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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GridLaunch.GUI.WinForm
{
public partial class ucLogWindow : UserControl
{
// If text in window is more than this
private static readonly int logWindowMaxTextLength = 20000;
// Remove this much from start of it
private static int logWindowTrunlTextLength = 10000;
public ucLogWindow()
{
if (logWindowMaxTextLength < logWindowTrunlTextLength)
logWindowTrunlTextLength = logWindowMaxTextLength / 2;
InitializeComponent();
}
public delegate void textWriteDelegate(Color color, string LogText);
public void Write(Color color, string LogText)
{
// Check if we to pass task on to GUI thread
if (this.InvokeRequired)
{
this.Invoke(new textWriteDelegate(Write), color, LogText);
return;
}
// Append to window
try
{
if (!txtLog.IsDisposed)
txtLog.AppendText(LogText);
} catch { }
}
private void txtLog_TextChanged(object sender, EventArgs e)
{
// Go to bottom of window
txtLog.ScrollToCaret();
// Make sure amount of text in window doesn't grow too big
if (txtLog.Text.Length > logWindowMaxTextLength)
txtLog.Text = txtLog.Text.Remove(0, logWindowTrunlTextLength);
}
}
}
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