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default
{
state_entry()
{
llSay( 0, "Hello, Avatar! Touch to launch me straight up.");
llSetStatus( 1, TRUE ); // turn on physics.
}
touch_start(integer total_number)
{
vector start_color = llGetColor( ALL_SIDES ); // save current color.
llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red.
float objMass = llGetMass();
float Z_force = 20.0 * objMass;
llApplyImpulse( < 0.0, 0.0, Z_force >, FALSE );
llSay( 0, "Impulse of " + (string)Z_force + " applied." );
llSetColor( start_color , ALL_SIDES ); // set color to green.
}
}
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