aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Tests/Common/Mock/TestInventoryDataPlugin.cs
blob: efe010163670d3549013786d4844c4c48da8691d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;

namespace OpenSim.Tests.Common.Mock
{
    /// <summary>
    /// In memory inventory data plugin for test purposes.  Could be another dll when properly filled out and when the
    /// mono addin plugin system starts co-operating with the unit test system.  Currently no locking since unit
    /// tests are single threaded.
    /// </summary>
    public class TestInventoryDataPlugin : IInventoryDataPlugin
    {
        /// <value>
        /// Known inventory folders
        /// </value>
        private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>();

        /// <value>
        /// User root folders
        /// </value>
        private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>();

        public string Version { get { return "0"; } }
        public string Name { get { return "TestInventoryDataPlugin"; } }

        public void Initialise() {}
        public void Initialise(string connect) {}
        public void Dispose() {}

        public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
        {
            List<InventoryFolderBase> folders = new List<InventoryFolderBase>();

            foreach (InventoryFolderBase folder in m_folders.Values)
            {
                if (folder.ParentID == parentID)
                {
                    folders.AddRange(getFolderHierarchy(folder.ID));
                    folders.Add(folder);
                }
            }

            return folders;
        }

        public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
        {
            return new List<InventoryItemBase>();
        }

        public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }

        public InventoryFolderBase getUserRootFolder(UUID user)
        {
            InventoryFolderBase folder = null;
            m_rootFolders.TryGetValue(user, out folder);

            return folder;
        }

        public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
        {
            List<InventoryFolderBase> folders = new List<InventoryFolderBase>();

            foreach (InventoryFolderBase folder in m_folders.Values)
            {
                if (folder.ParentID == parentID)
                    folders.Add(folder);
            }

            return folders;
        }

        public InventoryItemBase getInventoryItem(UUID item) { return null; }

        public InventoryFolderBase getInventoryFolder(UUID folderId)
        {
            InventoryFolderBase folder = null;
            m_folders.TryGetValue(folderId, out folder);

            return folder;
        }

        public void addInventoryItem(InventoryItemBase item) {}
        public void updateInventoryItem(InventoryItemBase item) {}
        public void deleteInventoryItem(UUID item) {}

        public InventoryItemBase queryInventoryItem(UUID item)
        {
            return null;
        }

        public InventoryFolderBase queryInventoryFolder(UUID folderID)
        {
            return null;
        }

        public void addInventoryFolder(InventoryFolderBase folder)
        {
            m_folders[folder.ID] = folder;

            if (folder.ParentID == UUID.Zero)
                m_rootFolders[folder.Owner] = folder;
        }

        public void updateInventoryFolder(InventoryFolderBase folder)
        {
            m_folders[folder.ID] = folder;
        }

        public void moveInventoryFolder(InventoryFolderBase folder)
        {
            // Simple replace
            updateInventoryFolder(folder);
        }

        public void deleteInventoryFolder(UUID folderId)
        {
            if (m_folders.ContainsKey(folderId))
                m_folders.Remove(folderId);
        }

        public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; }
    }
}