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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_CLRInterface.cs
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
/* Original code: Tedd Hansen */
using System;
using System.Collections.Generic;
using System.Text;

namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
    public class LSL_CLRInterface
    {
        public interface LSLScript
        {
            //public virtual void Run(object arg)
            //{
            //}
            //void Run(object arg);

            //void event_state_entry(object arg);
            //void event_state_exit();
            //void event_touch_start(object arg);
            //void event_touch();
            //void event_touch_end();
            //void event_collision_start();
            //void event_collision();
            //void event_collision_end();
            //void event_land_collision_start();
            //void event_land_collision();
            //void event_land_collision_end();
            //void event_timer();
            //void event_listen();
            //void event_on_rez();
            //void event_sensor();
            //void event_no_sensor();
            //void event_control();
            //void event_money();
            //void event_email();
            //void event_at_target();
            //void event_not_at_target();
            //void event_at_rot_target();
            //void event_not_at_rot_target();
            //void event_run_time_permissions();
            //void event_changed();
            //void event_attach();
            //void event_dataserver();
            //void event_link_message();
            //void event_moving_start();
            //void event_moving_end();
            //void event_object_rez();
            //void event_remote_data();
            //void event_http_response();
        }
    }
}