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path: root/libraries/libTerrain/libTerrainTests/libTerrain.csproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{EEC06368-30E8-42E8-A23C-2C9D139AD495}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>libTerrain</RootNamespace>
    <AssemblyName>libTerrain</AssemblyName>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Bitmap\Bitmap.cs" />
    <Compile Include="Channel\Channel.cs" />
    <Compile Include="Channel\Common.cs" />
    <Compile Include="Channel\Editing\Flatten.cs" />
    <Compile Include="Channel\Editing\Raise.cs" />
    <Compile Include="Channel\File.cs" />
    <Compile Include="Channel\Generators\Cellular.cs" />
    <Compile Include="Channel\Generators\Fracture.cs" />
    <Compile Include="Channel\Generators\Gradient.cs" />
    <Compile Include="Channel\Generators\HillPlanter.cs" />
    <Compile Include="Channel\Generators\Midpoint.cs" />
    <Compile Include="Channel\Generators\Mountain.cs" />
    <Compile Include="Channel\Generators\Noise.cs" />
    <Compile Include="Channel\Generators\Spiral.cs" />
    <Compile Include="Channel\Generators\Voronoi.cs" />
    <Compile Include="Channel\Generators\Worms.cs" />
    <Compile Include="Channel\Grid.cs" />
    <Compile Include="Channel\Manipulators\AerobicErosion.cs" />
    <Compile Include="Channel\Manipulators\HydraulicErosion.cs" />
    <Compile Include="Channel\Manipulators\ThermalWeathering.cs" />
    <Compile Include="Channel\Neighbours.cs" />
    <Compile Include="Channel\Operators.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Test\SimpleTerrain.cs" />
    <Compile Include="Tools\Point2D.cs" />
    <Compile Include="Tools\Tools.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="TODO.txt" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>