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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
using System;
using System.Collections.Generic;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using Nini.Config;
using log4net;
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
namespace OpenSim.Services.Friends
{
public class FriendsService : FriendsServiceBase, IFriendsService
{
public FriendsService(IConfigSource config) : base(config)
{
}
public FriendInfo[] GetFriends(UUID PrincipalID)
{
FriendsData[] data = m_Database.GetFriends(PrincipalID);
List<FriendInfo> info = new List<FriendInfo>();
foreach (FriendsData d in data)
{
FriendInfo i = new FriendInfo();
i.PrincipalID = d.PrincipalID;
i.Friend = d.Friend;
i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
info.Add(i);
}
return info.ToArray();
}
public bool StoreFriend(UUID PrincipalID, string Friend, int flags)
{
FriendsData d = new FriendsData();
d.PrincipalID = PrincipalID;
d.Friend = Friend;
d.Data = new Dictionary<string, string>();
d.Data["Flags"] = flags.ToString();
return m_Database.Store(d);
}
public bool Delete(UUID PrincipalID, string Friend)
{
return m_Database.Delete(PrincipalID, Friend);
}
}
}
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