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<h1>ode.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*************************************************************************</span>
<a name="l00002"></a>00002 <span class="comment"> * *</span>
<a name="l00003"></a>00003 <span class="comment"> * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *</span>
<a name="l00004"></a>00004 <span class="comment"> * All rights reserved. Email: russ@q12.org Web: www.q12.org *</span>
<a name="l00005"></a>00005 <span class="comment"> * *</span>
<a name="l00006"></a>00006 <span class="comment"> * This library is free software; you can redistribute it and/or *</span>
<a name="l00007"></a>00007 <span class="comment"> * modify it under the terms of EITHER: *</span>
<a name="l00008"></a>00008 <span class="comment"> * (1) The GNU Lesser General Public License as published by the Free *</span>
<a name="l00009"></a>00009 <span class="comment"> * Software Foundation; either version 2.1 of the License, or (at *</span>
<a name="l00010"></a>00010 <span class="comment"> * your option) any later version. The text of the GNU Lesser *</span>
<a name="l00011"></a>00011 <span class="comment"> * General Public License is included with this library in the *</span>
<a name="l00012"></a>00012 <span class="comment"> * file LICENSE.TXT. *</span>
<a name="l00013"></a>00013 <span class="comment"> * (2) The BSD-style license that is included with this library in *</span>
<a name="l00014"></a>00014 <span class="comment"> * the file LICENSE-BSD.TXT. *</span>
<a name="l00015"></a>00015 <span class="comment"> * *</span>
<a name="l00016"></a>00016 <span class="comment"> * This library is distributed in the hope that it will be useful, *</span>
<a name="l00017"></a>00017 <span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of *</span>
<a name="l00018"></a>00018 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *</span>
<a name="l00019"></a>00019 <span class="comment"> * LICENSE.TXT and LICENSE-BSD.TXT for more details. *</span>
<a name="l00020"></a>00020 <span class="comment"> * *</span>
<a name="l00021"></a>00021 <span class="comment"> *************************************************************************/</span>
<a name="l00022"></a>00022
<a name="l00023"></a>00023 <span class="preprocessor">#ifndef _ODE_ODE_H_</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define _ODE_ODE_H_</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="comment">/* include *everything* here */</span>
<a name="l00027"></a>00027
<a name="l00028"></a>00028 <span class="preprocessor">#include <ode/config.h></span>
<a name="l00029"></a>00029 <span class="preprocessor">#include <ode/compatibility.h></span>
<a name="l00030"></a>00030 <span class="preprocessor">#include <ode/common.h></span>
<a name="l00031"></a>00031 <span class="preprocessor">#include <ode/contact.h></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include <ode/error.h></span>
<a name="l00033"></a>00033 <span class="preprocessor">#include <ode/memory.h></span>
<a name="l00034"></a>00034 <span class="preprocessor">#include <ode/odemath.h></span>
<a name="l00035"></a>00035 <span class="preprocessor">#include <ode/matrix.h></span>
<a name="l00036"></a>00036 <span class="preprocessor">#include <ode/timer.h></span>
<a name="l00037"></a>00037 <span class="preprocessor">#include <ode/rotation.h></span>
<a name="l00038"></a>00038 <span class="preprocessor">#include <ode/mass.h></span>
<a name="l00039"></a>00039 <span class="preprocessor">#include <ode/misc.h></span>
<a name="l00040"></a>00040 <span class="preprocessor">#include <ode/objects.h></span>
<a name="l00041"></a>00041 <span class="preprocessor">#include <ode/odecpp.h></span>
<a name="l00042"></a>00042 <span class="preprocessor">#include <ode/collision_space.h></span>
<a name="l00043"></a>00043 <span class="preprocessor">#include <ode/collision.h></span>
<a name="l00044"></a>00044 <span class="preprocessor">#include <ode/odecpp_collision.h></span>
<a name="l00045"></a>00045 <span class="preprocessor">#include <ode/export-dif.h></span>
<a name="l00046"></a>00046
<a name="l00047"></a>00047 <span class="preprocessor">#endif</span>
</pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Fri Oct 12 08:36:51 2007 for Open Dynamics Engine by
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