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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
namespace OpenSim.Services.UserAccountService
{
public class AgentPreferencesService : AgentPreferencesServiceBase, IAgentPreferencesService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public AgentPreferencesService(IConfigSource config) : base(config)
{
m_log.Debug("[AGENT PREFERENCES SERVICE]: Starting agent preferences service");
}
public AgentPrefs GetAgentPreferences(UUID principalID)
{
AgentPreferencesData d = m_Database.GetPrefs(principalID);
AgentPrefs prefs = (d == null) ? new AgentPrefs(principalID) : new AgentPrefs(d.Data);
return prefs;
}
public bool StoreAgentPreferences(AgentPrefs data)
{
AgentPreferencesData d = new AgentPreferencesData();
d.Data = new Dictionary<string, string>();
d.Data["PrincipalID"] = data.PrincipalID.ToString();
d.Data["AccessPrefs"] = data.AccessPrefs;
d.Data["HoverHeight"] = data.HoverHeight.ToString();
d.Data["Language"] = data.Language;
d.Data["LanguageIsPublic"] = (data.LanguageIsPublic ? "1" : "0");
d.Data["PermEveryone"] = data.PermEveryone.ToString();
d.Data["PermGroup"] = data.PermGroup.ToString();
d.Data["PermNextOwner"] = data.PermNextOwner.ToString();
return m_Database.Store(d);
}
public string GetLang(UUID principalID)
{
AgentPrefs data = GetAgentPreferences(principalID);
if (data != null)
{
if (data.LanguageIsPublic)
return data.Language;
}
return "en-us";
}
}
}
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