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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.ScriptEngine.Shared;
using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Events
{
public class LSLEventProvider : IScriptEventProvider
{
public delegate void RezScriptDelegate(uint localID, UUID itemID, string script, int startParam, bool postOnRez,
string engine);
public event RezScriptDelegate RezScript;
public delegate void RemoveScriptDelegate(uint localID, UUID itemID);
public event RemoveScriptDelegate RemoveScript;
public delegate void ScriptChangedDelegate(uint localID, uint change);
public event ScriptChangedDelegate ScriptChanged;
private RegionInfoStructure CurrentRegion;
public void Initialize(RegionInfoStructure currentRegion)
{
CurrentRegion = currentRegion;
HookupEvents();
}
private void HookupEvents()
{
CurrentRegion.Scene.EventManager.OnObjectGrab += OnObjectGrab;
CurrentRegion.Scene.EventManager.OnRezScript += OnRezScript;
CurrentRegion.Scene.EventManager.OnRemoveScript += OnRemoveScript;
CurrentRegion.Scene.EventManager.OnScriptChangedEvent += OnScriptChangedEvent;
}
private void OnScriptChangedEvent(uint localID, uint change)
{
// Script is being changed, fire event
if (ScriptChanged != null)
ScriptChanged(localID, change);
}
private void OnRemoveScript(uint localID, UUID itemID)
{
// Script is being removed, fire event
if (RemoveScript != null)
RemoveScript(localID, itemID);
}
private void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
// New script being created, fire event
if (RezScript != null)
RezScript(localID, itemID, script, startParam, postOnRez, engine);
}
private void OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
// Add to queue for all scripts in ObjectID object
DetectParams[] det = new DetectParams[1];
det[0] = new DetectParams();
det[0].Key = remoteClient.AgentId;
//det[0].Populate(World);
if (originalID == 0)
{
SceneObjectPart part =
CurrentRegion.Scene.GetSceneObjectPart(localID);
if (part == null)
return;
det[0].LinkNum = part.LinkNum;
}
else
{
SceneObjectPart originalPart =
CurrentRegion.Scene.GetSceneObjectPart(originalID);
det[0].LinkNum = originalPart.LinkNum;
}
if (surfaceArgs != null)
{
det[0].SurfaceTouchArgs = surfaceArgs;
}
Shared.EventParams ep =
new Shared.EventParams(localID, "touch_start", new Object[] {new LSL_Types.LSLInteger(1)}, det);
CurrentRegion.Executors_Execute(ep);
}
}
}
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