aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Tools/pCampBot/Bot.cs
blob: be7a5a1a49d9cf0cadca3a45464a010c5278369e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Timers;
using log4net;
using OpenMetaverse;
using OpenMetaverse.Assets;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using pCampBot.Interfaces;
using Timer = System.Timers.Timer;
using PermissionMask = OpenSim.Framework.PermissionMask;

namespace pCampBot
{
    public enum ConnectionState
    {
        Disconnected,
        Connecting,
        Connected,
        Disconnecting
    }

    public class Bot
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public delegate void AnEvent(Bot callbot, EventType someevent); // event delegate for bot events

        /// <summary>
        /// Controls whether bots request textures for the object information they receive
        /// </summary>
        public bool RequestObjectTextures { get; set; }

        /// <summary>
        /// Bot manager.
        /// </summary>
        public BotManager Manager { get; private set; }

        /// <summary>
        /// Behaviours implemented by this bot.
        /// </summary>
        /// <remarks>
        /// Lock this list before manipulating it.
        /// </remarks>
        public List<IBehaviour> Behaviours { get; private set; }

        /// <summary>
        /// Objects that the bot has discovered.
        /// </summary>
        /// <remarks>
        /// Returns a list copy.  Inserting new objects manually will have no effect.
        /// </remarks>
        public Dictionary<UUID, Primitive> Objects
        {
            get
            {
                lock (m_objects)
                    return new Dictionary<UUID, Primitive>(m_objects);
            }
        }
        private Dictionary<UUID, Primitive> m_objects = new Dictionary<UUID, Primitive>();

        /// <summary>
        /// Is this bot connected to the grid?
        /// </summary>
        public ConnectionState ConnectionState { get; private set; }

        /// <summary>
        /// The number of connections that this bot has to different simulators.
        /// </summary>
        /// <value>Includes both root and child connections.</value>
        public int ConnectionsCount
        {
            get
            {
                lock (Client.Network.Simulators)
                    return Client.Network.Simulators.Count;
            }
        }

        public string FirstName { get; private set; }
        public string LastName { get; private set; }
        public string Name { get; private set; }
        public string Password { get; private set; }
        public string LoginUri { get; private set; }
        public string StartLocation { get; private set; }

        public string saveDir;
        public string wear;

        public event AnEvent OnConnected;
        public event AnEvent OnDisconnected;

        /// <summary>
        /// Keep a track of the continuously acting thread so that we can abort it.
        /// </summary>
        private Thread m_actionThread;

        protected List<uint> objectIDs = new List<uint>();

        /// <summary>
        /// Random number generator.
        /// </summary>
        public Random Random { get; private set; }

        /// <summary>
        /// New instance of a SecondLife client
        /// </summary>
        public GridClient Client { get; private set; }

        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="bm"></param>
        /// <param name="behaviours">Behaviours for this bot to perform</param>
        /// <param name="firstName"></param>
        /// <param name="lastName"></param>
        /// <param name="password"></param>
        /// <param name="loginUri"></param>
        /// <param name="behaviours"></param>
        public Bot(
            BotManager bm, List<IBehaviour> behaviours,
            string firstName, string lastName, string password, string startLocation, string loginUri)
        {
            ConnectionState = ConnectionState.Disconnected;

            behaviours.ForEach(b => b.Initialize(this));

            Client = new GridClient();

            Random = new Random(Environment.TickCount);// We do stuff randomly here
            FirstName = firstName;
            LastName = lastName;
            Name = string.Format("{0} {1}", FirstName, LastName);
            Password = password;
            LoginUri = loginUri;
            StartLocation = startLocation;

            Manager = bm;
            Behaviours = behaviours;
        }

        //We do our actions here.  This is where one would
        //add additional steps and/or things the bot should do
        private void Action()
        {
            while (ConnectionState != ConnectionState.Disconnecting)
                lock (Behaviours)
                    Behaviours.ForEach(
                        b =>
                        {
                            Thread.Sleep(Random.Next(3000, 10000));
                        
                            // m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
                            b.Action();
                        }
                    );
        }

        /// <summary>
        /// Tells LibSecondLife to logout and disconnect.  Raises the disconnect events once it finishes.
        /// </summary>
        public void shutdown()
        {
            ConnectionState = ConnectionState.Disconnecting;

//            if (m_actionThread != null)
//                m_actionThread.Abort();

            Client.Network.Logout();
        }

        /// <summary>
        /// This is the bot startup loop.
        /// </summary>
        public void startup()
        {
            Client.Settings.LOGIN_SERVER = LoginUri;
            Client.Settings.ALWAYS_DECODE_OBJECTS = false;
            Client.Settings.AVATAR_TRACKING = false;
            Client.Settings.OBJECT_TRACKING = false;
            Client.Settings.SEND_AGENT_THROTTLE = true;
            Client.Settings.SEND_AGENT_UPDATES = false;
            Client.Settings.SEND_PINGS = true;
            Client.Settings.STORE_LAND_PATCHES = false;
            Client.Settings.USE_ASSET_CACHE = false;
            Client.Settings.MULTIPLE_SIMS = true;
            Client.Throttle.Asset = 100000;
            Client.Throttle.Land = 100000;
            Client.Throttle.Task = 100000;
            Client.Throttle.Texture = 100000;
            Client.Throttle.Wind = 100000;
            Client.Throttle.Total = 400000;
            Client.Network.LoginProgress += this.Network_LoginProgress;
            Client.Network.SimConnected += this.Network_SimConnected;
            Client.Network.Disconnected += this.Network_OnDisconnected;
            Client.Objects.ObjectUpdate += Objects_NewPrim;

            ConnectionState = ConnectionState.Connecting;

            if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", StartLocation, "Your name"))
            {
                ConnectionState = ConnectionState.Connected;

                Thread.Sleep(Random.Next(1000, 10000));
                m_actionThread = new Thread(Action);
                m_actionThread.Start();

//                    OnConnected(this, EventType.CONNECTED);
                if (wear == "save")
                {
                    Client.Appearance.SetPreviousAppearance();
                    SaveDefaultAppearance();
                }
                else if (wear != "no")
                {
                    MakeDefaultAppearance(wear);
                }

                // Extract nearby region information.
                Client.Grid.GridRegion += Manager.Grid_GridRegion;
                uint xUint, yUint;
                Utils.LongToUInts(Client.Network.CurrentSim.Handle, out xUint, out yUint);
                ushort minX, minY, maxX, maxY;
                minX = (ushort)Math.Min(0, xUint - 5);
                minY = (ushort)Math.Min(0, yUint - 5);
                maxX = (ushort)(xUint + 5);
                maxY = (ushort)(yUint + 5);
                Client.Grid.RequestMapBlocks(GridLayerType.Terrain, minX, minY, maxX, maxY, false);
            }
            else
            {
                ConnectionState = ConnectionState.Disconnected;

                m_log.ErrorFormat(
                    "{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);

                if (OnDisconnected != null)
                {
                    OnDisconnected(this, EventType.DISCONNECTED);
                }
            }
        }

        public void SaveDefaultAppearance()
        {
            saveDir = "MyAppearance/" + FirstName + "_" + LastName;
            if (!Directory.Exists(saveDir))
            {
                Directory.CreateDirectory(saveDir);
            }

            Array wtypes = Enum.GetValues(typeof(WearableType));
            foreach (WearableType wtype in wtypes)
            {
                UUID wearable = Client.Appearance.GetWearableAsset(wtype);
                if (wearable != UUID.Zero)
                {
                    Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
                    Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
                }
            }
        }

        public void SaveAsset(AssetWearable asset)
        {
            if (asset != null)
            {
                try
                {
                    if (asset.Decode())
                    {
                        File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
                        asset.AssetType.ToString().ToLower(),
                        asset.WearableType)), asset.AssetData);
                    }
                    else
                    {
                        m_log.WarnFormat("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID);
                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat("Exception: {0}{1}", e.Message, e.StackTrace);
                }
            }
        }

        public WearableType GetWearableType(string path)
        {
            string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim();
            switch (type)
            {
                case "Eyes":
                    return WearableType.Eyes;
                case "Hair":
                    return WearableType.Hair;
                case "Pants":
                    return WearableType.Pants;
                case "Shape":
                    return WearableType.Shape;
                case "Shirt":
                    return WearableType.Shirt;
                case "Skin":
                    return WearableType.Skin;
                default:
                    return WearableType.Shape;
            }
        }

        public void MakeDefaultAppearance(string wear)
        {
            try
            {
                if (wear == "yes")
                {
                    //TODO: Implement random outfit picking
                    m_log.DebugFormat("Picks a random outfit. Not yet implemented.");
                }
                else if (wear != "save")
                    saveDir = "MyAppearance/" + wear;
                saveDir = saveDir + "/";

                string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly);
                string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly);
                InventoryFolder clothfolder = FindClothingFolder();
                UUID transid = UUID.Random();
                List<InventoryBase> listwearables = new List<InventoryBase>();
                
                for (int i = 0; i < clothing.Length; i++)
                {
                    UUID assetID = UUID.Random();
                    AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
                    asset.Decode();
                    asset.Owner = Client.Self.AgentID;
                    asset.WearableType = GetWearableType(clothing[i]);
                    asset.Encode();
                    transid = Client.Assets.RequestUpload(asset,true);
                    Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
                         transid, InventoryType.Wearable, asset.WearableType, (OpenMetaverse.PermissionMask)PermissionMask.All, delegate(bool success, InventoryItem item)
                    {
                        if (success)
                        {
                            listwearables.Add(item);
                        }
                        else
                        {
                            m_log.WarnFormat("Failed to create item {0}", item.Name);
                        }
                    }
                    );
                }

                for (int i = 0; i < bodyparts.Length; i++)
                {
                    UUID assetID = UUID.Random();
                    AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
                    asset.Decode();
                    asset.Owner = Client.Self.AgentID;
                    asset.WearableType = GetWearableType(bodyparts[i]);
                    asset.Encode();
                    transid = Client.Assets.RequestUpload(asset,true);
                    Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
                         transid, InventoryType.Wearable, asset.WearableType, (OpenMetaverse.PermissionMask)PermissionMask.All, delegate(bool success, InventoryItem item)
                    {
                        if (success)
                        {
                            listwearables.Add(item);
                        }
                        else
                        {
                            m_log.WarnFormat("Failed to create item {0}", item.Name);
                        }
                    }
                    );
                }

                Thread.Sleep(1000);

                if (listwearables == null || listwearables.Count == 0)
                {
                    m_log.DebugFormat("Nothing to send on this folder!");
                }
                else
                {
                    m_log.DebugFormat("Sending {0} wearables...", listwearables.Count);
                    Client.Appearance.WearOutfit(listwearables, false);
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
            }
        }

        public InventoryFolder FindClothingFolder()
        {
            UUID rootfolder = Client.Inventory.Store.RootFolder.UUID;
            List<InventoryBase> listfolders = Client.Inventory.Store.GetContents(rootfolder);
            InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
            foreach (InventoryBase folder in listfolders)
            {
                if (folder.Name == "Clothing")
                {
                    clothfolder = (InventoryFolder)folder;
                    break;
                }
            }
            return clothfolder;
        }

        public void Network_LoginProgress(object sender, LoginProgressEventArgs args)
        {
            m_log.DebugFormat("[BOT]: Bot {0} {1} in Network_LoginProcess", Name, args.Status);

            if (args.Status == LoginStatus.Success)
            {
                if (OnConnected != null)
                {
                    OnConnected(this, EventType.CONNECTED);
                }
            }
        }

        public void Network_SimConnected(object sender, SimConnectedEventArgs args)
        {
            m_log.DebugFormat(
                "[BOT]: Bot {0} connected to {1} at {2}", Name, args.Simulator.Name, args.Simulator.IPEndPoint);
        }

        public void Network_OnDisconnected(object sender, DisconnectedEventArgs args)
        {
            ConnectionState = ConnectionState.Disconnected;

            m_log.DebugFormat(
                "[BOT]: Bot {0} disconnected reason {1}, message {2}", Name, args.Reason, args.Message);

//            m_log.ErrorFormat("Fired Network_OnDisconnected");

//           if (
//               (args.Reason == NetworkManager.DisconnectType.SimShutdown
//                    || args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
//               && OnDisconnected != null)

           if (
               (args.Reason == NetworkManager.DisconnectType.ClientInitiated
                    || args.Reason == NetworkManager.DisconnectType.ServerInitiated
                    || args.Reason == NetworkManager.DisconnectType.NetworkTimeout)
               && OnDisconnected != null)
//            if (OnDisconnected != null)
            {
                OnDisconnected(this, EventType.DISCONNECTED);
            }
        }

        public void Objects_NewPrim(object sender, PrimEventArgs args)
        {
            if (!RequestObjectTextures)
                return;

            Primitive prim = args.Prim;

            if (prim != null)
            {
                lock (m_objects)
                    m_objects[prim.ID] = prim;

                if (prim.Textures != null)
                {
                    if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
                    {
                        GetTexture(prim.Textures.DefaultTexture.TextureID);
                    }

                    for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
                    {
                        Primitive.TextureEntryFace face = prim.Textures.FaceTextures[i];

                        if (face != null)
                        {
                            UUID textureID = prim.Textures.FaceTextures[i].TextureID;

                            if (textureID != UUID.Zero)
                                GetTexture(textureID);
                        }
                    }
                }

                if (prim.Sculpt != null && prim.Sculpt.SculptTexture != UUID.Zero)
                    GetTexture(prim.Sculpt.SculptTexture);
            }
        }

        private void GetTexture(UUID textureID)
        {
            lock (Manager.AssetsReceived)
            {
                // Don't request assets more than once.
                if (Manager.AssetsReceived.ContainsKey(textureID))
                    return;

                Manager.AssetsReceived[textureID] = false;
                Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
            }
        }
        
        public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
        {
            //TODO: Implement texture saving and applying
        }
        
        public void Asset_ReceivedCallback(AssetDownload transfer, Asset asset)
        {
            lock (Manager.AssetsReceived)
                Manager.AssetsReceived[asset.AssetID] = true;

//            if (wear == "save")
//            {
//                SaveAsset((AssetWearable) asset);
//            }
        }
    }
}