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integer counter;
integer second;
vector startPosition;
default
{
state_entry()
{
llSay( 0, "Hello, Avatar! Touch to change position.");
counter = 0;
startPosition = llGetPos();
}
touch_start(integer total_number)
{
counter = counter + 1;
llSay( 0, "Touched by angel number " + (string)counter);
llSetTimerEvent( 1 ); // arrange for a "timer event" every second.
}
timer() // do these instructions every time the timer event occurs.
{
second++;
// choose three random distances between 0. and 10.0.
float X_distance = llFrand( 10.0 );
float Y_distance = llFrand( 10.0 );
float Z_distance = llFrand( 10.0 );
// combine these distance components into a vector and use it
// to increment the starting position and reposition the object.
vector increment = < X_distance, Y_distance, Z_distance >;
vector newPosition = startPosition + increment;
llSetPos( newPosition ); // reposition object.
if ( second > 19 ) // then time to wrap this up.
{
// move object back to starting position...
while ( llVecDist( llGetPos(), startPosition ) > 0.001)
{
llSetPos( startPosition );
}
llSay( 0, "Object now resting and resetting script." );
llResetScript(); // return object to ready state.
}
}
}
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