aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Tools/pCampBot/BotManager.cs
blob: 5c3835bd14d777ff6599e27e5cdd0bab8591973f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using log4net.Appender;
using log4net.Core;
using log4net.Repository;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using pCampBot.Interfaces;

namespace pCampBot
{
    /// <summary>
    /// Thread/Bot manager for the application
    /// </summary>
    public class BotManager
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public const int DefaultLoginDelay = 5000;

        /// <summary>
        /// Is pCampbot in the process of connecting bots?
        /// </summary>
        public bool ConnectingBots { get; private set; }

        /// <summary>
        /// Is pCampbot in the process of disconnecting bots?
        /// </summary>
        public bool DisconnectingBots { get; private set; }

        /// <summary>
        /// Delay between logins of multiple bots.
        /// </summary>
        /// <remarks>TODO: This value needs to be configurable by a command line argument.</remarks>
        public int LoginDelay { get; set; }

        /// <summary>
        /// Command console
        /// </summary>
        protected CommandConsole m_console;

        /// <summary>
        /// Controls whether bots start out sending agent updates on connection.
        /// </summary>
        public bool InitBotSendAgentUpdates { get; set; }

        /// <summary>
        /// Controls whether bots request textures for the object information they receive
        /// </summary>
        public bool InitBotRequestObjectTextures { get; set; }

        /// <summary>
        /// Created bots, whether active or inactive.
        /// </summary>
        protected List<Bot> m_bots;

        /// <summary>
        /// Random number generator.
        /// </summary>
        public Random Rng { get; private set; }

        /// <summary>
        /// Track the assets we have and have not received so we don't endlessly repeat requests.
        /// </summary>
        public Dictionary<UUID, bool> AssetsReceived { get; private set; }

        /// <summary>
        /// The regions that we know about.
        /// </summary>
        public Dictionary<ulong, GridRegion> RegionsKnown { get; private set; }

        /// <summary>
        /// First name for bots
        /// </summary>
        private string m_firstName;

        /// <summary>
        /// Last name stem for bots
        /// </summary>
        private string m_lastNameStem;

        /// <summary>
        /// Password for bots
        /// </summary>
        private string m_password;

        /// <summary>
        /// Login URI for bots.
        /// </summary>
        private string m_loginUri;

        /// <summary>
        /// Start location for bots.
        /// </summary>
        private string m_startUri;

        /// <summary>
        /// Postfix bot number at which bot sequence starts.
        /// </summary>
        private int m_fromBotNumber;

        /// <summary>
        /// Wear setting for bots.
        /// </summary>
        private string m_wearSetting;

        /// <summary>
        /// Behaviour switches for bots.
        /// </summary>
        private HashSet<string> m_behaviourSwitches = new HashSet<string>();

        /// <summary>
        /// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
        /// </summary>
        public BotManager()
        {
            InitBotSendAgentUpdates = true;
            InitBotRequestObjectTextures = true;

            LoginDelay = DefaultLoginDelay;

            Rng = new Random(Environment.TickCount);
            AssetsReceived = new Dictionary<UUID, bool>();
            RegionsKnown = new Dictionary<ulong, GridRegion>();

            m_console = CreateConsole();
            MainConsole.Instance = m_console;

            // Make log4net see the console
            //
            ILoggerRepository repository = LogManager.GetRepository();
            IAppender[] appenders = repository.GetAppenders();
            OpenSimAppender consoleAppender = null;

            foreach (IAppender appender in appenders)
            {
                if (appender.Name == "Console")
                {
                    consoleAppender = (OpenSimAppender)appender;
                    consoleAppender.Console = m_console;
                    break;
                }
            }

            m_console.Commands.AddCommand(
                "bot", false, "shutdown", "shutdown", "Shutdown bots and exit", HandleShutdown);

            m_console.Commands.AddCommand(
                "bot", false, "quit", "quit", "Shutdown bots and exit", HandleShutdown);

            m_console.Commands.AddCommand(
                "bot", false, "connect", "connect [<n>]", "Connect bots",
                "If an <n> is given, then the first <n> disconnected bots by postfix number are connected.\n"
                    + "If no <n> is given, then all currently disconnected bots are connected.",
                HandleConnect);

            m_console.Commands.AddCommand(
                "bot", false, "disconnect", "disconnect [<n>]", "Disconnect bots",
                "Disconnecting bots will interupt any bot connection process, including connection on startup.\n"
                    + "If an <n> is given, then the last <n> connected bots by postfix number are disconnected.\n"
                    + "If no <n> is given, then all currently connected bots are disconnected.",
                HandleDisconnect);

            m_console.Commands.AddCommand(
                "bot", false, "sit", "sit", "Sit all bots on the ground.",
                HandleSit);

            m_console.Commands.AddCommand(
                "bot", false, "stand", "stand", "Stand all bots.",
                HandleStand);

            m_console.Commands.AddCommand(
                "bot", false, "set bots", "set bots <key> <value>", "Set a setting for all bots.", HandleSetBots);

            m_console.Commands.AddCommand(
                "bot", false, "show regions", "show regions", "Show regions known to bots", HandleShowRegions);

            m_console.Commands.AddCommand(
                "bot", false, "show bots", "show bots", "Shows the status of all bots", HandleShowBotsStatus);

            m_console.Commands.AddCommand(
                "bot", false, "show bot", "show bot <n>", 
                "Shows the detailed status and settings of a particular bot.", HandleShowBotStatus);

            m_bots = new List<Bot>();
        }

        /// <summary>
        /// Startup number of bots specified in the starting arguments
        /// </summary>
        /// <param name="botcount">How many bots to start up</param>
        /// <param name="cs">The configuration for the bots to use</param>
        public void CreateBots(int botcount, IConfig startupConfig)
        {
            m_firstName = startupConfig.GetString("firstname");
            m_lastNameStem = startupConfig.GetString("lastname");
            m_password = startupConfig.GetString("password");
            m_loginUri = startupConfig.GetString("loginuri");
            m_fromBotNumber = startupConfig.GetInt("from", 0);
            m_wearSetting = startupConfig.GetString("wear", "no");

            m_startUri = ParseInputStartLocationToUri(startupConfig.GetString("start", "last"));

            Array.ForEach<string>(
                startupConfig.GetString("behaviours", "p").Split(new char[] { ',' }), b => m_behaviourSwitches.Add(b));

            for (int i = 0; i < botcount; i++)
            {
                lock (m_bots)
                {
                    string lastName = string.Format("{0}_{1}", m_lastNameStem, i + m_fromBotNumber);

                    // We must give each bot its own list of instantiated behaviours since they store state.
                    List<IBehaviour> behaviours = new List<IBehaviour>();
        
                    // Hard-coded for now        
                    if (m_behaviourSwitches.Contains("c"))
                        behaviours.Add(new CrossBehaviour());

                    if (m_behaviourSwitches.Contains("g"))
                        behaviours.Add(new GrabbingBehaviour());

                    if (m_behaviourSwitches.Contains("n"))
                        behaviours.Add(new NoneBehaviour());

                    if (m_behaviourSwitches.Contains("p"))
                        behaviours.Add(new PhysicsBehaviour());
        
                    if (m_behaviourSwitches.Contains("t"))
                        behaviours.Add(new TeleportBehaviour());

                    CreateBot(this, behaviours, m_firstName, lastName, m_password, m_loginUri, m_startUri, m_wearSetting);
                }
            }
        }

        public void ConnectBots(int botcount)
        {
            ConnectingBots = true;

            Thread connectBotThread = new Thread(o => ConnectBotsInternal(botcount));

            connectBotThread.Name = "Bots connection thread";
            connectBotThread.Start();
        }

        private void ConnectBotsInternal(int botCount)
        {
            MainConsole.Instance.OutputFormat(
                "[BOT MANAGER]: Starting {0} bots connecting to {1}, location {2}, named {3} {4}_<n>",
                botCount,
                m_loginUri,
                m_startUri,
                m_firstName,
                m_lastNameStem);

            MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
            MainConsole.Instance.OutputFormat("[BOT MANAGER]: BotsSendAgentUpdates is {0}", InitBotSendAgentUpdates);
            MainConsole.Instance.OutputFormat("[BOT MANAGER]: InitBotRequestObjectTextures is {0}", InitBotRequestObjectTextures);

            int connectedBots = 0;

            for (int i = 0; i < m_bots.Count; i++)
            {
                lock (m_bots)
                {
                    if (DisconnectingBots)
                    {
                        MainConsole.Instance.Output(
                            "[BOT MANAGER]: Aborting bot connection due to user-initiated disconnection");
                        break;
                    }

                    if (m_bots[i].ConnectionState == ConnectionState.Disconnected)
                    {
                        m_bots[i].Connect();
                        connectedBots++;

                        if (connectedBots >= botCount)
                            break;

                        // Stagger logins
                        Thread.Sleep(LoginDelay);
                    }
                }
            }

            ConnectingBots = false;
        }

        /// <summary>
        /// Parses the command line start location to a start string/uri that the login mechanism will recognize.
        /// </summary>
        /// <returns>
        /// The input start location to URI.
        /// </returns>
        /// <param name='startLocation'>
        /// Start location.
        /// </param>
        private string ParseInputStartLocationToUri(string startLocation)
        {
            if (startLocation == "home" || startLocation == "last")
                return startLocation;

            string regionName;

            // Just a region name or only one (!) extra component.  Like a viewer, we will stick 128/128/0 on the end
            Vector3 startPos = new Vector3(128, 128, 0);

            string[] startLocationComponents = startLocation.Split('/');

            regionName = startLocationComponents[0];

            if (startLocationComponents.Length >= 2)
            {
                float.TryParse(startLocationComponents[1], out startPos.X);

                if (startLocationComponents.Length >= 3)
                {
                    float.TryParse(startLocationComponents[2], out startPos.Y);

                    if (startLocationComponents.Length >= 4)
                        float.TryParse(startLocationComponents[3], out startPos.Z);
                }
            }

            return string.Format("uri:{0}&{1}&{2}&{3}", regionName, startPos.X, startPos.Y, startPos.Z);
        }

        /// <summary>
        /// This creates a bot but does not start it.
        /// </summary>
        /// <param name="bm"></param>
        /// <param name="behaviours">Behaviours for this bot to perform.</param>
        /// <param name="firstName">First name</param>
        /// <param name="lastName">Last name</param>
        /// <param name="password">Password</param>
        /// <param name="loginUri">Login URI</param>
        /// <param name="startLocation">Location to start the bot.  Can be "last", "home" or a specific sim name.</param>
        /// <param name="wearSetting"></param>
        public void CreateBot(
             BotManager bm, List<IBehaviour> behaviours,
             string firstName, string lastName, string password, string loginUri, string startLocation, string wearSetting)
        {
            MainConsole.Instance.OutputFormat(
                "[BOT MANAGER]: Creating bot {0} {1}, behaviours are {2}",
                firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));

            Bot pb = new Bot(bm, behaviours, firstName, lastName, password, startLocation, loginUri);
            pb.wear = wearSetting;
            pb.Client.Settings.SEND_AGENT_UPDATES = InitBotSendAgentUpdates;
            pb.RequestObjectTextures = InitBotRequestObjectTextures;

            pb.OnConnected += handlebotEvent;
            pb.OnDisconnected += handlebotEvent;

            m_bots.Add(pb);
        }

        /// <summary>
        /// High level connnected/disconnected events so we can keep track of our threads by proxy
        /// </summary>
        /// <param name="callbot"></param>
        /// <param name="eventt"></param>
        private void handlebotEvent(Bot callbot, EventType eventt)
        {
            switch (eventt)
            {
                case EventType.CONNECTED:
                {
                    m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Connected");
                    break;
                }

                case EventType.DISCONNECTED:
                {
                    m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Disconnected");
                    break;
                }
            }
        }

        /// <summary>
        /// Standard CreateConsole routine
        /// </summary>
        /// <returns></returns>
        protected CommandConsole CreateConsole()
        {
            return new LocalConsole("pCampbot");
        }

        private void HandleConnect(string module, string[] cmd)
        {
            if (ConnectingBots)
            {
                MainConsole.Instance.Output("Still connecting bots.  Please wait for previous process to complete.");
                return;
            }

            lock (m_bots)
            {
                int botsToConnect;
                int disconnectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Disconnected);

                if (cmd.Length == 1)
                {
                    botsToConnect = disconnectedBots;
                }
                else
                {
                    if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToConnect))
                        return;

                    botsToConnect = Math.Min(botsToConnect, disconnectedBots);
                }

                MainConsole.Instance.OutputFormat("Connecting {0} bots", botsToConnect);

                ConnectBots(botsToConnect);
            }
        }

        private void HandleDisconnect(string module, string[] cmd)
        {
            lock (m_bots)
            {
                int botsToDisconnect;
                int connectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Connected);

                if (cmd.Length == 1)
                {
                    botsToDisconnect = connectedBots;
                }
                else
                {
                    if (!ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, cmd[1], out botsToDisconnect))
                        return;

                    botsToDisconnect = Math.Min(botsToDisconnect, connectedBots);
                }

                DisconnectingBots = true;

                MainConsole.Instance.OutputFormat("Disconnecting {0} bots", botsToDisconnect);

                int disconnectedBots = 0;

                for (int i = m_bots.Count - 1; i >= 0; i--)
                {
                    if (disconnectedBots >= botsToDisconnect)
                        break;

                    Bot thisBot = m_bots[i];

                    if (thisBot.ConnectionState == ConnectionState.Connected)
                    {
                        Util.FireAndForget(o => thisBot.Disconnect());
                        disconnectedBots++;
                    }
                }

                DisconnectingBots = false;
            }
        }

        private void HandleSit(string module, string[] cmd)
        {
            lock (m_bots)
            {
                m_bots.ForEach(b => b.SitOnGround());
            }
        }

        private void HandleStand(string module, string[] cmd)
        {
            lock (m_bots)
            {
                m_bots.ForEach(b => b.Stand());
            }
        }

        private void HandleShutdown(string module, string[] cmd)
        {
            lock (m_bots)
            {
                int connectedBots = m_bots.Count(b => b.ConnectionState == ConnectionState.Connected);

                if (connectedBots > 0)
                {
                    MainConsole.Instance.OutputFormat("Please disconnect {0} connected bots first", connectedBots);
                    return;
                }
            }

            MainConsole.Instance.Output("Shutting down");

            Environment.Exit(0);
        }

        private void HandleSetBots(string module, string[] cmd)
        {
            string key = cmd[2];
            string rawValue = cmd[3];

            if (key == "SEND_AGENT_UPDATES")
            {   
                bool newSendAgentUpdatesSetting;

                if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newSendAgentUpdatesSetting))
                    return;

                MainConsole.Instance.OutputFormat(
                    "Setting SEND_AGENT_UPDATES to {0} for all bots", newSendAgentUpdatesSetting);

                lock (m_bots)
                    m_bots.ForEach(b => b.Client.Settings.SEND_AGENT_UPDATES = newSendAgentUpdatesSetting);
            }
            else
            {
                MainConsole.Instance.Output("Error: Only setting currently available is SEND_AGENT_UPDATES");
            }
        }

        private void HandleShowRegions(string module, string[] cmd)
        {
            string outputFormat = "{0,-30}  {1, -20}  {2, -5}  {3, -5}";
            MainConsole.Instance.OutputFormat(outputFormat, "Name", "Handle", "X", "Y");

            lock (RegionsKnown)
            {
                foreach (GridRegion region in RegionsKnown.Values)
                {
                    MainConsole.Instance.OutputFormat(
                        outputFormat, region.Name, region.RegionHandle, region.X, region.Y);
                }
            }
        }

        private void HandleShowBotsStatus(string module, string[] cmd)
        {
            ConsoleDisplayTable cdt = new ConsoleDisplayTable();
            cdt.AddColumn("Name", 30);
            cdt.AddColumn("Region", 30);
            cdt.AddColumn("Status", 14);
            cdt.AddColumn("Connections", 11);

            Dictionary<ConnectionState, int> totals = new Dictionary<ConnectionState, int>();
            foreach (object o in Enum.GetValues(typeof(ConnectionState)))
                totals[(ConnectionState)o] = 0;

            lock (m_bots)
            {
                foreach (Bot pb in m_bots)
                {
                    Simulator currentSim = pb.Client.Network.CurrentSim;
                    totals[pb.ConnectionState]++;

                    cdt.AddRow(
                        pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState, pb.SimulatorsCount);
                }
            }

            MainConsole.Instance.Output(cdt.ToString());

            ConsoleDisplayList cdl = new ConsoleDisplayList();

            foreach (KeyValuePair<ConnectionState, int> kvp in totals)
                cdl.AddRow(kvp.Key, kvp.Value);

            MainConsole.Instance.Output(cdl.ToString());
        }

        private void HandleShowBotStatus(string module, string[] cmd)
        {
            if (cmd.Length != 3)
            {
                MainConsole.Instance.Output("Usage: show bot <n>");
                return;
            }

            int botNumber;

            if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, cmd[2], out botNumber))
                return;

            string name = string.Format("{0} {1}_{2}", m_firstName, m_lastNameStem, botNumber);

            Bot bot;

            lock (m_bots)
                bot = m_bots.Find(b => b.Name == name);

            if (bot == null)
            {
                MainConsole.Instance.Output("No bot found with name {0}", name);
                return;
            }

            ConsoleDisplayList cdl = new ConsoleDisplayList();
            cdl.AddRow("Name", bot.Name);
            cdl.AddRow("Status", bot.ConnectionState);

            Simulator currentSim = bot.Client.Network.CurrentSim;
            cdl.AddRow("Region", currentSim != null ? currentSim.Name : "(none)");

            List<Simulator> connectedSimulators = bot.Simulators;
            List<string> simulatorNames = connectedSimulators.ConvertAll<string>(cs => cs.Name);
            cdl.AddRow("Connections", string.Join(", ", simulatorNames.ToArray()));

            MainConsole.Instance.Output(cdl.ToString());

            MainConsole.Instance.Output("Settings");

            ConsoleDisplayList statusCdl = new ConsoleDisplayList();
            GridClient botClient = bot.Client;
            statusCdl.AddRow("SEND_AGENT_UPDATES", botClient.Settings.SEND_AGENT_UPDATES);

            MainConsole.Instance.Output(statusCdl.ToString());
        }

        internal void Grid_GridRegion(object o, GridRegionEventArgs args)
        {
            lock (RegionsKnown)
            {
                GridRegion newRegion = args.Region;

                if (RegionsKnown.ContainsKey(newRegion.RegionHandle))
                {
                    return;
                }
                else
                {
                    m_log.DebugFormat(
                        "[BOT MANAGER]: Adding {0} {1} to known regions", newRegion.Name, newRegion.RegionHandle);
                    RegionsKnown[newRegion.RegionHandle] = newRegion;
                }
            }
        }
    }
}