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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
/// <summary>
/// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc.
/// </summary>
public class AsyncCommandManager
{
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
private static List<IScene> m_Scenes = new List<IScene>();
private static List<IScriptEngine> m_ScriptEngines =
new List<IScriptEngine>();
public IScriptEngine m_ScriptEngine;
private IScene m_Scene;
private static Dictionary<IScriptEngine, Dataserver> m_Dataserver =
new Dictionary<IScriptEngine, Dataserver>();
private static Dictionary<IScriptEngine, Timer> m_Timer =
new Dictionary<IScriptEngine, Timer>();
private static Dictionary<IScriptEngine, Listener> m_Listener =
new Dictionary<IScriptEngine, Listener>();
private static Dictionary<IScriptEngine, HttpRequest> m_HttpRequest =
new Dictionary<IScriptEngine, HttpRequest>();
private static Dictionary<IScriptEngine, SensorRepeat> m_SensorRepeat =
new Dictionary<IScriptEngine, SensorRepeat>();
private static Dictionary<IScriptEngine, XmlRequest> m_XmlRequest =
new Dictionary<IScriptEngine, XmlRequest>();
public Dataserver DataserverPlugin
{
get { return m_Dataserver[m_ScriptEngine]; }
}
public Timer TimerPlugin
{
get { return m_Timer[m_ScriptEngine]; }
}
public HttpRequest HttpRequestPlugin
{
get { return m_HttpRequest[m_ScriptEngine]; }
}
public Listener ListenerPlugin
{
get { return m_Listener[m_ScriptEngine]; }
}
public SensorRepeat SensorRepeatPlugin
{
get { return m_SensorRepeat[m_ScriptEngine]; }
}
public XmlRequest XmlRequestPlugin
{
get { return m_XmlRequest[m_ScriptEngine]; }
}
public IScriptEngine[] ScriptEngines
{
get { return m_ScriptEngines.ToArray(); }
}
public AsyncCommandManager(IScriptEngine _ScriptEngine)
{
m_ScriptEngine = _ScriptEngine;
m_Scene = m_ScriptEngine.World;
if (m_Scenes.Count == 0)
ReadConfig();
if (!m_Scenes.Contains(m_Scene))
m_Scenes.Add(m_Scene);
if (!m_ScriptEngines.Contains(m_ScriptEngine))
m_ScriptEngines.Add(m_ScriptEngine);
// Create instances of all plugins
if (!m_Dataserver.ContainsKey(m_ScriptEngine))
m_Dataserver[m_ScriptEngine] = new Dataserver(this);
if (!m_Timer.ContainsKey(m_ScriptEngine))
m_Timer[m_ScriptEngine] = new Timer(this);
if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
if (!m_Listener.ContainsKey(m_ScriptEngine))
m_Listener[m_ScriptEngine] = new Listener(this);
if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
StartThread();
}
private static void StartThread()
{
if (cmdHandlerThread == null)
{
// Start the thread that will be doing the work
cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true);
}
}
private void ReadConfig()
{
// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
// TODO: Make this sane again
cmdHandlerThreadCycleSleepms = 100;
}
~AsyncCommandManager()
{
// Shut down thread
// try
// {
// if (cmdHandlerThread != null)
// {
// if (cmdHandlerThread.IsAlive == true)
// {
// cmdHandlerThread.Abort();
// //cmdHandlerThread.Join();
// }
// }
// }
// catch
// {
// }
}
/// <summary>
/// Main loop for the manager thread
/// </summary>
private static void CmdHandlerThreadLoop()
{
while (true)
{
try
{
while (true)
{
Thread.Sleep(cmdHandlerThreadCycleSleepms);
DoOneCmdHandlerPass();
Watchdog.UpdateThread();
}
}
catch
{
}
}
}
private static void DoOneCmdHandlerPass()
{
// Check HttpRequests
m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
// Check XMLRPCRequests
m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
foreach (IScriptEngine s in m_ScriptEngines)
{
// Check Listeners
m_Listener[s].CheckListeners();
// Check timers
m_Timer[s].CheckTimerEvents();
// Check Sensors
m_SensorRepeat[s].CheckSenseRepeaterEvents();
// Check dataserver
m_Dataserver[s].ExpireRequests();
}
}
/// <summary>
/// Remove a specific script (and all its pending commands)
/// </summary>
/// <param name="localID"></param>
/// <param name="itemID"></param>
public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
{
// Remove a specific script
// Remove dataserver events
m_Dataserver[engine].RemoveEvents(localID, itemID);
// Remove from: Timers
m_Timer[engine].UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
IHttpRequestModule iHttpReq =
engine.World.RequestModuleInterface<IHttpRequestModule>();
iHttpReq.StopHttpRequest(localID, itemID);
IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
comms.DeleteListener(itemID);
IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
xmlrpc.DeleteChannels(itemID);
xmlrpc.CancelSRDRequests(itemID);
// Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
{
List<Object> data = new List<Object>();
Object[] listeners=m_Listener[engine].GetSerializationData(itemID);
if (listeners.Length > 0)
{
data.Add("listener");
data.Add(listeners.Length);
data.AddRange(listeners);
}
Object[] timers=m_Timer[engine].GetSerializationData(itemID);
if (timers.Length > 0)
{
data.Add("timer");
data.Add(timers.Length);
data.AddRange(timers);
}
Object[] sensors=m_SensorRepeat[engine].GetSerializationData(itemID);
if (sensors.Length > 0)
{
data.Add("sensor");
data.Add(sensors.Length);
data.AddRange(sensors);
}
return data.ToArray();
}
public static void CreateFromData(IScriptEngine engine, uint localID,
UUID itemID, UUID hostID, Object[] data)
{
int idx = 0;
int len;
while (idx < data.Length)
{
string type = data[idx].ToString();
len = (int)data[idx+1];
idx+=2;
if (len > 0)
{
Object[] item = new Object[len];
Array.Copy(data, idx, item, 0, len);
idx+=len;
switch (type)
{
case "listener":
m_Listener[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "timer":
m_Timer[engine].CreateFromData(localID, itemID,
hostID, item);
break;
case "sensor":
m_SensorRepeat[engine].CreateFromData(localID,
itemID, hostID, item);
break;
}
}
}
}
#region Check llRemoteData channels
#endregion
#region Check llListeners
#endregion
/// <summary>
/// If set to true then threads and stuff should try to make a graceful exit
/// </summary>
public bool PleaseShutdown
{
get { return _PleaseShutdown; }
set { _PleaseShutdown = value; }
}
private bool _PleaseShutdown = false;
}
}
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