aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
blob: 048124db59cce3f69ddcab54ba5b2b08dd12a25b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;

using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;

namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
    public interface ILSL_Api
    {
        void state(string newState);

       LSL_Integer llAbs(int i);
         LSL_Float llAcos(double val);
              void llAddToLandBanList(string avatar, double hours);
              void llAddToLandPassList(string avatar, double hours);
              void llAdjustSoundVolume(double volume);
              void llAllowInventoryDrop(int add);
         LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b);
              void llApplyImpulse(LSL_Vector force, int local);
              void llApplyRotationalImpulse(LSL_Vector force, int local);
         LSL_Float llAsin(double val);
         LSL_Float llAtan2(double x, double y);
              void llAttachToAvatar(int attachment);
           LSL_Key llAvatarOnSitTarget();
           LSL_Key llAvatarOnLinkSitTarget(int linknum);
      LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up);
      LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle);
       LSL_Integer llBase64ToInteger(string str);
        LSL_String llBase64ToString(string str);
              void llBreakAllLinks();
              void llBreakLink(int linknum);
          LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options);
       LSL_Integer llCeil(double f);
              void llClearCameraParams();
       LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face);
       LSL_Integer llClearPrimMedia(LSL_Integer face);
              void llCloseRemoteDataChannel(string channel);
         LSL_Float llCloud(LSL_Vector offset);
              void llCollisionFilter(string name, string id, int accept);
              void llCollisionSound(string impact_sound, double impact_volume);
              void llCollisionSprite(string impact_sprite);
         LSL_Float llCos(double f);
              void llCreateLink(string target, int parent);
          LSL_List llCSV2List(string src);
          LSL_List llDeleteSubList(LSL_List src, int start, int end);
        LSL_String llDeleteSubString(string src, int start, int end);
              void llDetachFromAvatar();
        LSL_Vector llDetectedGrab(int number);
       LSL_Integer llDetectedGroup(int number);
           LSL_Key llDetectedKey(int number);
       LSL_Integer llDetectedLinkNumber(int number);
        LSL_String llDetectedName(int number);
           LSL_Key llDetectedOwner(int number);
        LSL_Vector llDetectedPos(int number);
      LSL_Rotation llDetectedRot(int number);
       LSL_Integer llDetectedType(int number);
        LSL_Vector llDetectedTouchBinormal(int index);
       LSL_Integer llDetectedTouchFace(int index);
        LSL_Vector llDetectedTouchNormal(int index);
        LSL_Vector llDetectedTouchPos(int index);
        LSL_Vector llDetectedTouchST(int index);
        LSL_Vector llDetectedTouchUV(int index);
        LSL_Vector llDetectedVel(int number);
              void llDialog(string avatar, string message, LSL_List buttons, int chat_channel);
              void llDie();
        LSL_String llDumpList2String(LSL_List src, string seperator);
       LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir);
              void llEjectFromLand(string pest);
              void llEmail(string address, string subject, string message);
        LSL_String llEscapeURL(string url);
      LSL_Rotation llEuler2Rot(LSL_Vector v);
         LSL_Float llFabs(double f);
       LSL_Integer llFloor(double f);
              void llForceMouselook(int mouselook);
         LSL_Float llFrand(double mag);
           LSL_Key llGenerateKey();
        LSL_Vector llGetAccel();
       LSL_Integer llGetAgentInfo(string id);
        LSL_String llGetAgentLanguage(string id);
          LSL_List llGetAgentList(LSL_Integer scope, LSL_List options);
        LSL_Vector llGetAgentSize(string id);
         LSL_Float llGetAlpha(int face);
         LSL_Float llGetAndResetTime();
        LSL_String llGetAnimation(string id);
          LSL_List llGetAnimationList(string id);
       LSL_Integer llGetAttached();
          LSL_List llGetBoundingBox(string obj);
        LSL_Vector llGetCameraPos();
      LSL_Rotation llGetCameraRot();
        LSL_Vector llGetCenterOfMass();
        LSL_Vector llGetColor(int face);
        LSL_String llGetCreator();
        LSL_String llGetDate();
         LSL_Float llGetEnergy();
        LSL_Vector llGetForce();
       LSL_Integer llGetFreeMemory();
       LSL_Integer llGetUsedMemory();
       LSL_Integer llGetFreeURLs();
        LSL_Vector llGetGeometricCenter();
         LSL_Float llGetGMTclock();
        LSL_String llGetHTTPHeader(LSL_Key request_id, string header);
           LSL_Key llGetInventoryCreator(string item);
           LSL_Key llGetInventoryKey(string name);
        LSL_String llGetInventoryName(int type, int number);
       LSL_Integer llGetInventoryNumber(int type);
       LSL_Integer llGetInventoryPermMask(string item, int mask);
       LSL_Integer llGetInventoryType(string name);
           LSL_Key llGetKey();
           LSL_Key llGetLandOwnerAt(LSL_Vector pos);
           LSL_Key llGetLinkKey(int linknum);
        LSL_String llGetLinkName(int linknum);
       LSL_Integer llGetLinkNumber();
       LSL_Integer llGetLinkNumberOfSides(int link);
          LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
          LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
       LSL_Integer llGetListEntryType(LSL_List src, int index);
       LSL_Integer llGetListLength(LSL_List src);
        LSL_Vector llGetLocalPos();
      LSL_Rotation llGetLocalRot();
         LSL_Float llGetMass();
         LSL_Float llGetMassMKS();
       LSL_Integer llGetMemoryLimit();
              void llGetNextEmail(string address, string subject);
        LSL_String llGetNotecardLine(string name, int line);
           LSL_Key llGetNumberOfNotecardLines(string name);
       LSL_Integer llGetNumberOfPrims();
       LSL_Integer llGetNumberOfSides();
        LSL_String llGetObjectDesc();
          LSL_List llGetObjectDetails(string id, LSL_List args);
         LSL_Float llGetObjectMass(string id);
        LSL_String llGetObjectName();
       LSL_Integer llGetObjectPermMask(int mask);
       LSL_Integer llGetObjectPrimCount(string object_id);
        LSL_Vector llGetOmega();
           LSL_Key llGetOwner();
           LSL_Key llGetOwnerKey(string id);
          LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param);
       LSL_Integer llGetParcelFlags(LSL_Vector pos);
       LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide);
        LSL_String llGetParcelMusicURL();
       LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide);
          LSL_List llGetParcelPrimOwners(LSL_Vector pos);
       LSL_Integer llGetPermissions();
           LSL_Key llGetPermissionsKey();
          LSL_List llGetPrimMediaParams(int face, LSL_List rules);
        LSL_Vector llGetPos();
          LSL_List llGetPrimitiveParams(LSL_List rules);
       LSL_Integer llGetRegionAgentCount();
        LSL_Vector llGetRegionCorner();
       LSL_Integer llGetRegionFlags();
         LSL_Float llGetRegionFPS();
        LSL_String llGetRegionName();
         LSL_Float llGetRegionTimeDilation();
        LSL_Vector llGetRootPosition();
      LSL_Rotation llGetRootRotation();
      LSL_Rotation llGetRot();
        LSL_Vector llGetScale();
        LSL_String llGetScriptName();
       LSL_Integer llGetScriptState(string name);
        LSL_String llGetSimulatorHostname();
       LSL_Integer llGetSPMaxMemory();
       LSL_Integer llGetStartParameter();
       LSL_Integer llGetStatus(int status);
        LSL_String llGetSubString(string src, int start, int end);
        LSL_Vector llGetSunDirection();
        LSL_String llGetTexture(int face);
        LSL_Vector llGetTextureOffset(int face);
         LSL_Float llGetTextureRot(int side);
        LSL_Vector llGetTextureScale(int side);
         LSL_Float llGetTime();
         LSL_Float llGetTimeOfDay();
        LSL_String llGetTimestamp();
        LSL_Vector llGetTorque();
       LSL_Integer llGetUnixTime();
        LSL_Vector llGetVel();
         LSL_Float llGetWallclock();
              void llGiveInventory(string destination, string inventory);
              void llGiveInventoryList(string destination, string category, LSL_List inventory);
       LSL_Integer llGiveMoney(string destination, int amount);
        LSL_String llTransferLindenDollars(string destination, int amount);
              void llGodLikeRezObject(string inventory, LSL_Vector pos);
         LSL_Float llGround(LSL_Vector offset);
        LSL_Vector llGroundContour(LSL_Vector offset);
        LSL_Vector llGroundNormal(LSL_Vector offset);
              void llGroundRepel(double height, int water, double tau);
        LSL_Vector llGroundSlope(LSL_Vector offset);
        LSL_String llHTTPRequest(string url, LSL_List parameters, string body);
              void llHTTPResponse(LSL_Key id, int status, string body);
        LSL_String llInsertString(string dst, int position, string src);
              void llInstantMessage(string user, string message);
        LSL_String llIntegerToBase64(int number);
        LSL_String llKey2Name(string id);
        LSL_String llGetUsername(string id);
        LSL_String llRequestUsername(string id);
        LSL_String llGetDisplayName(string id);
        LSL_String llRequestDisplayName(string id);
        void llLinkParticleSystem(int linknum, LSL_List rules);
        void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
        LSL_String llList2CSV(LSL_List src);
         LSL_Float llList2Float(LSL_List src, int index);
       LSL_Integer llList2Integer(LSL_List src, int index);
           LSL_Key llList2Key(LSL_List src, int index);
          LSL_List llList2List(LSL_List src, int start, int end);
          LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride);
      LSL_Rotation llList2Rot(LSL_List src, int index);
        LSL_String llList2String(LSL_List src, int index);
        LSL_Vector llList2Vector(LSL_List src, int index);
       LSL_Integer llListen(int channelID, string name, string ID, string msg);
              void llListenControl(int number, int active);
              void llListenRemove(int number);
       LSL_Integer llListFindList(LSL_List src, LSL_List test);
          LSL_List llListInsertList(LSL_List dest, LSL_List src, int start);
          LSL_List llListRandomize(LSL_List src, int stride);
          LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end);
          LSL_List llListSort(LSL_List src, int stride, int ascending);
         LSL_Float llListStatistics(int operation, LSL_List src);
              void llLoadURL(string avatar_id, string message, string url);
         LSL_Float llLog(double val);
         LSL_Float llLog10(double val);
              void llLookAt(LSL_Vector target, double strength, double damping);
              void llLoopSound(string sound, double volume);
              void llLoopSoundMaster(string sound, double volume);
              void llLoopSoundSlave(string sound, double volume);
       LSL_Integer llManageEstateAccess(int action, string avatar);
              void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
              void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
              void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset);
              void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
              void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
              LSL_String llMD5String(string src, int nonce);
              LSL_String llSHA1String(string src);
              void llMessageLinked(int linknum, int num, string str, string id);
              void llMinEventDelay(double delay);
              void llModifyLand(int action, int brush);
       LSL_Integer llModPow(int a, int b, int c);
              void llMoveToTarget(LSL_Vector target, double tau);
              void llOffsetTexture(double u, double v, int face);
              void llOpenRemoteDataChannel();
       LSL_Integer llOverMyLand(string id);
              void llOwnerSay(string msg);
              void llParcelMediaCommandList(LSL_List commandList);
          LSL_List llParcelMediaQuery(LSL_List aList);
          LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers);
          LSL_List llParseStringKeepNulls(string src, LSL_List seperators, LSL_List spacers);
              void llParticleSystem(LSL_List rules);
              void llPassCollisions(int pass);
              void llPassTouches(int pass);
              void llPlaySound(string sound, double volume);
              void llPlaySoundSlave(string sound, double volume);
              void llPointAt(LSL_Vector pos);
         LSL_Float llPow(double fbase, double fexponent);
              void llPreloadSound(string sound);
              void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local);
              void llRefreshPrimURL();
              void llRegionSay(int channelID, string text);
              void llRegionSayTo(string target, int channelID, string text);
              void llReleaseCamera(string avatar);
              void llReleaseControls();
              void llReleaseURL(string url);
              void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
              void llRemoteDataSetRegion();
              void llRemoteLoadScript(string target, string name, int running, int start_param);
              void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
              void llRemoveFromLandBanList(string avatar);
              void llRemoveFromLandPassList(string avatar);
              void llRemoveInventory(string item);
              void llRemoveVehicleFlags(int flags);
           LSL_Key llRequestAgentData(string id, int data);
           LSL_Key llRequestInventoryData(string name);
              void llRequestPermissions(string agent, int perm);
        LSL_String llRequestSecureURL();
           LSL_Key llRequestSimulatorData(string simulator, int data);
           LSL_Key llRequestURL();
              void llResetLandBanList();
              void llResetLandPassList();
              void llResetOtherScript(string name);
              void llResetScript();
              void llResetTime();
              void llRezAtRoot(string inventory, LSL_Vector position, LSL_Vector velocity, LSL_Rotation rot, int param);
              void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param);
         LSL_Float llRot2Angle(LSL_Rotation rot);
        LSL_Vector llRot2Axis(LSL_Rotation rot);
        LSL_Vector llRot2Euler(LSL_Rotation r);
        LSL_Vector llRot2Fwd(LSL_Rotation r);
        LSL_Vector llRot2Left(LSL_Rotation r);
        LSL_Vector llRot2Up(LSL_Rotation r);
              void llRotateTexture(double rotation, int face);
      LSL_Rotation llRotBetween(LSL_Vector start, LSL_Vector end);
              void llRotLookAt(LSL_Rotation target, double strength, double damping);
       LSL_Integer llRotTarget(LSL_Rotation rot, double error);
              void llRotTargetRemove(int number);
       LSL_Integer llRound(double f);
       LSL_Integer llSameGroup(string agent);
              void llSay(int channelID, string text);
              void llScaleTexture(double u, double v, int face);
       LSL_Integer llScriptDanger(LSL_Vector pos);
              void llScriptProfiler(LSL_Integer flag);
           LSL_Key llSendRemoteData(string channel, string dest, int idata, string sdata);
              void llSensor(string name, string id, int type, double range, double arc);
              void llSensorRemove();
              void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
              void llSetAlpha(double alpha, int face);
              void llSetBuoyancy(double buoyancy);
              void llSetCameraAtOffset(LSL_Vector offset);
              void llSetCameraEyeOffset(LSL_Vector offset);
              void llSetCameraParams(LSL_List rules);
              void llSetClickAction(int action);
              void llSetColor(LSL_Vector color, int face);
              void llSetDamage(double damage);
              void llSetForce(LSL_Vector force, int local);
              void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
              void llSetHoverHeight(double height, int water, double tau);
              void llSetInventoryPermMask(string item, int mask, int value);
              void llSetLinkAlpha(int linknumber, double alpha, int face);
              void llSetLinkColor(int linknumber, LSL_Vector color, int face);
       LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
              void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
              void llSetLinkTexture(int linknumber, string texture, int face);
              void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
              void llSetLocalRot(LSL_Rotation rot);
       LSL_Integer llSetMemoryLimit(LSL_Integer limit);
              void llSetObjectDesc(string desc);
              void llSetObjectName(string name);
              void llSetObjectPermMask(int mask, int value);
              void llSetParcelMusicURL(string url);
              void llSetPayPrice(int price, LSL_List quick_pay_buttons);
              void llSetPos(LSL_Vector pos);
       LSL_Integer llSetRegionPos(LSL_Vector pos);
       LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
              void llSetPrimitiveParams(LSL_List rules);
              void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
              void llSetPrimURL(string url);
              void llSetRemoteScriptAccessPin(int pin);
              void llSetRot(LSL_Rotation rot);
              void llSetScale(LSL_Vector scale);
              void llSetScriptState(string name, int run);
              void llSetSitText(string text);
              void llSetSoundQueueing(int queue);
              void llSetSoundRadius(double radius);
              void llSetStatus(int status, int value);
              void llSetText(string text, LSL_Vector color, double alpha);
              void llSetTexture(string texture, int face);
              void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
              void llSetTimerEvent(double sec);
              void llSetTorque(LSL_Vector torque, int local);
              void llSetTouchText(string text);
              void llSetVehicleFlags(int flags);
              void llSetVehicleFloatParam(int param, LSL_Float value);
              void llSetVehicleRotationParam(int param, LSL_Rotation rot);
              void llSetVehicleType(int type);
              void llSetVehicleVectorParam(int param, LSL_Vector vec);
              void llShout(int channelID, string text);
         LSL_Float llSin(double f);
              void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
              void llSleep(double sec);
              void llSound(string sound, double volume, int queue, int loop);
              void llSoundPreload(string sound);
         LSL_Float llSqrt(double f);
              void llStartAnimation(string anim);
              void llStopAnimation(string anim);
              void llStopHover();
              void llStopLookAt();
              void llStopMoveToTarget();
              void llStopPointAt();
              void llStopSound();
       LSL_Integer llStringLength(string str);
        LSL_String llStringToBase64(string str);
        LSL_String llStringTrim(string src, int type);
       LSL_Integer llSubStringIndex(string source, string pattern);
              void llTakeCamera(string avatar);
              void llTakeControls(int controls, int accept, int pass_on);
         LSL_Float llTan(double f);
       LSL_Integer llTarget(LSL_Vector position, double range);
              void llTargetOmega(LSL_Vector axis, double spinrate, double gain);
              void llTargetRemove(int number);
              void llTeleportAgentHome(string agent);
              void llTeleportAgent(string agent, string simname, LSL_Vector pos, LSL_Vector lookAt);
              void llTextBox(string avatar, string message, int chat_channel);
        LSL_String llToLower(string source);
        LSL_String llToUpper(string source);
              void llTriggerSound(string sound, double volume);
              void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, LSL_Vector bottom_south_west);
        LSL_String llUnescapeURL(string url);
              void llUnSit(string id);
         LSL_Float llVecDist(LSL_Vector a, LSL_Vector b);
         LSL_Float llVecMag(LSL_Vector v);
        LSL_Vector llVecNorm(LSL_Vector v);
              void llVolumeDetect(int detect);
         LSL_Float llWater(LSL_Vector offset);
              void llWhisper(int channelID, string text);
        LSL_Vector llWind(LSL_Vector offset);
        LSL_String llXorBase64Strings(string str1, string str2);
        LSL_String llXorBase64StringsCorrect(string str1, string str2);
       LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
              void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);

              void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
          LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
              void llSetKeyframedMotion(LSL_List frames, LSL_List options);
    }
}