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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
{
public partial class LSL_BaseClass
{
//public MemoryStream LSLStack = new MemoryStream();
public Stack<object> LSLStack = new Stack<object>();
public Dictionary<UInt32, object> StaticVariables = new Dictionary<UInt32, object>();
public Dictionary<UInt32, object> GlobalVariables = new Dictionary<UInt32, object>();
public Dictionary<UInt32, object> LocalVariables = new Dictionary<UInt32, object>();
//public System.Collections.Generic.List<string> FunctionList = new System.Collections.Generic.List<string>();
//public void AddFunction(String x) {
// FunctionList.Add(x);
//}
//public Stack<StackItemStruct> LSLStack = new Stack<StackItemStruct>;
//public struct StackItemStruct
//{
// public LSO_Enums.Variable_Type_Codes ItemType;
// public object Data;
//}
public UInt32 State = 0;
public LSL_BuiltIn_Commands_Interface LSL_Builtins;
public LSL_BuiltIn_Commands_Interface GetLSL_BuiltIn()
{
return LSL_Builtins;
}
public LSL_BaseClass() { }
public virtual int OverrideMe()
{
return 0;
}
public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
{
LSL_Builtins = LSLBuiltins;
Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass.Start() called");
//LSL_Builtins.llSay(0, "Test");
return;
}
public void AddToStatic(UInt32 index, object obj)
{
Common.SendToDebug("AddToStatic: " + index + " type: " + obj.GetType());
StaticVariables.Add(index, obj);
}
}
}
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