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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of EITHER: *
* (1) The GNU Lesser General Public License as published by the Free *
* Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. The text of the GNU Lesser *
* General Public License is included with this library in the *
* file LICENSE.TXT. *
* (2) The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
// Basket ball demo.
// Serves as a test for the sphere vs trimesh collider
// By Bram Stolk.
// Press the spacebar to reset the position of the ball.
#include <ode/config.h>
#include <assert.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <ode/ode.h>
#include <drawstuff/drawstuff.h>
#include "basket_geom.h" // this is our world mesh
#ifdef _MSC_VER
#pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
#endif
// some constants
#define RADIUS 0.14
// dynamics and collision objects (chassis, 3 wheels, environment)
static dWorldID world;
static dSpaceID space;
static dBodyID sphbody;
static dGeomID sphgeom;
static dJointGroupID contactgroup;
static dGeomID world_mesh;
// this is called by dSpaceCollide when two objects in space are
// potentially colliding.
static void nearCallback (void *data, dGeomID o1, dGeomID o2)
{
assert(o1);
assert(o2);
if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
{
fprintf(stderr,"testing space %p %p\n", o1,o2);
// colliding a space with something
dSpaceCollide2(o1,o2,data,&nearCallback);
// Note we do not want to test intersections within a space,
// only between spaces.
return;
}
// fprintf(stderr,"testing geoms %p %p\n", o1, o2);
const int N = 32;
dContact contact[N];
int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
if (n > 0)
{
for (int i=0; i<n; i++)
{
// Paranoia <-- not working for some people, temporarily removed for 0.6
//dIASSERT(dVALIDVEC3(contact[i].geom.pos));
//dIASSERT(dVALIDVEC3(contact[i].geom.normal));
//dIASSERT(!dIsNan(contact[i].geom.depth));
contact[i].surface.slip1 = 0.7;
contact[i].surface.slip2 = 0.7;
contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
contact[i].surface.mu = 50.0; // was: dInfinity
contact[i].surface.soft_erp = 0.96;
contact[i].surface.soft_cfm = 0.04;
dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
dJointAttach (c,
dGeomGetBody(contact[i].geom.g1),
dGeomGetBody(contact[i].geom.g2));
}
}
}
// start simulation - set viewpoint
static void start()
{
static float xyz[3] = {-8,0,5};
static float hpr[3] = {0.0f,-29.5000f,0.0000f};
dsSetViewpoint (xyz,hpr);
}
static void reset_ball(void)
{
float sx=0.0f, sy=3.40f, sz=7.05;
#if defined(_MSC_VER) && defined(dDOUBLE)
sy -= 0.01; // Cheat, to make it score under win32/double
#endif
dQuaternion q;
dQSetIdentity(q);
dBodySetPosition (sphbody, sx, sy, sz);
dBodySetQuaternion(sphbody, q);
dBodySetLinearVel (sphbody, 0,0,0);
dBodySetAngularVel (sphbody, 0,0,0);
}
// called when a key pressed
static void command (int cmd)
{
switch (cmd)
{
case ' ':
reset_ball();
break;
}
}
// simulation loop
static void simLoop (int pause)
{
double simstep = 0.001; // 1ms simulation steps
double dt = dsElapsedTime();
int nrofsteps = (int) ceilf(dt/simstep);
// fprintf(stderr, "dt=%f, nr of steps = %d\n", dt, nrofsteps);
for (int i=0; i<nrofsteps && !pause; i++)
{
dSpaceCollide (space,0,&nearCallback);
dWorldQuickStep (world, simstep);
dJointGroupEmpty (contactgroup);
}
dsSetColor (1,1,1);
const dReal *SPos = dBodyGetPosition(sphbody);
const dReal *SRot = dBodyGetRotation(sphbody);
float spos[3] = {SPos[0], SPos[1], SPos[2]};
float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] };
dsDrawSphere
(
spos,
srot,
RADIUS
);
// draw world trimesh
dsSetColor(0.4,0.7,0.9);
dsSetTexture (DS_NONE);
const dReal* Pos = dGeomGetPosition(world_mesh);
//dIASSERT(dVALIDVEC3(Pos));
float pos[3] = { Pos[0], Pos[1], Pos[2] };
const dReal* Rot = dGeomGetRotation(world_mesh);
//dIASSERT(dVALIDMAT3(Rot));
float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] };
int numi = sizeof(world_indices) / sizeof(int);
for (int i=0; i<numi/3; i++)
{
int i0 = world_indices[i*3+0];
int i1 = world_indices[i*3+1];
int i2 = world_indices[i*3+2];
float *v0 = world_vertices+i0*3;
float *v1 = world_vertices+i1*3;
float *v2 = world_vertices+i2*3;
dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw
}
}
int main (int argc, char **argv)
{
dMass m;
dMatrix3 R;
// setup pointers to drawstuff callback functions
dsFunctions fn;
fn.version = DS_VERSION;
fn.start = &start;
fn.step = &simLoop;
fn.command = &command;
fn.stop = 0;
fn.path_to_textures = "../../drawstuff/textures";
if(argc==2)
fn.path_to_textures = argv[1];
// create world
dInitODE();
world = dWorldCreate();
space = dHashSpaceCreate (0);
contactgroup = dJointGroupCreate (0);
dWorldSetGravity (world,0,0,-9.8);
dWorldSetQuickStepNumIterations (world, 64);
// Create a static world using a triangle mesh that we can collide with.
int numv = sizeof(world_vertices)/(3*sizeof(float));
int numi = sizeof(world_indices)/ sizeof(int);
printf("numv=%d, numi=%d\n", numv, numi);
dTriMeshDataID Data = dGeomTriMeshDataCreate();
// fprintf(stderr,"Building Single Precision Mesh\n");
dGeomTriMeshDataBuildSingle
(
Data,
world_vertices,
3 * sizeof(float),
numv,
world_indices,
numi,
3 * sizeof(int)
);
world_mesh = dCreateTriMesh(space, Data, 0, 0, 0);
dGeomTriMeshEnableTC(world_mesh, dSphereClass, false);
dGeomTriMeshEnableTC(world_mesh, dBoxClass, false);
dGeomSetPosition(world_mesh, 0, 0, 0.5);
dRSetIdentity(R);
//dIASSERT(dVALIDMAT3(R));
dGeomSetRotation (world_mesh, R);
float sx=0.0, sy=3.40, sz=6.80;
sphbody = dBodyCreate (world);
dMassSetSphere (&m,1,RADIUS);
dBodySetMass (sphbody,&m);
sphgeom = dCreateSphere(0, RADIUS);
dGeomSetBody (sphgeom,sphbody);
reset_ball();
dSpaceAdd (space, sphgeom);
// run simulation
dsSimulationLoop (argc,argv,352,288,&fn);
// Causes segm violation? Why?
// (because dWorldDestroy() destroys body connected to geom; must call first!)
dGeomDestroy(sphgeom);
dGeomDestroy (world_mesh);
dJointGroupEmpty (contactgroup);
dJointGroupDestroy (contactgroup);
dSpaceDestroy (space);
dWorldDestroy (world);
dCloseODE();
return 0;
}
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