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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
public enum StateSource
{
NewRez = 0,
PrimCrossing = 1,
ScriptedRez = 2,
AttachedRez = 3
}
public interface IScriptWorkItem
{
bool Cancel();
void Abort();
bool Wait(TimeSpan t);
}
/// <summary>
/// Interface for interaction with a particular script instance
/// </summary>
public interface IScriptInstance
{
bool Running { get; set; }
bool ShuttingDown { get; set; }
string State { get; set; }
IScriptEngine Engine { get; }
UUID AppDomain { get; set; }
string PrimName { get; }
string ScriptName { get; }
UUID ItemID { get; }
UUID ObjectID { get; }
uint LocalID { get; }
UUID AssetID { get; }
Queue EventQueue { get; }
void ClearQueue();
int StartParam { get; set; }
void RemoveState();
void Init();
void Start();
bool Stop(int timeout);
void SetState(string state);
void PostEvent(EventParams data);
/// <summary>
/// Process the next event queued for this script
/// </summary>
/// <returns></returns>
object EventProcessor();
int EventTime();
void ResetScript();
void ApiResetScript();
Dictionary<string, object> GetVars();
void SetVars(Dictionary<string, object> vars);
DetectParams GetDetectParams(int idx);
UUID GetDetectID(int idx);
void SaveState(string assembly);
void DestroyScriptInstance();
IScriptApi GetApi(string name);
Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap
{ get; set; }
string GetAssemblyName();
string GetXMLState();
double MinEventDelay { set; }
UUID RegionID { get; }
}
}
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