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|
[Includes]
; Define your server specific constants in this file.
Include-Common = ../../config/config.ini
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; * The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
; Place to create a PID file
; If no path if specified then a PID file is not created.
PIDFile = ""${Paths|CachePath}"/ROBUST.pid"
; Plugin Registry Location
; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins
; will be stored here
; The Robust.exe process must have R/W access to the location
RegistryLocation = "${Paths|CachePath}"
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must have R/W access to the location, and it must NOT be shared by the OpenSim.exe process, coz that confuses things.
ConfigDirectory = "${Paths|ConfigPath}/ROBUST"
; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
ConsoleHistoryFileEnabled = true
; The history file can be just a filename (relative to OpenSim's bin/ directory
; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
ConsoleHistoryFile = "${Paths|LogPath}/RobustConsoleHistory.txt"
; How many lines of command history should we keep? (default is 100)
ConsoleHistoryFileLines = 100
[ServiceList]
AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
; OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
AgentPreferencesServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AgentPreferencesServiceConnector"
FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
;; Uncomment this if you want offline IM to work
OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
;; Uncomment this if you want Groups V2 to work
GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
;; Uncomment to provide bakes caching
BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
;; Uncomment for UserProfiles see [UserProfilesService] to configure...
UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
;; Uncomment if you want to have centralized estate data
; EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
MuteListConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MuteListServiceConnector"
;; Additions for Hypergrid
GatekeeperServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector"
UserAgentServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserAgentServerConnector"
HeloServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HeloServiceInConnector"
HGFriendsServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:HGFriendsServerConnector"
InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
HGInventoryServiceConnector = "HGInventoryService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
HGAssetServiceConnector = "HGAssetService@${Const|PublicPort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
;; Uncomment this if you want Groups V2, HG to work
HGGroupsServiceConnector = "${Const|PublicPort}/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
;; Basic web server.
WebServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:WebServerInConnector"
; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
port = ${Const|PrivatePort}
; HTTPS for "Out of band" management applications such as the remote admin
; module. May specify https_main = True to make the main http server
; use https or "False" to make the main server HTTP
; https_main = False
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
;
; Set our listener to this port
; https_port = 0
;
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
;
; Password for cert
; cert_pass = "password"
;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
;; but you want to protect them from unauthorized access.
; AuthType = "BasicHttpAuthentication"
; HttpAuthUsername = "some_username"
; HttpAuthPassword = "some_password"
;;
;; AuthType above can be overriden in any of the service sections below by
; AuthType = "None"
;; This is useful in cases where you want to protect most of the services,
;; but unprotect individual services. Username and Password can also be
;; overriden if you want to use different credentials for the different services.
;; Hypergrid services are not affected by this; they are publicly available
;; by design.
;; By default, scripts are not allowed to call private services via llHttpRequest()
;; Such calls are detected by the X-SecondLife-Shared HTTP header
;; If you allow such calls you must be sure that they are restricted to very trusted scripters
;; (remember scripts can also be in visiting avatar attachments).
;; This can be overriden in individual private service sections if necessary
AllowllHTTPRequestIn = false
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0
[Hypergrid]
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
;; This is the address of the external robust server that
;; runs the UserAgentsService, possibly this server.
;; For example http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
;; This is the address of the external robust server
;; that runs the Gatekeeper service, possibly this server.
;; For example http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
[AccessControl]
;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
;; Bar (|) separated list of viewers which may gain access to the regions.
;; One can use a substring of the viewer name to enable only certain
;; versions
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
;; - "Imprudence" has access
;; - "Imprudence 1.3" has access
;; - "Imprudence 1.3.1" has no access
; AllowedClients = ""
;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
;; Bar (|) separated list of viewers which may not gain access to the regions.
;; One can use a Substring of the viewer name to disable only certain
;; versions
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
;; - "Imprudence" has no access
;; - "Imprudence 1.3" has no access
;; - "Imprudence 1.3.1" has access
; DeniedClients = ""
[DatabaseService]
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
; MySQL
; Uncomment these lines if you want to use MySQL storage
; Change the connection string to your db details
StorageProvider = "${Const|DataProvider}"
ConnectionString = "${Const|ConnectionString}"
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
;; Choose an asset service (Only one option should be enabled)
;LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"
;; FSAsset Directories. Base directory, where final asset files are stored and Spool directory for temp files
;; These directories must be on the same physical filesystem
BaseDirectory = "${Paths|AssetsPath}/data"
SpoolDirectory = "${Paths|AssetsPath}/tmp"
;; Original service can be checked if FSAssets can not find an asset
FallbackService = "OpenSim.Services.AssetService.dll:AssetService";
;; How many days since last updating the access time before its updated again by FSAssets when accessing an asset
;; Reduces DB calls if asset is requested often. Default value 0 will always update access time
DaysBetweenAccessTimeUpdates = 1
;; Should FSAssets print read/write stats to the robust console, default is true
ShowConsoleStats = false
;; FSAssets Custom Database Config (Leave blank to use grids default database configuration)
;StorageProvider = ""
;ConnectionString = ""
;Realm = "fsassets"
;; The following are common to both the default asset service and FSAsset service
;; Common asset service options
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "./assets/AssetSets.xml"
; Allow maptile assets to remotely deleted by remote calls to the asset service.
; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
; This only applies to maptiles served via the version 1 viewer mechanisms
; Default is false
AllowRemoteDelete = false
; Allow all assets to be remotely deleted.
; Only set this to true if you are operating a grid where you control all calls to the asset service
; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
; If set to true, AllowRemoteDelete = true is required as well.
; Default is false.
AllowRemoteDeleteAllTypes = false
; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
; If this is set to false then some other arrangement must be made to perform these operations if necessary.
AllowDelete = true
; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; Realm = "regions"
; AllowDuplicateNames = ""
;; Perform distance check for the creation of a linked region
; Check4096 = "True"
;; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
;; Directory for map tile images of linked regions
MapTileDirectory = "${Paths|CachePath}/maptiles"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>"
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region.
;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used.
;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;;
;; Example specification:
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; (replace spaces with underscore)
;; Allow Hyperlinks to be created at the console
HypergridLinker = true
;; Allow supporting viewers to export content
;; Set to false to prevent export
ExportSupported = true
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
; LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
;; The IP address of your FreeSWITCH server.
;; This address must be reachable by viewers.
; ServerAddress = 127.0.0.1
;; The following configuration parameters are optional
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
;; Default is 5000ms
; DefaultTimeout = 5000
;; The dial plan context. Default is "default"
; Context = default
;; Currently unused
; UserName = freeswitch
;; Currently unused
; Password = password
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *
[AuthenticationService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
; Realm = "auth"
;; Allow the service to process HTTP getauthinfo calls.
;; Default is false.
; AllowGetAuthInfo = false
;; Allow the service to process HTTP setauthinfo calls.
;; Default is false.
; AllowSetAuthInfo = false
;; Allow the service to process HTTP setpassword calls.
;; Default is false.
; AllowSetPassword = false
[OpenIdService]
; for the server connector
; AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
; UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "UserAccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; Realm = "UserAccounts"
; These are for creating new accounts by the service
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
;; Default is false
CreateDefaultAvatarEntries = true
;; Allow the service to process HTTP createuser calls.
;; Default is false.
; AllowCreateUser = false
;; Allow the service to process HTTP setaccount calls.
;; Default is false.
; AllowSetAccount = false
[GridUserService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
[AgentPreferencesService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:AgentPreferencesService"
[PresenceService]
; for the server connector
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
[AvatarService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[FriendsService]
; for the server connector
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
[EstateService]
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
[LibraryService]
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[LoginService]
; for the server connector
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
; The minimum user level required for a user to be able to login. 0 by default
; If you disable a particular user's account then you can set their login level below this number.
; You can also change this level from the console though these changes will not be persisted.
; MinLoginLevel = 0
;; for hypergrid
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
; This inventory service will be used to initialize the user's inventory
HGInventoryServicePlugin = "HGInventoryService@OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
; NOTE: HGInventoryServiceConstructorArg is deprecated. For now it will work, but see above
; for the correct method if passing additional arguments.
;; end hypergrid
; Ask co-operative viewers to use a different currency name
Currency = "v "
;; Set minimum fee to publish classified
; ClassifiedFee = 0
WelcomeMessage = "${Const|MOTD}"
AllowRemoteSetLoginLevel = "false"
; For V2 map
MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
; Url to search service
; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
; For V3 destination guide
; DestinationGuide = "${Const|BaseURL}/guide"
; For V3 avatar picker (( work in progress ))
; AvatarPicker = "${Const|BaseURL}/avatars"
; If you run this login server behind a proxy, set this to true
; HasProxy = false
; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_InventoryServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_AssetServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_ProfileServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_FriendsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_IMServerURI = "${Const|BaseURL}:${Const|PublicPort}"
SRV_GroupsServerURI = "${Const|BaseURL}:${Const|PublicPort}"
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are
;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
DSTZone = "local"
;Basic Login Service Dos Protection Tweaks
;;
;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
;; get around this basic DOS protection.
;DOSAllowXForwardedForHeader = false
;;
;; The protector adds up requests during this rolling period of time, default 10 seconds
;DOSRequestTimeFrameMS = 10000
;;
;; The amount of requests in the above timeframe from the same endpoint that triggers protection
;DOSMaxRequestsInTimeFrame = 5
;;
;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
;DOSForgiveClientAfterMS = 120000
;;
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
[MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
; Set this if you want to change the default
TilesStoragePath = "${Paths|CachePath}/maptiles"
;
; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
; you may want to set this. Otherwise, don't set it, because it's already protected.
; GridService = "OpenSim.Services.GridService.dll:GridService"
;
; Additionally, if you run this server behind a proxy, set this to true
; HasProxy = false
[GridInfoService]
; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup.
;
; See http://opensimulator.org/wiki/GridInfo
; login uri: for grid this is the login server URI
login = ${Const|BaseURL}:${Const|PublicPort}/
; long grid name: the long name of your grid
gridname = "${Const|GridName}"
; short grid name: the short name of your grid
gridnick = "${Const|ShortGridName}"
; login page: optional: if it exists it will be used to tell the client to use
; this as splash page
welcome = ${Const|BaseURL}:${Const|PublicPort}/web/loginpage.html
; helper uri: optional: if it exists it will be used to tell the client to use
; this for all economy related things
;economy = ${Const|BaseURL}/economy
; web page of grid: optional: page providing further information about your grid
about = ${Const|BaseURL}:${Const|PublicPort}/web/about.html
; account creation: optional: page providing further information about obtaining
; a user account on your grid
register = ${Const|BaseURL}:${Const|PublicPort}/web/register.html
; help: optional: page providing further assistance for users of your grid
help = ${Const|BaseURL}:${Const|PublicPort}/web/help.html
; password help: optional: page providing password assistance for users of your grid
password = ${Const|BaseURL}:${Const|PublicPort}/web/password_help.html
; HG address of the gatekeeper, if you have one
; this is the entry point for all the regions of the world
gatekeeper = ${Const|BaseURL}:${Const|PublicPort}/
; HG user domain, if you have one
; this is the entry point for all user-related HG services
uas = ${Const|BaseURL}:${Const|PublicPort}/
[GatekeeperService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
;; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
; how does the outside world reach me? This acts as public key too.
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; ExternalName = "${Const|BaseURL}:${Const|PublicPort}"
; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true
; If you run this gatekeeper server behind a proxy, set this to true
; HasProxy = false
;; Are foreign visitors allowed?
ForeignAgentsAllowed = true
;;
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
;;
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
[UserAgentService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
;; for the service
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; If you run this user agent server behind a proxy, set this to true
; HasProxy = false
;; If you separate the UserAgentService from the LoginService, set this to
;; the IP address of the machine where your LoginService is
;LoginServerIP = "127.0.0.1"
; User level required to be contacted from other grids
LevelOutsideContacts = 0
;; Restrictions on destinations of local users.
;; Are local users allowed to visit other grids?
;; What user level? Use variables of this forrm:
;; ForeignTripsAllowed_Level_<UserLevel> = true | false
;; (the default is true)
;; For example:
; ForeignTripsAllowed_Level_0 = false
; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
;;
;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
;;
;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
;; This variable controls what is exposed to profiles of local users
;; as seen from outside of this grid. Leave it uncommented for exposing
;; UserTitle, UserFlags and the creation date. Uncomment and change to False
;; to block this info from being exposed.
; ShowUserDetailsInHGProfile = True
; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations
; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory.
; *
[HGInventoryService]
; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
;; alternatives:
;; HG1.5, more permissive, not recommended, but still supported
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
; HGInventoryService is a public-facing inventory service that allows users to
; interact with their suitcase folder when on a foreign grid. This reuses the general inventory service connector.
; Hence, if the user has set up authentication in [Network] to protect their private services
; make sure it is not set here.
AuthType = None
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to
; * the assets of this world.
; *
[HGAssetService]
;; Use the second option if you have FSAsset service enabled
; LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFSAssetService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; HGAssetService is a public-facing service that allows users to
; read and create assets when on another grid. This reuses the general asset service connector.
; Hence, if the user has set up authentication in [Network] to protect their private services
; make sure it is overriden for this public service.
AuthType = None
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
[HGFriendsService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridService = "OpenSim.Services.GridService.dll:GridService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
[HGInstantMessageService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
GridService = "OpenSim.Services.GridService.dll:GridService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
; This should always be true in the Robust config
InGatekeeper = True
[Messaging]
; OfflineIM
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
[Groups]
;; for the HG Groups service
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
;; What is the HomeURI of users associated with this grid?
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
;; end hypergrid
;; Sets the maximum number of groups an agent may join
MaxAgentGroups = 420
[UserProfilesService]
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
Enabled = true
;; Configure this for separate profiles database
;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
;; Realm = UserProfiles
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
[BakedTextureService]
LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
BaseDirectory = "${Paths|CachePath}/bakes"
[MuteListService]
LocalServiceModule = "OpenSim.Services.MuteListService.dll:MuteListService"
[WebService]
|