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path: root/OpenSim/Tests/Torture/ObjectTortureTests.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Diagnostics;
using System.Reflection;
using log4net;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;

namespace OpenSim.Tests.Torture
{
    /// <summary>
    /// Object torture tests
    /// </summary>
    /// <remarks>
    /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
    /// how much memory is free, etc.  In some cases, later larger tests will apparently take less time than smaller
    /// earlier tests.
    /// </remarks>
    [TestFixture]
    public class ObjectTortureTests
    {
//        [Test]
//        public void Test0000Clean()
//        {
//            TestHelpers.InMethod();
////            log4net.Config.XmlConfigurator.Configure();
//
//            TestAddObjects(200000);
//        }

        [Test]
        public void Test0001TenThousandObjects()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            TestAddObjects(10000);
        }

        [Test]
        public void Test0002OneHundredThousandObjects()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            TestAddObjects(100000);
        }

        [Test]
        public void Test0003TwoHundredThousandObjects()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            TestAddObjects(200000);
        }

        private void TestAddObjects(int objectsToAdd)
        {
            UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");

            TestScene scene = SceneHelpers.SetupScene();

            Process process = Process.GetCurrentProcess();
//            long startProcessMemory = process.PrivateMemorySize64;
            long startGcMemory = GC.GetTotalMemory(true);
            DateTime start = DateTime.Now;

            for (int i = 1; i <= objectsToAdd; i++)
            {
                SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, "part_", i);
                Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
            }

            TimeSpan elapsed = DateTime.Now - start;
//            long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory;
            long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory;

            for (int i = 1; i <= objectsToAdd; i++)
            {
                Assert.That(
                    scene.GetSceneObjectGroup(TestHelpers.ParseTail(i)),
                    Is.Not.Null,
                    string.Format("Object {0} could not be retrieved", i));
            }

//            Console.WriteLine(
//                "Took {0}ms, {1}MB to create {2} single prim scene objects",
//                elapsed.Milliseconds, processGcAlloc / 1024 / 1024, objectsToAdd);

            Console.WriteLine(
                "Took {0}MB to create {1} single prim scene objects",
                processGcAlloc / 1024 / 1024, objectsToAdd);
        }
    }
}