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path: root/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using OpenMetaverse;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;

namespace OpenSim.Tests.Common.Setup
{
    /// <summary>
    /// Utility functions for carrying out user profile related tests.
    /// </summary>
    public static class UserProfileTestUtils
    {
        // REFACTORING PROBLEM
        // This needs to be rewritten

        ///// <summary>
        ///// Create a test user with a standard inventory
        ///// </summary>
        ///// <param name="commsManager"></param>
        ///// <param name="callback">
        ///// Callback to invoke when inventory has been loaded.  This is required because
        ///// loading may be asynchronous, even on standalone
        ///// </param>
        ///// <returns></returns>
        //public static CachedUserInfo CreateUserWithInventory(
        //    CommunicationsManager commsManager, OnInventoryReceivedDelegate callback)
        //{
        //    UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099");
        //    return CreateUserWithInventory(commsManager, userId, callback);
        //}
        
        ///// <summary>
        ///// Create a test user with a standard inventory
        ///// </summary>
        ///// <param name="commsManager"></param>
        ///// <param name="userId">User ID</param>
        ///// <param name="callback">
        ///// Callback to invoke when inventory has been loaded.  This is required because
        ///// loading may be asynchronous, even on standalone
        ///// </param>
        ///// <returns></returns>
        //public static CachedUserInfo CreateUserWithInventory(
        //    CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback)
        //{
        //    return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback);
        //}

        ///// <summary>
        ///// Create a test user with a standard inventory
        ///// </summary>
        ///// <param name="commsManager"></param>
        ///// <param name="firstName">First name of user</param>
        ///// <param name="lastName">Last name of user</param>
        ///// <param name="userId">User ID</param>
        ///// <param name="callback">
        ///// Callback to invoke when inventory has been loaded.  This is required because
        ///// loading may be asynchronous, even on standalone
        ///// </param>
        ///// <returns></returns>
        //public static CachedUserInfo CreateUserWithInventory(
        //    CommunicationsManager commsManager, string firstName, string lastName, 
        //    UUID userId, OnInventoryReceivedDelegate callback)
        //{
        //    return CreateUserWithInventory(commsManager, firstName, lastName, "troll", userId, callback);
        //}

        ///// <summary>
        ///// Create a test user with a standard inventory
        ///// </summary>
        ///// <param name="commsManager"></param>
        ///// <param name="firstName">First name of user</param>
        ///// <param name="lastName">Last name of user</param>
        ///// <param name="password">Password</param>
        ///// <param name="userId">User ID</param>
        ///// <param name="callback">
        ///// Callback to invoke when inventory has been loaded.  This is required because
        ///// loading may be asynchronous, even on standalone
        ///// </param>
        ///// <returns></returns>
        //public static CachedUserInfo CreateUserWithInventory(
        //    CommunicationsManager commsManager, string firstName, string lastName, string password,
        //    UUID userId, OnInventoryReceivedDelegate callback)
        //{
        //    LocalUserServices lus = (LocalUserServices)commsManager.UserService;
        //    lus.AddUser(firstName, lastName, password, "bill@bailey.com", 1000, 1000, userId);
            
        //    CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
        //    userInfo.OnInventoryReceived += callback;
        //    userInfo.FetchInventory();
            
        //    return userInfo;
        //}
    }
}