext (display,visual,0,GL_TRUE);
if (!glx_context) dsError ("can't make an OpenGL context");
// set the window title
XTextProperty window_name;
window_name.value = (unsigned char *) "Simulation";
window_name.encoding = XA_STRING;
window_name.format = 8;
window_name.nitems = strlen((char *) window_name.value);
XSetWMName (display,win,&window_name);
// participate in the window manager 'delete yourself' protocol
wm_protocols_atom = XInternAtom (display,"WM_PROTOCOLS",False);
wm_delete_window_atom = XInternAtom (display,"WM_DELETE_WINDOW",False);
if (XSetWMProtocols (display,win,&wm_delete_window_atom,1)==0)
dsError ("XSetWMProtocols() call failed");
// pop up the window
XMapWindow (display,win);
XSync (display,win);
}
static void destroyMainWindow()
{
glXDestroyContext (display,glx_context);
XDestroyWindow (display,win);
XSync (display,0);
XCloseDisplay(display);
display = 0;
win = 0;
glx_context = 0;
}
static void handleEvent (XEvent &event, dsFunctions *fn)
{
static int mx=0,my=0; // mouse position
static int mode = 0; // mouse button bits
switch (event.type) {
case ButtonPress: {
if (event.xbutton.button == Button1) mode |= 1;
if (event.xbutton.button == Button2) mode |= 2;
if (event.xbutton.button == Button3) mode |= 4;
mx = event.xbutton.x;
my = event.xbutton.y;
}
return;
case ButtonRelease: {
if (event.xbutton.button == Button1) mode &= (~1);
if (event.xbutton.button == Button2) mode &= (~2);
if (event.xbutton.button == Button3) mode &= (~4);
mx = event.xbutton.x;
my = event.xbutton.x;
}
return;
case MotionNotify: {
if (event.xmotion.is_hint) {
Window root,child;
unsigned int mask;
XQueryPointer (display,win,&root,&child,&event.xbutton.x_root,
&event.xbutton.y_root,&event.xbutton.x,&event.xbutton.y,
&mask);
}
dsMotion (mode, event.xmotion.x - mx, event.xmotion.y - my);
mx = event.xmotion.x;
my = event.xmotion.y;
}
return;
case KeyPress: {
KeySym key;
XLookupString (&event.xkey,NULL,0,&key,0);
if ((event.xkey.state & ControlMask) == 0) {
if (key >= ' ' && key <= 126 && fn->command) fn->command (key);
}
else if (event.xkey.state & ControlMask) {
switch (key) {
case 't': case 'T':
dsSetTextures (dsGetTextures() ^ 1);
break;
case 's': case 'S':
dsSetShadows (dsGetShadows() ^ 1);
break;
case 'x': case 'X':
run = 0;
break;
case 'p': case 'P':
pause ^= 1;
singlestep = 0;
break;
case 'o': case 'O':
if (pause) singlestep = 1;
break;
case 'v': case 'V': {
float xyz[3],hpr[3];
dsGetViewpoint (xyz,hpr);
printf ("Viewpoint = (%.4f,%.4f,%.4f,%.4f,%.4f,%.4f)\n",
xyz[0],xyz[1],xyz[2],hpr[0],hpr[1],hpr[2]);
break;
}
case 'w': case 'W':
writeframes ^= 1;
if (writeframes) printf ("Now writing frames to PPM files\n");
break;
}
}
last_key_pressed = key; // a kludgy place to put this...
}
return;
case KeyRelease: {
// hmmmm...
}
return;
case ClientMessage:
if (event.xclient.message_type == wm_protocols_atom &&
event.xclient.format == 32 &&
Atom(event.xclient.data.l[0]) == wm_delete_window_atom) {
run = 0;
return;
}
return;
case ConfigureNotify:
width = event.xconfigure.width;
height = event.xconfigure.height;
return;
}
}
// return the index of the highest bit
static int getHighBitIndex (unsigned int x)
{
int i = 0;
while (x) {
i++;
x >>= 1;
}
return i-1;
}
// shift x left by i, where i can be positive or negative
#define SHIFTL(x,i) (((i) >= 0) ? ((x) << (i)) : ((x) >> (-i)))
static void captureFrame (int num)
{
fprintf (stderr,"capturing frame %04d\n",num);
char s[100];
sprintf (s,"frame/frame%04d.ppm",num);
FILE *f = fopen (s,"wb");
if (!f) dsError ("can't open \"%s\" for writing",s);
fprintf (f,"P6\n%d %d\n255\n",width,height);
XImage *image = XGetImage (display,win,0,0,width,height,~0,ZPixmap);
int rshift = 7 - getHighBitIndex (image->red_mask);
int gshift = 7 - getHighBitIndex (image->green_mask);
int bshift = 7 - getHighBitIndex (image->blue_mask);
for (int y=0; y<height; y++) {
for (int x=0; x<width; x++) {
unsigned long pixel = XGetPixel (image,x,y);
unsigned char b[3];
b[0] = SHIFTL(pixel & image->red_mask,rshift);
b[1] = SHIFTL(pixel & image->green_mask,gshift);
b[2] = SHIFTL(pixel & image->blue_mask,bshift);
fwrite (b,3,1,f);
}
}
fclose (f);
XDestroyImage (image);
}
void dsPlatformSimLoop (int window_width, int window_height, dsFunctions *fn,
int initial_pause)
{
pause = initial_pause;
createMainWindow (window_width, window_height);
glXMakeCurrent (display,win,glx_context);
dsStartGraphics (window_width,window_height,fn);
static bool firsttime=true;
if (firsttime)
{
fprintf
(
stderr,
"\n"
"Simulation test environment v%d.%02d\n"
" Ctrl-P : pause / unpause (or say `-pause' on command line).\n"
" Ctrl-O : single step when paused.\n"
" Ctrl-T : toggle textures (or say `-notex' on command line).\n"
" Ctrl-S : toggle shadows (or say `-noshadow' on command line).\n"
" Ctrl-V : print current viewpoint coordinates (x,y,z,h,p,r).\n"
" Ctrl-W : write frames to ppm files: frame/frameNNN.ppm\n"
" Ctrl-X : exit.\n"
"\n"
"Change the camera position by clicking + dragging in the window.\n"
" Left button - pan and tilt.\n"
" Right button - forward and sideways.\n"
" Left + Right button (or middle button) - sideways and up.\n"
"\n",DS_VERSION >> 8,DS_VERSION & 0xff
);
firsttime = false;
}
if (fn->start) fn->start();
int frame = 1;
run = 1;
while (run) {
// read in and process all pending events for the main window
XEvent event;
while (run && XPending (display)) {
XNextEvent (display,&event);
handleEvent (event,fn);
}
dsDrawFrame (width,height,fn,pause && !singlestep);
singlestep = 0;
glFlush();
glXSwapBuffers (display,win);
XSync (display,0);
// capture frames if necessary
if (pause==0 && writeframes) {
captureFrame (frame);
frame++;
}
};
if (fn->stop) fn->stop();
dsStopGraphics();
destroyMainWindow();
}
extern "C" void dsStop()
{
run = 0;
}
extern "C" double dsElapsedTime()
{
#if HAVE_GETTIMEOFDAY
static double prev=0.0;
timeval tv ;
gettimeofday(&tv, 0);
double curr = tv.tv_sec + (double) tv.tv_usec / 1000000.0 ;
if (!prev)
prev=curr;
double retval = curr-prev;
prev=curr;
if (retval>1.0) retval=1.0;
if (retval<dEpsilon) retval=dEpsilon;
return retval;
#else
return 0.01666; // Assume 60 fps
#endif
}
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