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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Services.Interfaces
{
public class UserData
{
public UserData()
{
}
public UserData(UUID userID, UUID homeRegionID, float homePositionX,
float homePositionY, float homePositionZ, float homeLookAtX,
float homeLookAtY, float homeLookAtZ)
{
UserID = userID;
HomeRegionID = homeRegionID;
HomePositionX = homePositionX;
HomePositionY = homePositionY;
HomePositionZ = homePositionZ;
HomeLookAtX = homeLookAtX;
HomeLookAtY = homeLookAtY;
HomeLookAtZ = homeLookAtZ;
}
public string FirstName;
public string LastName;
public UUID UserID;
public UUID ScopeID;
// For informational purposes only!
//
public string HomeRegionName;
public UUID HomeRegionID;
public float HomePositionX;
public float HomePositionY;
public float HomePositionZ;
public float HomeLookAtX;
public float HomeLookAtY;
public float HomeLookAtZ;
// These are here because they
// concern the account rather than
// the profile. They just happen to
// be used in the Linden profile as well
//
public int GodLevel;
public int UserFlags;
public string AccountType;
};
public class UserDataMessage
{
public UserData Data;
// Set to the region's ID and secret when updating home location
//
public UUID RegionID;
public UUID RegionSecret;
// Set to the auth info of the user requesting creation/update
//
public UUID PrincipalID;
public UUID SessionID;
};
public interface IUserDataService
{
UserData GetUserData(UUID scopeID, UUID userID);
UserData GetUserData(UUID scopeID, string FirstName, string LastName);
// This will set only the home region portion of the data!
// Can't be used to set god level, flags, type or change the name!
//
bool SetHomePosition(UserData data, UUID RegionID, UUID RegionSecret);
// Update all updatable fields
//
bool SetUserData(UserData data, UUID PrincipalID, UUID SessionID);
// Returns the list of avatars that matches both the search
// criterion and the scope ID passed
//
List<UserData> GetAvatarPickerData(UUID scopeID, string query);
// Creates a user data record
bool CreateUserData(UserData data, UUID PrincipalID, UUID SessionID);
}
}
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