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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Data.Null;
namespace OpenSim.Tests.Common
{
public class TestXInventoryDataPlugin : NullGenericDataHandler, IXInventoryData
{
private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>();
private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>();
public TestXInventoryDataPlugin(string conn, string realm) {}
public XInventoryItem[] GetItems(string[] fields, string[] vals)
{
// Console.WriteLine(
// "Requesting items, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals));
List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList());
XInventoryItem[] items = origItems.Select(i => i.Clone()).ToArray();
// Console.WriteLine("Found {0} items", items.Length);
// Array.ForEach(items, i => Console.WriteLine("Found item {0} {1}", i.inventoryName, i.inventoryID));
return items;
}
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
{
// Console.WriteLine(
// "Requesting folders, fields {0}, vals {1}", string.Join(", ", fields), string.Join(", ", vals));
List<XInventoryFolder> origFolders
= Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
XInventoryFolder[] folders = origFolders.Select(f => f.Clone()).ToArray();
// Console.WriteLine("Found {0} folders", folders.Length);
// Array.ForEach(folders, f => Console.WriteLine("Found folder {0} {1}", f.folderName, f.folderID));
return folders;
}
public bool StoreFolder(XInventoryFolder folder)
{
m_allFolders[folder.folderID] = folder.Clone();
// Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID);
return true;
}
public bool StoreItem(XInventoryItem item)
{
m_allItems[item.inventoryID] = item.Clone();
// Console.WriteLine(
// "Added item {0} {1}, folder {2}, creator {3}, owner {4}",
// item.inventoryName, item.inventoryID, item.parentFolderID, item.creatorID, item.avatarID);
return true;
}
public bool DeleteFolders(string field, string val)
{
return DeleteFolders(new string[] { field }, new string[] { val });
}
public bool DeleteFolders(string[] fields, string[] vals)
{
XInventoryFolder[] foldersToDelete = GetFolders(fields, vals);
Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID));
return true;
}
public bool DeleteItems(string field, string val)
{
return DeleteItems(new string[] { field }, new string[] { val });
}
public bool DeleteItems(string[] fields, string[] vals)
{
XInventoryItem[] itemsToDelete = GetItems(fields, vals);
Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID));
return true;
}
public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
public bool MoveFolder(string id, string newParent)
{
// Don't use GetFolders() here - it takes a clone!
XInventoryFolder folder = m_allFolders[new UUID(id)];
if (folder == null)
return false;
folder.parentFolderID = new UUID(newParent);
// XInventoryFolder[] newParentFolders
// = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() });
// Console.WriteLine(
// "Moved folder {0} {1}, to {2} {3}",
// folder.folderName, folder.folderID, newParentFolders[0].folderName, folder.parentFolderID);
// TODO: Really need to implement folder version incrementing, though this should be common code anyway,
// not reimplemented in each db plugin.
return true;
}
public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
}
}
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