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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using log4net;
namespace OpenSim.Services.Connectors.SimianGrid
{
public class SimianActivityDetector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private SimianPresenceServiceConnector m_GridUserService;
private Scene m_aScene;
public SimianActivityDetector(SimianPresenceServiceConnector guservice)
{
m_GridUserService = guservice;
m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Started");
}
public void AddRegion(Scene scene)
{
// For now the only events we listen to are these
// But we could trigger the position update more often
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnAvatarEnteringNewParcel += OnEnteringNewParcel;
if (m_aScene == null)
m_aScene = scene;
}
public void RemoveRegion(Scene scene)
{
scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnAvatarEnteringNewParcel -= OnEnteringNewParcel;
}
public void OnMakeRootAgent(ScenePresence sp)
{
m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
Util.FireAndForget(delegate(object o)
{
m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
});
}
public void OnNewClient(IClientAPI client)
{
client.OnConnectionClosed += OnConnectionClose;
}
public void OnConnectionClose(IClientAPI client)
{
if (client.IsLoggingOut)
{
object sp = null;
Vector3 position = new Vector3(128, 128, 0);
Vector3 lookat = new Vector3(0, 1, 0);
if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
{
if (sp is ScenePresence)
{
if (((ScenePresence)sp).IsChildAgent)
return;
position = ((ScenePresence)sp).AbsolutePosition;
lookat = ((ScenePresence)sp).Lookat;
}
}
m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
m_GridUserService.LoggedOut(client.AgentId.ToString(), client.Scene.RegionInfo.RegionID, position, lookat);
}
}
void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
{
// Asynchronously update the position stored in the session table for this agent
Util.FireAndForget(delegate(object o)
{
m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
});
}
}
}
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