1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Timers;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Communications;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class AssetServicesConnector : IAssetService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
private IImprovedAssetCache m_Cache = null;
private int m_retryCounter;
private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>();
private Timer m_retryTimer;
private delegate void AssetRetrievedEx(AssetBase asset);
// Keeps track of concurrent requests for the same asset, so that it's only loaded once.
// Maps: Asset ID -> Handlers which will be called when the asset has been loaded
private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>();
private Dictionary<string, string> m_UriMap = new Dictionary<string, string>();
public AssetServicesConnector()
{
}
public AssetServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
public AssetServicesConnector(IConfigSource source)
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig assetConfig = source.Configs["AssetService"];
if (assetConfig == null)
{
m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
throw new Exception("Asset connector init error");
}
string serviceURI = assetConfig.GetString("AssetServerURI",
String.Empty);
if (serviceURI == String.Empty)
{
m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
throw new Exception("Asset connector init error");
}
m_ServerURI = serviceURI;
MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset",
"dump asset <id> <file>",
"dump one cached asset", HandleDumpAsset);
m_retryTimer = new Timer();
m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck);
m_retryTimer.Interval = 60000;
Uri serverUri = new Uri(m_ServerURI);
string groupHost = serverUri.Host;
for (int i = 0 ; i < 256 ; i++)
{
string prefix = i.ToString("x2");
groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost);
m_UriMap[prefix] = groupHost;
//m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix);
}
}
private string MapServer(string id)
{
UriBuilder serverUri = new UriBuilder(m_ServerURI);
string prefix = id.Substring(0, 2).ToLower();
string host = m_UriMap[prefix];
serverUri.Host = host;
// m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix);
return serverUri.Uri.AbsoluteUri;
}
protected void retryCheck(object source, ElapsedEventArgs e)
{
m_retryCounter++;
if (m_retryCounter > 60) m_retryCounter -= 60;
List<int> keys = new List<int>();
foreach (int a in m_retryQueue.Keys)
{
keys.Add(a);
}
foreach (int a in keys)
{
//We exponentially fall back on frequency until we reach one attempt per hour
//The net result is that we end up in the queue for roughly 24 hours..
//24 hours worth of assets could be a lot, so the hope is that the region admin
//will have gotten the asset connector back online quickly!
int timefactor = a ^ 2;
if (timefactor > 60)
{
timefactor = 60;
}
//First, find out if we care about this timefactor
if (timefactor % a == 0)
{
//Yes, we do!
List<AssetBase> retrylist = m_retryQueue[a];
m_retryQueue.Remove(a);
foreach(AssetBase ass in retrylist)
{
Store(ass); //Store my ass. This function will put it back in the dictionary if it fails
}
}
}
if (m_retryQueue.Count == 0)
{
//It might only be one tick per minute, but I have
//repented and abandoned my wasteful ways
m_retryCounter = 0;
m_retryTimer.Stop();
}
}
protected void SetCache(IImprovedAssetCache cache)
{
m_Cache = cache;
}
public AssetBase Get(string id)
{
string uri = MapServer(id) + "/assets/" + id;
AssetBase asset = null;
if (m_Cache != null)
asset = m_Cache.Get(id);
if (asset == null || asset.Data == null || asset.Data.Length == 0)
{
asset = SynchronousRestObjectRequester.
MakeRequest<int, AssetBase>("GET", uri, 0);
if (m_Cache != null)
m_Cache.Cache(asset);
}
return asset;
}
public AssetBase GetCached(string id)
{
// m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Cache request for {0}", id);
if (m_Cache != null)
return m_Cache.Get(id);
return null;
}
public AssetMetadata GetMetadata(string id)
{
if (m_Cache != null)
{
AssetBase fullAsset = m_Cache.Get(id);
if (fullAsset != null)
return fullAsset.Metadata;
}
string uri = MapServer(id) + "/assets/" + id + "/metadata";
AssetMetadata asset = SynchronousRestObjectRequester.
MakeRequest<int, AssetMetadata>("GET", uri, 0);
return asset;
}
public byte[] GetData(string id)
{
if (m_Cache != null)
{
AssetBase fullAsset = m_Cache.Get(id);
if (fullAsset != null)
return fullAsset.Data;
}
RestClient rc = new RestClient(MapServer(id));
rc.AddResourcePath("assets");
rc.AddResourcePath(id);
rc.AddResourcePath("data");
rc.RequestMethod = "GET";
Stream s = rc.Request();
if (s == null)
return null;
if (s.Length > 0)
{
byte[] ret = new byte[s.Length];
s.Read(ret, 0, (int)s.Length);
return ret;
}
return null;
}
public bool Get(string id, Object sender, AssetRetrieved handler)
{
string uri = MapServer(id) + "/assets/" + id;
AssetBase asset = null;
if (m_Cache != null)
asset = m_Cache.Get(id);
if (asset == null || asset.Data == null || asset.Data.Length == 0)
{
lock (m_AssetHandlers)
{
AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); });
AssetRetrievedEx handlers;
if (m_AssetHandlers.TryGetValue(id, out handlers))
{
// Someone else is already loading this asset. It will notify our handler when done.
handlers += handlerEx;
return true;
}
// Load the asset ourselves
handlers += handlerEx;
m_AssetHandlers.Add(id, handlers);
}
bool success = false;
try
{
AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0,
delegate(AssetBase a)
{
if (m_Cache != null)
m_Cache.Cache(a);
AssetRetrievedEx handlers;
lock (m_AssetHandlers)
{
handlers = m_AssetHandlers[id];
m_AssetHandlers.Remove(id);
}
handlers.Invoke(a);
});
success = true;
}
finally
{
if (!success)
{
lock (m_AssetHandlers)
{
m_AssetHandlers.Remove(id);
}
}
}
}
else
{
handler(id, sender, asset);
}
return true;
}
public string Store(AssetBase asset)
{
// Have to assign the asset ID here. This isn't likely to
// trigger since current callers don't pass emtpy IDs
// We need the asset ID to route the request to the proper
// cluster member, so we can't have the server assign one.
if (asset.ID == string.Empty)
{
if (asset.FullID == UUID.Zero)
{
asset.FullID = UUID.Random();
}
asset.ID = asset.FullID.ToString();
}
else if (asset.FullID == UUID.Zero)
{
UUID uuid = UUID.Zero;
if (UUID.TryParse(asset.ID, out uuid))
{
asset.FullID = uuid;
}
else
{
asset.FullID = UUID.Random();
}
}
if (m_Cache != null)
m_Cache.Cache(asset);
if (asset.Temporary || asset.Local)
{
return asset.ID;
}
string uri = MapServer(asset.FullID.ToString()) + "/assets/";
string newID = string.Empty;
try
{
newID = SynchronousRestObjectRequester.
MakeRequest<AssetBase, string>("POST", uri, asset, 25);
if (newID == null || newID == "")
{
newID = UUID.Zero.ToString();
}
}
catch (Exception e)
{
newID = UUID.Zero.ToString();
}
if (newID == UUID.Zero.ToString())
{
//The asset upload failed, put it in a queue for later
asset.UploadAttempts++;
if (asset.UploadAttempts > 30)
{
//By this stage we've been in the queue for a good few hours;
//We're going to drop the asset.
m_log.ErrorFormat("[Assets] Dropping asset {0} - Upload has been in the queue for too long.", asset.ID.ToString());
}
else
{
if (!m_retryQueue.ContainsKey(asset.UploadAttempts))
{
m_retryQueue.Add(asset.UploadAttempts, new List<AssetBase>());
}
List<AssetBase> m_queue = m_retryQueue[asset.UploadAttempts];
m_queue.Add(asset);
m_log.WarnFormat("[Assets] Upload failed: {0} - Requeuing asset for another run.", asset.ID.ToString());
m_retryTimer.Start();
}
}
else
{
if (asset.UploadAttempts > 0)
{
m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), asset.UploadAttempts.ToString());
}
if (newID != String.Empty)
{
// Placing this here, so that this work with old asset servers that don't send any reply back
// SynchronousRestObjectRequester returns somethins that is not an empty string
if (newID != null)
asset.ID = newID;
if (m_Cache != null)
m_Cache.Cache(asset);
}
}
return asset.ID;
}
public bool UpdateContent(string id, byte[] data)
{
AssetBase asset = null;
if (m_Cache != null)
asset = m_Cache.Get(id);
if (asset == null)
{
AssetMetadata metadata = GetMetadata(id);
if (metadata == null)
return false;
asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero.ToString());
asset.Metadata = metadata;
}
asset.Data = data;
string uri = MapServer(id) + "/assets/" + id;
if (SynchronousRestObjectRequester.
MakeRequest<AssetBase, bool>("POST", uri, asset))
{
if (m_Cache != null)
m_Cache.Cache(asset);
return true;
}
return false;
}
public bool Delete(string id)
{
string uri = MapServer(id) + "/assets/" + id;
if (SynchronousRestObjectRequester.
MakeRequest<int, bool>("DELETE", uri, 0))
{
if (m_Cache != null)
m_Cache.Expire(id);
return true;
}
return false;
}
private void HandleDumpAsset(string module, string[] args)
{
if (args.Length != 4)
{
MainConsole.Instance.Output("Syntax: dump asset <id> <file>");
return;
}
UUID assetID;
if (!UUID.TryParse(args[2], out assetID))
{
MainConsole.Instance.Output("Invalid asset ID");
return;
}
if (m_Cache == null)
{
MainConsole.Instance.Output("Instance uses no cache");
return;
}
AssetBase asset = m_Cache.Get(assetID.ToString());
if (asset == null)
{
MainConsole.Instance.Output("Asset not found in cache");
return;
}
string fileName = args[3];
FileStream fs = File.Create(fileName);
fs.Write(asset.Data, 0, asset.Data.Length);
fs.Close();
}
}
}
|