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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Services.Connectors.Friends;
using OpenSim.Services.Connectors.Hypergrid;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Server.Base;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
using OpenMetaverse;
using log4net;
using Nini.Config;
namespace OpenSim.Services.HypergridService
{
/// <summary>
/// W2W social networking
/// </summary>
public class HGFriendsService : IHGFriendsService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
static bool m_Initialized = false;
protected static IGridUserService m_GridUserService;
protected static IGridService m_GridService;
protected static IGatekeeperService m_GatekeeperService;
protected static IFriendsService m_FriendsService;
protected static IPresenceService m_PresenceService;
protected static IUserAccountService m_UserAccountService;
protected static IFriendsSimConnector m_FriendsLocalSimConnector; // standalone, points to HGFriendsModule
protected static FriendsSimConnector m_FriendsSimConnector; // grid
private static string m_ConfigName = "HGFriendsService";
public HGFriendsService(IConfigSource config, String configName, IFriendsSimConnector localSimConn)
{
if (m_FriendsLocalSimConnector == null)
m_FriendsLocalSimConnector = localSimConn;
if (!m_Initialized)
{
m_Initialized = true;
if (configName != String.Empty)
m_ConfigName = configName;
Object[] args = new Object[] { config };
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section {0} in config file", m_ConfigName));
string theService = serverConfig.GetString("FriendsService", string.Empty);
if (theService == String.Empty)
throw new Exception("No FriendsService in config file " + m_ConfigName);
m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(theService, args);
theService = serverConfig.GetString("UserAccountService", string.Empty);
if (theService == String.Empty)
throw new Exception("No UserAccountService in " + m_ConfigName);
m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(theService, args);
theService = serverConfig.GetString("GridService", string.Empty);
if (theService == String.Empty)
throw new Exception("No GridService in " + m_ConfigName);
m_GridService = ServerUtils.LoadPlugin<IGridService>(theService, args);
theService = serverConfig.GetString("PresenceService", string.Empty);
if (theService == String.Empty)
throw new Exception("No PresenceService in " + m_ConfigName);
m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(theService, args);
m_FriendsSimConnector = new FriendsSimConnector();
m_log.DebugFormat("[HGFRIENDS SERVICE]: Starting...");
}
}
#region IHGFriendsService
public int GetFriendPerms(UUID userID, UUID friendID)
{
FriendInfo[] friendsInfo = m_FriendsService.GetFriends(userID);
foreach (FriendInfo finfo in friendsInfo)
{
if (finfo.Friend.StartsWith(friendID.ToString()))
return finfo.TheirFlags;
}
return -1;
}
public bool NewFriendship(FriendInfo friend, bool verified)
{
UUID friendID;
string tmp = string.Empty, url = String.Empty, first = String.Empty, last = String.Empty;
if (!Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out first, out last, out tmp))
return false;
m_log.DebugFormat("[HGFRIENDS SERVICE]: New friendship {0} {1} ({2})", friend.PrincipalID, friend.Friend, verified);
// Does the friendship already exist?
FriendInfo[] finfos = m_FriendsService.GetFriends(friend.PrincipalID);
foreach (FriendInfo finfo in finfos)
{
if (finfo.Friend.StartsWith(friendID.ToString()))
return false;
}
// Verified user session. But the user needs to confirm friendship when he gets home
if (verified)
return m_FriendsService.StoreFriend(friend.PrincipalID.ToString(), friend.Friend, 0);
// Does the reverted friendship exist? meaning that this user initiated the request
finfos = m_FriendsService.GetFriends(friendID);
bool userInitiatedOffer = false;
foreach (FriendInfo finfo in finfos)
{
if (friend.Friend.StartsWith(finfo.PrincipalID.ToString()) && finfo.Friend.StartsWith(friend.PrincipalID.ToString()) && finfo.TheirFlags == -1)
{
userInitiatedOffer = true;
// Let's delete the existing friendship relations that was stored
m_FriendsService.Delete(friendID, finfo.Friend);
break;
}
}
if (userInitiatedOffer)
{
m_FriendsService.StoreFriend(friend.PrincipalID.ToString(), friend.Friend, 1);
m_FriendsService.StoreFriend(friend.Friend, friend.PrincipalID.ToString(), 1);
// notify the user
ForwardToSim("ApproveFriendshipRequest", friendID, Util.UniversalName(first, last, url), "", friend.PrincipalID, "");
return true;
}
return false;
}
public bool DeleteFriendship(FriendInfo friend, string secret)
{
FriendInfo[] finfos = m_FriendsService.GetFriends(friend.PrincipalID);
foreach (FriendInfo finfo in finfos)
{
// We check the secret here. Or if the friendship request was initiated here, and was declined
if (finfo.Friend.StartsWith(friend.Friend) && finfo.Friend.EndsWith(secret))
{
m_log.DebugFormat("[HGFRIENDS SERVICE]: Delete friendship {0} {1}", friend.PrincipalID, friend.Friend);
m_FriendsService.Delete(friend.PrincipalID, finfo.Friend);
m_FriendsService.Delete(finfo.Friend, friend.PrincipalID.ToString());
return true;
}
}
return false;
}
public bool FriendshipOffered(UUID fromID, string fromName, UUID toID, string message)
{
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, toID);
if (account == null)
return false;
// OK, we have that user here.
// So let's send back the call, but start a thread to continue
// with the verification and the actual action.
Util.FireAndForget(delegate { ProcessFriendshipOffered(fromID, fromName, toID, message); });
return true;
}
public bool ValidateFriendshipOffered(UUID fromID, UUID toID)
{
FriendInfo[] finfos = m_FriendsService.GetFriends(toID.ToString());
foreach (FriendInfo fi in finfos)
{
if (fi.Friend.StartsWith(fromID.ToString()) && fi.TheirFlags == -1)
return true;
}
return false;
}
public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
{
if (m_FriendsService == null || m_PresenceService == null)
{
m_log.WarnFormat("[HGFRIENDS SERVICE]: Unable to perform status notifications because friends or presence services are missing");
return new List<UUID>();
}
// Let's unblock the caller right now, and take it from here async
List<UUID> localFriendsOnline = new List<UUID>();
m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: foreign user {0} wants to notify {1} local friends of {2} status",
foreignUserID, friends.Count, (online ? "online" : "offline"));
// First, let's double check that the reported friends are, indeed, friends of that user
// And let's check that the secret matches
List<string> usersToBeNotified = new List<string>();
foreach (string uui in friends)
{
UUID localUserID;
string secret = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(uui, out localUserID, out tmp, out tmp, out tmp, out secret))
{
FriendInfo[] friendInfos = m_FriendsService.GetFriends(localUserID);
foreach (FriendInfo finfo in friendInfos)
{
if (finfo.Friend.StartsWith(foreignUserID.ToString()) && finfo.Friend.EndsWith(secret))
{
// great!
usersToBeNotified.Add(localUserID.ToString());
}
}
}
}
// Now, let's send the notifications
//m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: user has {0} local friends", usersToBeNotified.Count);
// First, let's send notifications to local users who are online in the home grid
PresenceInfo[] friendSessions = m_PresenceService.GetAgents(usersToBeNotified.ToArray());
if (friendSessions != null && friendSessions.Length > 0)
{
PresenceInfo friendSession = null;
foreach (PresenceInfo pinfo in friendSessions)
if (pinfo.RegionID != UUID.Zero) // let's guard against traveling agents
{
friendSession = pinfo;
break;
}
if (friendSession != null)
{
ForwardStatusNotificationToSim(friendSession.RegionID, foreignUserID, friendSession.UserID, online);
usersToBeNotified.Remove(friendSession.UserID.ToString());
UUID id;
if (UUID.TryParse(friendSession.UserID, out id))
localFriendsOnline.Add(id);
}
}
// // Lastly, let's notify the rest who may be online somewhere else
// foreach (string user in usersToBeNotified)
// {
// UUID id = new UUID(user);
// //m_UserAgentService.LocateUser(id);
// //etc...
// //if (m_TravelingAgents.ContainsKey(id) && m_TravelingAgents[id].GridExternalName != m_GridName)
// //{
// // string url = m_TravelingAgents[id].GridExternalName;
// // // forward
// //}
// //m_log.WarnFormat("[HGFRIENDS SERVICE]: User {0} is visiting another grid. HG Status notifications still not implemented.", user);
// }
// and finally, let's send the online friends
if (online)
{
return localFriendsOnline;
}
else
return new List<UUID>();
}
#endregion IHGFriendsService
#region Aux
private void ProcessFriendshipOffered(UUID fromID, String fromName, UUID toID, String message)
{
// Great, it's a genuine request. Let's proceed.
// But now we need to confirm that the requester is who he says he is
// before we act on the friendship request.
if (!fromName.Contains("@"))
return;
string[] parts = fromName.Split(new char[] {'@'});
if (parts.Length != 2)
return;
string uriStr = "http://" + parts[1];
try
{
new Uri(uriStr);
}
catch (UriFormatException)
{
return;
}
UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uriStr);
Dictionary<string, object> servers = uasConn.GetServerURLs(fromID);
if (!servers.ContainsKey("FriendsServerURI"))
return;
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(servers["FriendsServerURI"].ToString());
if (!friendsConn.ValidateFriendshipOffered(fromID, toID))
{
m_log.WarnFormat("[HGFRIENDS SERVICE]: Friendship request from {0} to {1} is invalid. Impersonations?", fromID, toID);
return;
}
string fromUUI = Util.UniversalIdentifier(fromID, parts[0], "@" + parts[1], uriStr);
// OK, we're good!
ForwardToSim("FriendshipOffered", fromID, fromName, fromUUI, toID, message);
}
private bool ForwardToSim(string op, UUID fromID, string name, String fromUUI, UUID toID, string message)
{
PresenceInfo session = null;
GridRegion region = null;
PresenceInfo[] sessions = m_PresenceService.GetAgents(new string[] { toID.ToString() });
if (sessions != null && sessions.Length > 0)
session = sessions[0];
if (session != null)
region = m_GridService.GetRegionByUUID(UUID.Zero, session.RegionID);
switch (op)
{
case "FriendshipOffered":
// Let's store backwards
string secret = UUID.Random().ToString().Substring(0, 8);
m_FriendsService.StoreFriend(toID.ToString(), fromUUI + ";" + secret, 0);
if (m_FriendsLocalSimConnector != null) // standalone
{
GridInstantMessage im = new GridInstantMessage(null, fromID, name, toID,
(byte)InstantMessageDialog.FriendshipOffered, message, false, Vector3.Zero);
// !! HACK
im.imSessionID = im.fromAgentID;
return m_FriendsLocalSimConnector.LocalFriendshipOffered(toID, im);
}
else if (region != null) // grid
return m_FriendsSimConnector.FriendshipOffered(region, fromID, toID, message, name);
break;
case "ApproveFriendshipRequest":
if (m_FriendsLocalSimConnector != null) // standalone
return m_FriendsLocalSimConnector.LocalFriendshipApproved(fromID, name, toID);
else if (region != null) //grid
return m_FriendsSimConnector.FriendshipApproved(region, fromID, name, toID);
break;
}
return false;
}
protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
{
UUID userID;
if (UUID.TryParse(user, out userID))
{
if (m_FriendsLocalSimConnector != null)
{
m_log.DebugFormat("[HGFRIENDS SERVICE]: Local Notify, user {0} is {1}", foreignUserID, (online ? "online" : "offline"));
m_FriendsLocalSimConnector.StatusNotify(foreignUserID, userID, online);
}
else
{
GridRegion region = m_GridService.GetRegionByUUID(UUID.Zero /* !!! */, regionID);
if (region != null)
{
m_log.DebugFormat("[HGFRIENDS SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, foreignUserID, (online ? "online" : "offline"));
m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID, online);
}
}
}
}
#endregion Aux
}
}
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