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path: root/bin/config-include/GridCommon.ini
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; This is the main configuration file for an instance of OpenSim running in grid mode
; In particular, this one is set up for connecting to IG or MG.

[DatabaseService]
    ;
    ; ### Choose the DB
    ;

    ; SQLite
    ; Include-Storage = "config-include/storage/SQLiteStandalone.ini";

    ; MySql
    ; Uncomment these lines if you want to use mysql storage
    ; Change the connection string to your db details
    ;StorageProvider = "OpenSim.Data.MySQL.dll"
    ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
    ; Uncomment this line if you are using MySQL and want to use a different database for estates
    ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
    ; Most people won't need to do this so only uncomment if you know what you're doing.
    ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"

    ; MSSQL
    ; Uncomment these lines if you want to use MSSQL storage
    ; Change the connection string to your db details
    ; The value for server property is shown in your SQL Server Management Studio login dialog.
    ; (This sample is the default of express edition)
    ;StorageProvider = "OpenSim.Data.MSSQL.dll"
    ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"

    ; PGSQL
    ; Uncomment these lines if you want to use PGSQL storage
    ; Change the connection string to your db details
    ;StorageProvider = "OpenSim.Data.PGSQL.dll"
    ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"

    StorageProvider = "${Const|DataProvider}"
    ConnectionString = "${Const|ConnectionString}"


[Hypergrid]
    ; Uncomment the variables in this section only if you are in
    ; Hypergrid configuration. Otherwise, ignore.

    ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
    ;; If this is a standalone world, this is the address of this instance.
    ;; If this is a grided simulator, this is the address of the external robust server that
    ;; runs the UserAgentsService.
    ;; For example http://myworld.com:9000 or http://myworld.com:8002
    ;; This is a default that can be overwritten in some sections.
    HomeURI = "${Const|BaseURL}:${Const|PublicPort}"

    ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
    ;; If this is a standalone world, this is the address of this instance.
    ;; If this is a grided simulator, this is the address of the external robust server
    ;; that runs the Gatekeeper service.
    ;; For example http://myworld.com:9000 or http://myworld.com:8002
    ;; This is a default that can be overwritten in some sections.
    GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"

[Modules]
    ;; Choose one cache module and the corresponding config file, if it exists.
    ;; Copy the config .example file into your own .ini file and adapt that.
    ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
    ; I think only Windows needs caching, haven't noticed any difference under Linux, which uses spare memory for file caching anyway.

    AssetCaching = "FlotsamAssetCache"
    Include-FlotsamCache = "config-include/FlotsamCache.ini"

    ;AssetCaching = "CenomeMemoryAssetCache"
    ;Include-CenomeCache = "config-include/CenomeCache.ini"

    ;AssetCaching = "GlynnTuckerAssetCache"

    ;; Optionally, the port for the LLProxyLoginModule module can be changed
    ;Setup_LLProxyLoginModule = "9090/"

    ;; Authorization is not on by default, as it depends on external php
    ;AuthorizationServices = "RemoteAuthorizationServicesConnector"

[AssetService]
    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
    AssetLoaderArgs = "assets/AssetSets.xml"

    ;
    ; Change this to your grid-wide asset server.  Do not add a slash to the end of any of these addresses.
    ;
    AssetServerURI = "${Const|BaseURL}:${Const|AssetServerPort}"

[InventoryService]
    ;
    ; Change this to your grid-wide inventory server
    ;
    InventoryServerURI = "${Const|GridURL}:${Const|PrivatePort}"
    ;MaxRetries = 0

[GridInfo]
    ;
    ; Change this to your grid info service
    ;
    GridInfoURI = "${Const|GridURL}:${Const|PublicPort}"

[GridService]
    ;
    ; Change this to your grid-wide grid server
    ;
    GridServerURI = "${Const|GridURL}:${Const|PrivatePort}"
    AllowHypergridMapSearch = true

    ;; Directory for map tile images of linked regions
    MapTileDirectory = "${Paths|CachePath}/maptiles"

    ; === HG ONLY ===
    ;; Change this to the address of your Gatekeeper service
    ;; (usually bundled with the rest of the services in one
    ;; Robust server in port ${Const|PublicPort}, but not always)
    GatekeeperURI="${Const|GridURL}:${Const|PublicPort}"

[EstateDataStore]
    ;
    ; Uncomment if you want centralized estate data at robust server,
    ; in which case the URL in [EstateService] will be used
    ;
    ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"

[EstateService]
    EstateServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[Messaging]
    ; === HG ONLY ===
    ;; Change this to the address of your Gatekeeper service
    ;; (usually bundled with the rest of the services in one
    ;; Robust server in port ${Const|PublicPort}, but not always)
    GatekeeperURI = "${Const|GridURL}:${Const|PublicPort}"

[AvatarService]
    ;
    ; Change this to your grid-wide grid server
    ;
    AvatarServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[AgentPreferencesService]
    ;
    ; Change this to your grid-wide avatar prefs server
    ;
    AgentPreferencesServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[PresenceService]
    ;
    ; Change this to your grid-wide presence server
    ;
    PresenceServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[UserAccountService]
    ;
    ; Change this to your grid-wide user accounts server
    ;
    UserAccountServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[GridUserService]
    ;
    ; Change this to your grid-wide user accounts server
    ;
    GridUserServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[AuthenticationService]
    ;
    ; Change this to your grid-wide authentication server
    ;
    AuthenticationServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[FriendsService]
    ;
    ; Change this to your grid-wide friends server
    ;
    FriendsServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[HGInventoryAccessModule]
    ;
    ; === HG ONLY ===
    ; Change this to your server
    ; accessible from other grids
    ;
    HomeURI = "${Const|GridURL}:${Const|PublicPort}"
    GatekeeperURI = "${Const|GridURL}:${Const|PublicPort}"
    ;; If you want to protect your assets from being copied by foreign visitors
    ;; set this to false. You may want to do this on sims that have licensed content.
    ;; Default is true.
    OutboundPermission = True

    ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
    ;; and available when they return. True by default.
    ;RestrictInventoryAccessAbroad = True

    ;; Warning: advanced and unusual. Default is false.
    ;; Enables configurations where grids share user services, including inventory,
    ;; while separating regions' assets from users' assets. Asset transfer between
    ;; the users' asset server and the regions' asset server is done in HG-like manner.
    ; CheckSeparateAssets = false
    ; RegionHGAssetServerURI = ${Const|GridURL}:${Const|PublicPort}


[HGAssetService]
    ;
    ; === HG ONLY ===
    ; Change this to your server
    ; accessible from other grids
    ;
    HomeURI = "${Const|GridURL}:${Const|PublicPort}"

    ;; The asset types that this grid can export to / import from other grids.
    ;; Comma separated.
    ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
    ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
    ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
    ;;
    ;; Leave blank or commented if you don't want to apply any restrictions.
    ;; A more strict, but still reasonable, policy may be to disallow the exchange
    ;; of scripts, like so:
    ; DisallowExport ="LSLText"
    ; DisallowImport ="LSLBytecode"

[HGFriendsModule]
    ; User level required to be able to send friendship invitations to foreign users
    LevelHGFriends = 0;

[UserAgentService]
    ;
    ; === HG ONLY ===
    ; Change this to your user agent server (HG robust)
    ;
    UserAgentServerURI = "${Const|GridURL}:${Const|PublicPort}"

[MapImageService]
    MapImageServerURI = "${Const|GridURL}:${Const|PrivatePort}"

[AuthorizationService]
  ; If you have regions with access restrictions
    ; specify them here using the convention
    ; Region_<Region_Name> = <flags>
    ; Valid flags are:
    ; DisallowForeigners -- HG visitors not allowed
    ; DisallowResidents -- only Admins and Managers allowed
    ; Example:
    ; Region_Test_1 = "DisallowForeigners"

;; Uncomment if you are using SimianGrid for grid services
[SimianGrid]
    ;; SimianGrid services URL
    ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"

    ;; Capability assigned by the grid administrator for the simulator
    ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"

[MuteListService]
    MuteListServerURI = "${Const|BaseURL}:${Const|PrivatePort}"