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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace pCampBot
{
/// <summary>
/// Event Types from the BOT. Add new events here
/// </summary>
public enum EventType:int
{
NONE = 0,
CONNECTED = 1,
DISCONNECTED = 2
}
public class pCampBot
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
[STAThread]
public static void Main(string[] args)
{
IConfig config = ParseConfig(args);
if (config.Get("help") != null || config.Get("loginuri") == null)
{
Help();
}
else if (config.Get("firstname") == null || config.Get("lastname") == null || config.Get("password") == null)
{
Console.WriteLine("ERROR: You must supply a firstname, lastname and password for the bots.");
}
else
{
int botcount = config.GetInt("botcount", 1);
BotManager bm = new BotManager();
//startup specified number of bots. 1 is the default
bm.dobotStartup(botcount, config);
while (true)
{
try
{
MainConsole.Instance.Prompt();
}
catch (Exception e)
{
m_log.ErrorFormat("Command error: {0}", e);
}
}
}
}
private static IConfig ParseConfig(String[] args)
{
//Set up our nifty config.. thanks to nini
ArgvConfigSource cs = new ArgvConfigSource(args);
cs.AddSwitch("Startup", "botcount", "n");
cs.AddSwitch("Startup", "loginuri", "l");
cs.AddSwitch("Startup", "firstname");
cs.AddSwitch("Startup", "lastname");
cs.AddSwitch("Startup", "password");
cs.AddSwitch("Startup", "behaviours", "b");
cs.AddSwitch("Startup", "help", "h");
cs.AddSwitch("Startup", "wear");
IConfig ol = cs.Configs["Startup"];
return ol;
}
private static void Help()
{
// Added the wear command. This allows the bot to wear real clothes instead of default locked ones.
// You can either say no, to not load anything, yes, to load one of the default wearables, a folder
// name, to load an specific folder, or save, to save an avatar with some already existing wearables
// worn to the folder MyAppearance/FirstName_LastName, and the load it.
Console.WriteLine(
"usage: pCampBot <-loginuri loginuri> [OPTIONS]\n" +
"Spawns a set of bots to test an OpenSim region\n\n" +
" -l, -loginuri loginuri for sim to log into (required)\n" +
" -n, -botcount number of bots to start (default: 1)\n" +
" -firstname first name for the bots\n" +
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
" -password password for the bots\n" +
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
" current options are:\n" +
" p (physics)\n" +
" g (grab)\n" +
" t (teleport)\n" +
// " c (cross)" +
" -wear set appearance folder to load from (default: no)\n" +
" -h, -help show this message");
}
}
}
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