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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using OpenSim.Region.ScriptEngine.Interfaces;
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
/// <summary>
/// To permit region owners to enable the extended scripting functionality
/// of OSSL, without allowing malicious scripts to access potentially
/// troublesome functions, each OSSL function is assigned a threat level,
/// and access to the functions is granted or denied based on a default
/// threshold set in OpenSim.ini (which can be overridden for individual
/// functions on a case-by-case basis)
/// </summary>
public enum ThreatLevel
{
// Not documented, presumably means permanently disabled ?
NoAccess = -1,
/// <summary>
/// Function is no threat at all. It doesn't constitute a threat to
/// either users or the system and has no known side effects.
/// </summary>
None = 0,
/// <summary>
/// Abuse of this command can cause a nuisance to the region operator,
/// such as log message spew.
/// </summary>
Nuisance = 1,
/// <summary>
/// Extreme levels of abuse of this function can cause impaired
/// functioning of the region, or very gullible users can be tricked
/// into experiencing harmless effects.
/// </summary>
VeryLow = 2,
/// <summary>
/// Intentional abuse can cause crashes or malfunction under certain
/// circumstances, which can be easily rectified; or certain users can
/// be tricked into certain situations in an avoidable manner.
/// </summary>
Low = 3,
/// <summary>
/// Intentional abuse can cause denial of service and crashes with
/// potential of data or state loss; or trusting users can be tricked
/// into embarrassing or uncomfortable situations.
/// </summary>
Moderate = 4,
/// <summary>
/// Casual abuse can cause impaired functionality or temporary denial
/// of service conditions. Intentional abuse can easily cause crashes
/// with potential data loss, or can be used to trick experienced and
/// cautious users into unwanted situations, or changes global data
/// permanently and without undo ability.
/// </summary>
High = 5,
/// <summary>
/// Even normal use may, depending on the number of instances, or
/// frequency of use, result in severe service impairment or crash
/// with loss of data, or can be used to cause unwanted or harmful
/// effects on users without giving the user a means to avoid it.
/// </summary>
VeryHigh = 6,
/// <summary>
/// Even casual use is a danger to region stability, or function allows
/// console or OS command execution, or function allows taking money
/// without consent, or allows deletion or modification of user data,
/// or allows the compromise of sensitive data by design.
/// </summary>
Severe = 7
};
public interface IOSSL_Api
{
void CheckThreatLevel(ThreatLevel level, string function);
//OpenSim functions
string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha);
string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
bool blend, int disp, int timer, int alpha, int face);
string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha);
string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
bool blend, int disp, int timer, int alpha, int face);
LSL_Float osGetTerrainHeight(int x, int y);
LSL_Float osTerrainGetHeight(int x, int y); // Deprecated
LSL_Integer osSetTerrainHeight(int x, int y, double val);
LSL_Integer osTerrainSetHeight(int x, int y, double val); //Deprecated
void osTerrainFlush();
int osRegionRestart(double seconds);
void osRegionNotice(string msg);
bool osConsoleCommand(string Command);
void osSetParcelMediaURL(string url);
void osSetPrimFloatOnWater(int floatYN);
void osSetParcelSIPAddress(string SIPAddress);
// Avatar Info Commands
string osGetAgentIP(string agent);
LSL_List osGetAgents();
// Teleport commands
void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
// Animation commands
void osAvatarPlayAnimation(string avatar, string animation);
void osAvatarStopAnimation(string avatar, string animation);
#region Attachment commands
/// <summary>
/// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
/// </summary>
/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
void osForceAttachToAvatar(int attachment);
/// <summary>
/// Attach an inventory item in the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH
/// </summary>
/// <remarks>
/// Nothing happens if the owner is not in the region.
/// </remarks>
/// <param name='itemName'>Tha name of the item. If this is not found then a warning is said to the owner</param>
/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
void osForceAttachToAvatarFromInventory(string itemName, int attachment);
/// <summary>
/// Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH
/// </summary>
/// <remarks>
/// Nothing happens if the avatar is not in the region.
/// </remarks>
/// <param name='rawAvatarId'>The UUID of the avatar to which to attach. Nothing happens if this is not a UUID</para>
/// <param name='itemName'>The name of the item. If this is not found then a warning is said to the owner</param>
/// <param name='attachment'>The attachment point. For example, ATTACH_CHEST</param>
void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint);
/// <summary>
/// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
/// </summary>
/// <remarks>Nothing happens if the object is not attached.</remarks>
void osForceDetachFromAvatar();
/// <summary>
/// Returns a strided list of the specified attachment points and the number of attachments on those points.
/// </summary>
/// <param name="avatar">avatar UUID</param>
/// <param name="attachmentPoints">list of ATTACH_* constants</param>
/// <returns></returns>
LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints);
/// <summary>
/// Sends a specified message to the specified avatar's attachments on
/// the specified attachment points.
/// </summary>
/// <remarks>
/// Behaves as osMessageObject(), without the sending script needing to know the attachment keys in advance.
/// </remarks>
/// <param name="avatar">avatar UUID</param>
/// <param name="message">message string</param>
/// <param name="attachmentPoints">list of ATTACH_* constants, or -1 for all attachments. If -1 is specified and OS_ATTACH_MSG_INVERT_POINTS is present in flags, no action is taken.</param>
/// <param name="flags">flags further constraining the attachments to deliver the message to.</param>
void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int flags);
#endregion
//texture draw functions
string osMovePen(string drawList, int x, int y);
string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
string osDrawLine(string drawList, int endX, int endY);
string osDrawText(string drawList, string text);
string osDrawEllipse(string drawList, int width, int height);
string osDrawRectangle(string drawList, int width, int height);
string osDrawFilledRectangle(string drawList, int width, int height);
string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
string osSetFontName(string drawList, string fontName);
string osSetFontSize(string drawList, int fontSize);
string osSetPenSize(string drawList, int penSize);
string osSetPenColor(string drawList, string color);
string osSetPenColour(string drawList, string colour); // Deprecated
string osSetPenCap(string drawList, string direction, string type);
string osDrawImage(string drawList, int width, int height, string imageUrl);
vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize);
void osSetStateEvents(int events);
double osList2Double(LSL_Types.list src, int index);
void osSetRegionWaterHeight(double height);
void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour);
void osSetEstateSunSettings(bool sunFixed, double sunHour);
double osGetCurrentSunHour();
double osGetSunParam(string param);
double osSunGetParam(string param); // Deprecated
void osSetSunParam(string param, double value);
void osSunSetParam(string param, double value); // Deprecated
// Wind Module Functions
string osWindActiveModelPluginName();
void osSetWindParam(string plugin, string param, LSL_Float value);
LSL_Float osGetWindParam(string plugin, string param);
// Parcel commands
void osParcelJoin(vector pos1, vector pos2);
void osParcelSubdivide(vector pos1, vector pos2);
void osSetParcelDetails(vector pos, LSL_List rules);
void osParcelSetDetails(vector pos, LSL_List rules); // Deprecated
string osGetScriptEngineName();
string osGetSimulatorVersion();
Object osParseJSONNew(string JSON);
Hashtable osParseJSON(string JSON);
void osMessageObject(key objectUUID,string message);
void osMakeNotecard(string notecardName, LSL_Types.list contents);
string osGetNotecardLine(string name, int line);
string osGetNotecard(string name);
int osGetNumberOfNotecardLines(string name);
string osAvatarName2Key(string firstname, string lastname);
string osKey2Name(string id);
// Grid Info Functions
string osGetGridNick();
string osGetGridName();
string osGetGridLoginURI();
string osGetGridHomeURI();
string osGetGridGatekeeperURI();
string osGetGridCustom(string key);
LSL_String osFormatString(string str, LSL_List strings);
LSL_List osMatchString(string src, string pattern, int start);
LSL_String osReplaceString(string src, string pattern, string replace, int count, int start);
// Information about data loaded into the region
string osLoadedCreationDate();
string osLoadedCreationTime();
string osLoadedCreationID();
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
/// <summary>
/// Check if the given key is an npc
/// </summary>
/// <param name="npc"></param>
/// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
LSL_Integer osIsNpc(LSL_Key npc);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreate(string user, string name, vector position, string notecard, int options);
LSL_Key osNpcSaveAppearance(key npc, string notecard);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);
void osNpcMoveTo(key npc, vector position);
void osNpcMoveToTarget(key npc, vector target, int options);
/// <summary>
/// Get the owner of the NPC
/// </summary>
/// <param name="npc"></param>
/// <returns>
/// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
/// </returns>
LSL_Key osNpcGetOwner(key npc);
rotation osNpcGetRot(key npc);
void osNpcSetRot(LSL_Key npc, rotation rot);
void osNpcStopMoveToTarget(LSL_Key npc);
void osNpcSay(key npc, string message);
void osNpcSay(key npc, int channel, string message);
void osNpcShout(key npc, int channel, string message);
void osNpcSit(key npc, key target, int options);
void osNpcStand(LSL_Key npc);
void osNpcRemove(key npc);
void osNpcPlayAnimation(LSL_Key npc, string animation);
void osNpcStopAnimation(LSL_Key npc, string animation);
void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
void osNpcWhisper(key npc, int channel, string message);
LSL_Key osOwnerSaveAppearance(string notecard);
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
key osGetMapTexture();
key osGetRegionMapTexture(string regionName);
LSL_List osGetRegionStats();
int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);
void osSetSpeed(string UUID, LSL_Float SpeedModifier);
LSL_Float osGetHealth(string avatar);
void osCauseHealing(string avatar, double healing);
void osCauseDamage(string avatar, double damage);
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb);
void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb);
LSL_List osGetAvatarList();
LSL_String osUnixTimeToTimestamp(long time);
LSL_String osGetInventoryDesc(string item);
LSL_Integer osInviteToGroup(LSL_Key agentId);
LSL_Integer osEjectFromGroup(LSL_Key agentId);
void osSetTerrainTexture(int level, LSL_Key texture);
void osSetTerrainTextureHeight(int corner, double low, double high);
/// <summary>
/// Checks if thing is a UUID.
/// </summary>
/// <param name="thing"></param>
/// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
LSL_Integer osIsUUID(string thing);
/// <summary>
/// Wraps to Math.Min()
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
LSL_Float osMin(double a, double b);
/// <summary>
/// Wraps to Math.max()
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
LSL_Float osMax(double a, double b);
/// <summary>
/// Get the key of the object that rezzed this object.
/// </summary>
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
LSL_Key osGetRezzingObject();
/// <summary>
/// Sets the response type for an HTTP request/response
/// </summary>
/// <returns></returns>
void osSetContentType(LSL_Key id, string type);
/// <summary>
/// Attempts to drop an attachment to the ground
/// </summary>
void osDropAttachment();
/// <summary>
/// Attempts to drop an attachment to the ground while bypassing the script permissions
/// </summary>
void osForceDropAttachment();
/// <summary>
/// Attempts to drop an attachment at the specified coordinates.
/// </summary>
/// <param name="pos"></param>
/// <param name="rot"></param>
void osDropAttachmentAt(vector pos, rotation rot);
/// <summary>
/// Attempts to drop an attachment at the specified coordinates while bypassing the script permissions
/// </summary>
/// <param name="pos"></param>
/// <param name="rot"></param>
void osForceDropAttachmentAt(vector pos, rotation rot);
/// <summary>
/// Identical to llListen except for a bitfield which indicates which
/// string parameters should be parsed as regex patterns.
/// </summary>
/// <param name="channelID"></param>
/// <param name="name"></param>
/// <param name="ID"></param>
/// <param name="msg"></param>
/// <param name="regexBitfield">
/// OS_LISTEN_REGEX_NAME
/// OS_LISTEN_REGEX_MESSAGE
/// </param>
/// <returns></returns>
LSL_Integer osListenRegex(int channelID, string name, string ID,
string msg, int regexBitfield);
/// <summary>
/// Wraps to bool Regex.IsMatch(string input, string pattern)
/// </summary>
/// <param name="input">string to test for match</param>
/// <param name="regex">string to use as pattern</param>
/// <returns>boolean</returns>
LSL_Integer osRegexIsMatch(string input, string pattern);
}
}
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