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path: root/OpenSim/Servers/AssetServer/Handlers/AssetServerGetHandler.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using Nini.Config;
using log4net;
using System;
using System.IO;
using System.Reflection;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Serialization;
using OpenSim.Servers.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;

namespace OpenSim.Servers.AssetServer.Handlers
{
    public class AssetServerGetHandler : BaseStreamHandler
    {
        private static readonly ILog m_log =
                LogManager.GetLogger(
                MethodBase.GetCurrentMethod().DeclaringType);

        private IAssetService m_AssetService;

        public AssetServerGetHandler(IAssetService service) :
                base("GET", "/assets")
        {
            m_AssetService = service;
        }

        public override byte[] Handle(string path, Stream request,
                OSHttpRequest httpRequest, OSHttpResponse httpResponse)
        {
            byte[] result = new byte[0];

            string[] p = SplitParams(path);

            if (p.Length == 0)
                return result;

            if (p.Length > 1 && p[1] == "data")
            {
                result = m_AssetService.GetData(p[0]);
                if (result == null)
                    result = new byte[0];

                httpResponse.StatusCode = (int)HttpStatusCode.OK;
                httpResponse.ContentType = "application/octet-stream";
            }
            else if(p.Length > 1 && p[1] == "metadata")
            {
                AssetMetadata metadata = m_AssetService.GetMetadata(p[0]);

                if (metadata != null)
                {
                    XmlSerializer xs =
                            new XmlSerializer(typeof(AssetMetadata));
                    result = ServerUtils.SerializeResult(xs, metadata);

                    httpResponse.StatusCode = (int)HttpStatusCode.OK;
                    httpResponse.ContentType =
                            ServerUtils.SLAssetTypeToContentType(metadata.Type);
                }
            }
            else
            {
                AssetBase asset = m_AssetService.Get(p[0]);

                if (asset != null)
                {
                    XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
                    result = ServerUtils.SerializeResult(xs, asset);

                    httpResponse.StatusCode = (int)HttpStatusCode.OK;
                    httpResponse.ContentType =
                            ServerUtils.SLAssetTypeToContentType(asset.Type);
                }
            }
            return result;
        }
    }
}