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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using log4net;
using pCampBot.Interfaces;
namespace pCampBot
{
/// <summary>
/// This behavior is for the systematic study of some performance improvements made
/// for OSCC'13.
/// Do nothing, but send AgentUpdate packets all the time that have only slightly
/// different state. The delta of difference will be filtered by OpenSim early on
/// in the packet processing pipeline. These filters did not exist before OSCC'13.
/// </summary>
public class TwitchyBehaviour : AbstractBehaviour
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public TwitchyBehaviour()
{
AbbreviatedName = "tw";
Name = "Twitchy";
}
private const float TWITCH = 0.0001f;
private int direction = 1;
public override void Action()
{
Bot.Client.Self.Movement.BodyRotation = new Quaternion(Bot.Client.Self.Movement.BodyRotation.X + direction * TWITCH,
Bot.Client.Self.Movement.BodyRotation.Y,
Bot.Client.Self.Movement.BodyRotation.Z,
Bot.Client.Self.Movement.BodyRotation.W);
//m_log.DebugFormat("[TWITCH]: BodyRot {0}", Bot.Client.Self.Movement.BodyRotation);
direction = -direction;
Bot.Client.Self.Movement.SendUpdate();
}
}
}
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