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using OpenSim.Region.ScriptEngine.Shared;
using System.Collections.Generic;
namespace SecondLife
{
public class XEngineScript : OpenSim.Region.ScriptEngine.XEngine.ScriptBase.XEngineScriptBase
{
public XEngineScript(System.Threading.WaitHandle coopSleepHandle) : base(coopSleepHandle) {}
public void default_event_state_entry()
{
opensim_reserved_CheckForCoopTermination();
llSay(new LSL_Types.LSLInteger(0), new LSL_Types.LSLString("Thin Lizzy"));
llSleep(new LSL_Types.LSLInteger(60));
}
}
}
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