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<html>
<title>opensim-SC documenation</title>
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<h1>What is opensim-SC?</h1>

<p>opensim-SC is a fork of <a
href="http://opensimulator.org/wiki/Main_Page">OpenSim</a>, and OpenSim
is a clean room fork of  <a
href="http://wiki.secondlife.com/wiki/Main_Page">Second Life</a>.  They
are all 3D virtual worlds that are open, users can create their own
content, these are not games.  Second Life is a proprietary server, with
open source viewer.  OpenSim is an open source server that works with
Second Life viewers.</p>

<p>The SC in opensim-SC stands for SledjChisl, part of the <a href="https://sledjhamr.org/git/docs/index.html">SledjHamr</a> project.</p>

<p>&nbsp;</p>

<h1>What is SledjHamr?</h1>

<p>opensim-SC is part of the SledjHamr project.  SledjHamr will be a
rewrite from scratch of Second Life (SL) / OpenSim (OS) style 3D online
virtual world client / server.  The plan is to use OS server and SL
clients as crutches, when a bit of SledjHamr is ready, it replaces the
matching bit in OS/SL.</p>

<h2>SledjHamr - tearing down the garden walls.</h2>

<p>&nbsp;</p>
<h1>What is SledjChisl?</h1>

<p>While OpenSim is slowly morphing into SledjHamr, it needed a name, so
I called it SledjChisl.  The main differences between opensim-SC and
OpenSim are listed in <a
href="../Differences.txt">Differences.txt</a></p>

<h2>SledjChisl - chipping away at OpenSim until it's all gone, and is now SledjHamr.</h2>

<p>&nbsp;</p>
<h1>Enough of the bad puns, what is it all about?</h1>

<p>It's a 3D open online shared virtual world that is user created.  Using a
specialised bit of software called a viewer you log onto one of these
worlds, either Second Life, or one of the many OpenSim based worlds.  You
then get to wander around a 3D world that the other users have built,
and do many things.  Including building your own bit of the world using
the viewer itself.</p>

<h3>It's not a game.</h3>

<p>Many people think of it as a game, but it's missing many of the features
of a real game, and tends to be more about the social side of things. 
I've even had someone tell me that everything online is a game, even
pointing out that their bank account is online didn't help.  There is no
goal, no game play, no levelling up, no one keeps score.  You do what you
want in these worlds (within the limits of the local rules), and that
might include playing games that people have created in the world, but
you don't have to.</p>

<p>People even do business in them.</p>


<h1>What do I do with opensim-SC?</h1>

<p>The easiest thing to do is to just join a world that is running
opensim-SC, but you don't need this software for doing that.  This
software is for running such a world, or part of it.</p>

<p>Virtual world software is complex software, coz you are simulating an
entire world.  There's lots of things to take care of.  While SledjHamr
aims to make things as simple as possible for ordinary folk, we ain't
there yet.  opensim-SC is slightly easier to setup than OpenSim, so
progress has been made.  opensim-SC tries to remain compatible, so for
more details, refer to the <a
href="http://opensimulator.org/wiki/Main_Page">OpenSim</a> and <a
href="http://wiki.secondlife.com/wiki/Main_Page">Second Life</a>
documentation.</p>

<p>You'll need to be familiar with command lines.  Currently opensim-SC uses
Linux shell scripts, though that'll change in the next release to be more
portable to other operating systems.  The shell scripts are for setup and
basic management, the virtual world software itself is written in
portable C# that runs on .NET and MONO.</p>

<p>The scripts install and manage everything based on a Debian variation
of Linux, it's been tested under Debian, Devuan, and Ubuntu.  Refer to
INSTALL.md for installation details.</p>

<p>The <a href="scripts.html">scripts are documented here</a>.</p>

<p>The <a href="configuration.html">new configuration setup and options are documented here</a>.</p>

<p>The <a href="web_pages.html">example web pages are documented here</a>.</p>

<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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