1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using OpenMetaverse;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.ScriptEngine.Shared;
namespace OpenSim.ScriptEngine.Shared
{
public struct ScriptStructure
{
public RegionInfoStructure RegionInfo;
public ScriptMetaData ScriptMetaData;
public ScriptAssemblies.IScript ScriptObject;
public string State;
public bool Running;
public bool Disabled;
public string Source;
public int StartParam;
public AppDomain AppDomain;
public Dictionary<string, IScriptApi> Apis;
public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap;
public uint LocalID;
public UUID ItemID;
public string AssemblyFileName;
public string ScriptID { get { return LocalID.ToString() + "." + ItemID.ToString(); } }
public string Name { get { return "Script:" + ScriptID; } }
private bool Initialized;
private Dictionary<string, Delegate> InternalFunctions;
public string AssemblyName;
public void ExecuteEvent(EventParams p)
{
ExecuteMethod(p, true);
}
public void ExecuteMethod(EventParams p)
{
ExecuteMethod(p, false);
}
private void ExecuteMethod(EventParams p, bool isEvent)
{
// First time initialization?
if (!Initialized)
{
Initialized = true;
CacheInternalFunctions();
}
lock (InternalFunctions)
{
// Make function name
string FunctionName;
if (isEvent)
FunctionName = State + "_event_" + p.EventName;
else
FunctionName = p.EventName;
// Check if this function exist
if (!InternalFunctions.ContainsKey(FunctionName))
{
// TODO: Send message in-world
//RegionInfo.Scene.
RegionInfo.Logger.ErrorFormat("[{0}] Script function \"{1}\" was not found.", Name, FunctionName);
return;
}
// Execute script function
try
{
InternalFunctions[FunctionName].DynamicInvoke(p.Params);
}
catch (Exception e)
{
RegionInfo.Logger.ErrorFormat("[{0}] Execute \"{1}\" failed: {2}", Name, FunctionName, e.ToString());
}
}
}
/// <summary>
/// Cache functions into a dictionary with delegates. Should be faster than reflection.
/// </summary>
private void CacheInternalFunctions()
{
Type scriptObjectType = ScriptObject.GetType();
InternalFunctions = new Dictionary<string, Delegate>();
MethodInfo[] methods = scriptObjectType.GetMethods();
lock (InternalFunctions)
{
// Read all methods into a dictionary
foreach (MethodInfo mi in methods)
{
// TODO: We don't support overloading
if (!InternalFunctions.ContainsKey(mi.Name))
InternalFunctions.Add(mi.Name, Delegate.CreateDelegate(scriptObjectType, ScriptObject, mi));
else
RegionInfo.Logger.ErrorFormat("[{0}] Error: Script function \"{1}\" is already added. We do not support overloading.",
Name, mi.Name);
}
}
}
}
}
|