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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class ScriptEngineConsoleCommands
{
IScriptEngine m_engine;
public ScriptEngineConsoleCommands(IScriptEngine engine)
{
m_engine = engine;
}
public void RegisterCommands()
{
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show script sensors", "show script sensors", "Show script sensors information",
HandleShowSensors);
MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show script timers", "show script timers", "Show script sensors information",
HandleShowTimers);
}
private bool IsSceneSelected()
{
return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World;
}
private void HandleShowSensors(string module, string[] cmdparams)
{
if (!IsSceneSelected())
return;
SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine);
if (sr == null)
{
MainConsole.Instance.Output("Plugin not yet initialized");
return;
}
List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo();
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Part name", 40);
cdt.AddColumn("Script item ID", 36);
cdt.AddColumn("Type", 4);
cdt.AddColumn("Interval", 8);
cdt.AddColumn("Range", 8);
cdt.AddColumn("Arc", 8);
foreach (SensorRepeat.SensorInfo s in sensorInfo)
{
cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc);
}
MainConsole.Instance.Output(cdt.ToString());
MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count);
}
private void HandleShowTimers(string module, string[] cmdparams)
{
if (!IsSceneSelected())
return;
Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine);
if (timerPlugin == null)
{
MainConsole.Instance.Output("Plugin not yet initialized");
return;
}
List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo();
ConsoleDisplayTable cdt = new ConsoleDisplayTable();
cdt.AddColumn("Part local ID", 13);
cdt.AddColumn("Script item ID", 36);
cdt.AddColumn("Interval", 10);
cdt.AddColumn("Next", 8);
foreach (Timer.TimerInfo t in timersInfo)
{
// Convert from 100 ns ticks back to seconds
cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next);
}
MainConsole.Instance.Output(cdt.ToString());
MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count);
}
}
}
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