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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Scenes;
using OpenSim.Framework.Console;
namespace OpenSim.Scripting
{
/// <summary>
/// Class which provides access to the world
/// </summary>
public class ScriptInfo
{
// Reference to world.eventsManager provided for convenience
public EventManager events;
// The main world
public Scene world;
// The console
public LogBase logger;
public ScriptInfo(Scene scene)
{
world = scene;
events = world.eventManager;
logger = OpenSim.Framework.Console.MainLog.Instance;
}
}
}
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