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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Region.ScriptEngine.Shared.Api;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{
public class Timer
{
public AsyncCommandManager m_CmdManager;
public Timer(AsyncCommandManager CmdManager)
{
m_CmdManager = CmdManager;
}
//
// TIMER
//
private class TimerClass
{
public uint localID;
public UUID itemID;
//public double interval;
public long interval;
//public DateTime next;
public long next;
}
private List<TimerClass> Timers = new List<TimerClass>();
private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec)
{
// Always remove first, in case this is a re-set
UnSetTimerEvents(m_localID, m_itemID);
if (sec == 0) // Disabling timer
return;
// Add to timer
TimerClass ts = new TimerClass();
ts.localID = m_localID;
ts.itemID = m_itemID;
ts.interval = Convert.ToInt64(sec * 10000000); // How many 100 nanoseconds (ticks) should we wait
// 2193386136332921 ticks
// 219338613 seconds
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
lock (TimerListLock)
{
Timers.Add(ts);
}
}
public void UnSetTimerEvents(uint m_localID, UUID m_itemID)
{
// Remove from timer
lock (TimerListLock)
{
foreach (TimerClass ts in new ArrayList(Timers))
{
if (ts.localID == m_localID && ts.itemID == m_itemID)
Timers.Remove(ts);
}
}
}
public void CheckTimerEvents()
{
// Nothing to do here?
if (Timers.Count == 0)
return;
lock (TimerListLock)
{
// Go through all timers
foreach (TimerClass ts in Timers)
{
// Time has passed?
if (ts.next < DateTime.Now.Ticks)
{
// Console.WriteLine("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
// Add it to queue
m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
new EventParams("timer", new Object[0],
new DetectParams[0]));
// set next interval
//ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
ts.next = DateTime.Now.Ticks + ts.interval;
}
}
}
}
public Object[] GetSerializationData(UUID itemID)
{
List<Object> data = new List<Object>();
lock (TimerListLock)
{
foreach (TimerClass ts in Timers)
{
if (ts.itemID == itemID)
{
data.Add(ts.interval);
data.Add(ts.next-DateTime.Now.Ticks);
}
}
}
return data.ToArray();
}
public void CreateFromData(uint localID, UUID itemID, UUID objectID,
Object[] data)
{
int idx = 0;
while (idx < data.Length)
{
TimerClass ts = new TimerClass();
ts.localID = localID;
ts.itemID = itemID;
ts.interval = (long)data[idx];
ts.next = DateTime.Now.Ticks + (long)data[idx+1];
idx += 2;
Timers.Add(ts);
}
}
}
}
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