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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.Shared
{
[Serializable]
public class AssemblyResolver : MarshalByRefObject
{
public static Assembly OnAssemblyResolve(object sender,
ResolveEventArgs args)
{
if (!(sender is System.AppDomain))
return null;
AppDomain myDomain = (AppDomain)sender;
string dirName = myDomain.FriendlyName;
string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
string[] pathList = new string[] {"", "caches", ScriptEnginesPath,
Path.Combine(ScriptEnginesPath, dirName)};
string assemblyName = args.Name;
if (assemblyName.IndexOf(",") != -1)
assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
foreach (string s in pathList)
{
string path = Path.Combine(Directory.GetCurrentDirectory(),
Path.Combine(s, assemblyName))+".dll";
// Console.WriteLine("Trying to resolve {0}", path);
if (File.Exists(path))
return Assembly.LoadFrom(path);
}
return null;
}
}
}
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