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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections;
using OpenSim.Region.ScriptEngine.Interfaces;
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
public enum ThreatLevel
{
None = 0,
Nuisance = 1,
VeryLow = 2,
Low = 3,
Moderate = 4,
High = 5,
VeryHigh = 6,
Severe = 7
};
public interface IOSSL_Api
{
void CheckThreatLevel(ThreatLevel level, string function);
//OpenSim functions
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha);
string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int disp, int timer, int alpha, int face);
string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha);
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int disp, int timer, int alpha, int face);
LSL_Float osTerrainGetHeight(int x, int y);
LSL_Integer osTerrainSetHeight(int x, int y, double val);
void osTerrainFlush();
int osRegionRestart(double seconds);
void osRegionNotice(string msg);
bool osConsoleCommand(string Command);
void osSetParcelMediaURL(string url);
void osSetPrimFloatOnWater(int floatYN);
// Avatar Info Commands
string osGetAgentIP(string agent);
LSL_List osGetAgents();
// Teleport commands
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands
void osAvatarPlayAnimation(string avatar, string animation);
void osAvatarStopAnimation(string avatar, string animation);
//texture draw functions
string osMovePen(string drawList, int x, int y);
string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
string osDrawLine(string drawList, int endX, int endY);
string osDrawText(string drawList, string text);
string osDrawEllipse(string drawList, int width, int height);
string osDrawRectangle(string drawList, int width, int height);
string osDrawFilledRectangle(string drawList, int width, int height);
string osSetFontSize(string drawList, int fontSize);
string osSetPenSize(string drawList, int penSize);
string osSetPenColour(string drawList, string colour);
string osDrawImage(string drawList, int width, int height, string imageUrl);
vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
void osSetStateEvents(int events);
double osList2Double(LSL_Types.list src, int index);
void osSetRegionWaterHeight(double height);
void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
void osSetEstateSunSettings(bool sunFixed, double sunHour);
double osGetCurrentSunHour();
double osSunGetParam(string param);
void osSunSetParam(string param, double value);
// Wind Module Functions
string osWindActiveModelPluginName();
void osWindParamSet(string plugin, string param, float value);
float osWindParamGet(string plugin, string param);
string osGetScriptEngineName();
string osGetSimulatorVersion();
Hashtable osParseJSON(string JSON);
void osMessageObject(key objectUUID,string message);
void osMakeNotecard(string notecardName, LSL_Types.list contents);
string osGetNotecardLine(string name, int line);
string osGetNotecard(string name);
int osGetNumberOfNotecardLines(string name);
string osAvatarName2Key(string firstname, string lastname);
string osKey2Name(string id);
// Grid Info Functions
string osGetGridNick();
string osGetGridName();
string osGetGridLoginURI();
LSL_String osFormatString(string str, LSL_List strings);
LSL_List osMatchString(string src, string pattern, int start);
// Information about data loaded into the region
string osLoadedCreationDate();
string osLoadedCreationTime();
string osLoadedCreationID();
}
}
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