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path: root/OpenSim/Services/UserAccountService/AgentPreferencesService.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;

namespace OpenSim.Services.UserAccountService
{
    public class AgentPreferencesService : AgentPreferencesServiceBase, IAgentPreferencesService
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public AgentPreferencesService(IConfigSource config) : base(config) 
        {
            m_log.Debug("[AGENT PREFERENCES SERVICE]: Starting agent preferences service");
        }

        public AgentPrefs GetAgentPreferences(UUID principalID)
        {
            AgentPreferencesData d = m_Database.GetPrefs(principalID);
            AgentPrefs prefs = (d == null) ? new AgentPrefs(principalID) : new AgentPrefs(d.Data);
            return prefs;
        }

        public bool StoreAgentPreferences(AgentPrefs data)
        {
            AgentPreferencesData d = new AgentPreferencesData();
            d.Data = new Dictionary<string, string>();
            d.Data["PrincipalID"] = data.PrincipalID.ToString();
            d.Data["AccessPrefs"] = data.AccessPrefs;
            d.Data["HoverHeight"] = data.HoverHeight.ToString();
            d.Data["Language"] = data.Language;
            d.Data["LanguageIsPublic"] = (data.LanguageIsPublic ? "1" : "0");
            d.Data["PermEveryone"] = data.PermEveryone.ToString();
            d.Data["PermGroup"] = data.PermGroup.ToString();
            d.Data["PermNextOwner"] = data.PermNextOwner.ToString();
            return m_Database.Store(d);
        }

        public string GetLang(UUID principalID)
        {
            AgentPrefs data = GetAgentPreferences(principalID);
            if (data != null)
            {
                if (data.LanguageIsPublic)
                    return data.Language;
            }
            return "en-us";
        }
    }
}