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[Startup]
gridmode = false

; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
; 
meshing = ZeroMesher
;meshing = Meshmerizer

; Choose one of the physics engines below
physics = basicphysics
;physics = POS
;physics = OpenDynamicsEngine
;physics = modified_BulletX

; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- The NullStorage stores nothing - effectively disabling persistence:
; storage_plugin = "OpenSim.DataStore.NullStorage.dll"

; --- To use sqlite as region storage:
storage_plugin = "OpenSim.Framework.Data.SQLite.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";

; --- To use MySQL storage, supply your own connectionstring (this is only an example):
;     note that the supplied account needs create privilegies if you want it to auto-create needed tables.
; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";

; turn on experimental storage of prim inventories in the region database

; Prim inventory storage is now turned on by default
; However, this option remains in case it needs to be disabled
; More details of the current state of this can be found at
;
; http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
;
storage_prim_inventories = true

startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
serverside_object_permissions = false

; Select the type of database to use for asset storage
;asset_database = "db4o"
asset_database = "sqlite"
;asset_database = "grid"
;asset_database = "mssql"

verbose = true

; ScriptEngine
script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
;Experimental remote ScriptServer plugin:
;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll


; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true

; To run a script every few minutes, set the script filename here
; timer_Script = "filename"

[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
default_location_x = 1000
default_location_y = 1000
dump_assets_to_file = false

[Network]
http_listener_port = 9000
remoting_listener_port = 8895

; Uncomment below to enable llRemoteData/remote channels
; remoteDataPort = 20800

grid_server_url = "http://127.0.0.1:8001"
grid_send_key = "null"
grid_recv_key = "null"

user_server_url = "http://127.0.0.1:8002"
user_send_key = "null"
user_recv_key = "null"

asset_server_url = "http://127.0.0.1:8003"

inventory_server_url = "http://127.0.0.1:8004"

[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100

; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
;server  = name.of.irc.server.on.the.net
;nick    = OpenSimBotNameProbablyMakeThisShorter
;channel = #the_irc_channel_you_want_to_connect_to

; Uncomment the following to control the progression of daytime
; in the Sim.  The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day.  24.0 would mean realtime
;day_length = 0.5

; send a Sun update ever frame_rate # of frames.  A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100