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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.GridLaunch.GUI.Console
{
internal class Console: IGUI
{
private List<string> Apps = new List<string>();
public Console ()
{
Program.AppCreated += Program_AppCreated;
Program.AppRemoved += Program_AppRemoved;
Program.AppConsoleOutput += Program_AppConsoleOutput;
Program.Command.CommandLine += Command_CommandLine;
}
private string currentApp = "";
private bool quitTyped = false;
void Command_CommandLine(string application, string command, string arguments)
{
// If command is a number then someone might be trying to change console: /1, /2, etc.
int currentAppNum = 0;
if (int.TryParse(command, out currentAppNum))
if (currentAppNum <= Apps.Count)
{
currentApp = Apps[currentAppNum - 1];
System.Console.WriteLine("Changed console to app: " + currentApp);
} else
System.Console.WriteLine("Unable to change to app number: " + currentAppNum);
// Has user typed quit?
if (command.ToLower() == "quit")
quitTyped = true;
// Has user typed /list?
if (command.ToLower() == "list")
{
System.Console.WriteLine("/0 Log console");
for (int i = 1; i <= Apps.Count; i++)
{
System.Console.WriteLine(string.Format("/{0} {1}", i, Apps[i - 1]));
}
}
}
#region Module Start / Stop
public void StartGUI()
{
// Console start
System.Console.WriteLine("Console GUI");
System.Console.WriteLine("Use commands /0, /1, /2, etc to switch between applications.");
System.Console.WriteLine("Type /list for list of applications.");
System.Console.WriteLine("Anything that doesn't start with a / will be sent to selected application");
System.Console.WriteLine("type /quit to exit");
while (quitTyped == false)
{
string line = System.Console.ReadLine().TrimEnd("\r\n".ToCharArray());
Program.Write(currentApp, line);
}
// We are done
System.Console.WriteLine("Console exit.");
}
public void StopGUI()
{
// Console stop
}
#endregion
#region GridLaunch Events
void Program_AppCreated(string App)
{
System.Console.WriteLine("Started: " + App);
if (!Apps.Contains(App))
Apps.Add(App);
}
void Program_AppRemoved(string App)
{
System.Console.WriteLine("Stopped: " + App);
if (Apps.Contains(App))
Apps.Remove(App);
}
void Program_AppConsoleOutput(string App, string Text)
{
System.Console.Write(App + ": " + Text);
}
#endregion
}
}
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