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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
using OpenSim.Region.ScriptEngine.Common;
using System.Threading;
using System.Reflection;
using System.Runtime.Remoting.Lifetime;
using integer = System.Int32;
using key = System.String;
using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;

namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
    public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript
    {

        // Object never expires
        public override Object InitializeLifetimeService()
        {
            //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()");
            //            return null;
            ILease lease = (ILease)base.InitializeLifetimeService();

            if (lease.CurrentState == LeaseState.Initial)
            {
                lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
                //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
                //lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
            }
            return lease;
        }


        private Executor m_Exec;
        public Executor Exec
        {
            get
            {
                if (m_Exec == null)
                    m_Exec = new Executor(this);
                return m_Exec;
            }
        }

        public LSL_BuiltIn_Commands_Interface m_LSL_Functions;

        public LSL_BaseClass()
        {
        }
        public string State()
        {
            return m_LSL_Functions.State();
        }


        public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions)
        {
            m_LSL_Functions = LSL_Functions;

            //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called.");

            // Get this AppDomain's settings and display some of them.
            AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;
            Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}",
                ads.ApplicationName,
                ads.ApplicationBase,
                ads.ConfigurationFile
            );

            // Display the name of the calling AppDomain and the name 
            // of the second domain.
            // NOTE: The application's thread has transitioned between 
            // AppDomains.
            Console.WriteLine("Calling to '{0}'.",
                Thread.GetDomain().FriendlyName
            );

            return;
        }



        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        // They are only forwarders to LSL_BuiltIn_Commands.cs
        //
        public double llSin(double f) { return m_LSL_Functions.llSin(f); }
        public double llCos(double f) { return m_LSL_Functions.llCos(f); }
        public double llTan(double f) { return m_LSL_Functions.llTan(f); }
        public double llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); }
        public double llSqrt(double f) { return m_LSL_Functions.llSqrt(f); }
        public double llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); }
        public int llAbs(int i) { return m_LSL_Functions.llAbs(i); }
        public double llFabs(double f) { return m_LSL_Functions.llFabs(f); }
        public double llFrand(double mag) { return m_LSL_Functions.llFrand(mag); }
        public int llFloor(double f) { return m_LSL_Functions.llFloor(f); }
        public int llCeil(double f) { return m_LSL_Functions.llCeil(f); }
        public int llRound(double f) { return m_LSL_Functions.llRound(f); }
        public double llVecMag(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecMag(v); }
        public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) { return m_LSL_Functions.llVecNorm(v); }
        public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) { return m_LSL_Functions.llVecDist(a, b); }
        public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Euler(r); }
        public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) { return m_LSL_Functions.llEuler2Rot(v); }
        public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); }
        public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Fwd(r); }
        public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Left(r); }
        public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return m_LSL_Functions.llRot2Up(r); }
        public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); }
        public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); }
        public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); }
        public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); }
        public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); }
        public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); }
        public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); }
        public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); }
        public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); }
        public string llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); }
        public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); }
        public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); }
        public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); }
        public LSL_Types.Vector3 llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); }
        public LSL_Types.Vector3 llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); }
        public LSL_Types.Vector3 llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); }
        public LSL_Types.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); }
        public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); }
        public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llDie() { m_LSL_Functions.llDie(); }
        public double llGround(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGround(offset); }
        public double llCloud(LSL_Types.Vector3 offset) { return m_LSL_Functions.llCloud(offset); }
        public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWind(offset); }
        public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); }
        public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); }
        public void llSetScale(LSL_Types.Vector3 scale) { m_LSL_Functions.llSetScale(scale); }
        public LSL_Types.Vector3 llGetScale() { return m_LSL_Functions.llGetScale(); }
        public void llSetColor(LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetColor(color, face); }
        public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); }
        public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); }
        public LSL_Types.Vector3 llGetColor(int face) { return m_LSL_Functions.llGetColor(face); }
        public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); }
        public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); }
        public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); }
        public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); }
        public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llSetPos(LSL_Types.Vector3 pos) { m_LSL_Functions.llSetPos(pos); }
        public LSL_Types.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); }
        public LSL_Types.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); }
        public void llSetRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetRot(rot); }
        public LSL_Types.Quaternion llGetRot() { return m_LSL_Functions.llGetRot(); }
        public LSL_Types.Quaternion llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); }
        public void llSetForce(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llSetForce(force, local); }
        public LSL_Types.Vector3 llGetForce() { return m_LSL_Functions.llGetForce(); }
        public int llTarget(LSL_Types.Vector3 position, double range) { return m_LSL_Functions.llTarget(position, range); }
        public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); }
        public int llRotTarget(LSL_Types.Quaternion rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); }
        public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); }
        public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); }
        public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); }
        public void llApplyImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); }
        public void llSetTorque(LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); }
        public LSL_Types.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); }
        public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); }
        public LSL_Types.Vector3 llGetVel() { return m_LSL_Functions.llGetVel(); }
        public LSL_Types.Vector3 llGetAccel() { return m_LSL_Functions.llGetAccel(); }
        public LSL_Types.Vector3 llGetOmega() { return m_LSL_Functions.llGetOmega(); }
        public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); }
        public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); }
        public double llGetTime() { return m_LSL_Functions.llGetTime(); }
        public void llResetTime() { m_LSL_Functions.llResetTime(); }
        public double llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); }
        public void llSound() { m_LSL_Functions.llSound(); }
        public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); }
        public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); }
        public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); }
        public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); }
        public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); }
        public void llStopSound() { m_LSL_Functions.llStopSound(); }
        public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); }
        public string llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); }
        public string llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); }
        public string llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); }
        public string llToUpper(string source) { return m_LSL_Functions.llToUpper(source); }
        public string llToLower(string source) { return m_LSL_Functions.llToLower(source); }
        public int llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); }
        public void llMakeExplosion() { m_LSL_Functions.llMakeExplosion(); }
        public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); }
        public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); }
        public void llMakeFire() { m_LSL_Functions.llMakeFire(); }
        public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); }
        public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); }
        public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); }
        public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); }
        public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public double llGetMass() { return m_LSL_Functions.llGetMass(); }
        public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); }
        public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); }
        public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); }
        public void llAttachToAvatar(int attachment) { m_LSL_Functions.llAttachToAvatar(attachment); }
        public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); }
        public void llTakeCamera() { m_LSL_Functions.llTakeCamera(); }
        public void llReleaseCamera() { m_LSL_Functions.llReleaseCamera(); }
        public string llGetOwner() { return m_LSL_Functions.llGetOwner(); }
        public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); }
        public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); }
        public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); }
        public string llGetKey() { return m_LSL_Functions.llGetKey(); }
        public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); }
        public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); }
        public void llStopHover() { m_LSL_Functions.llStopHover(); }
        public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); }
        public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); }
        public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); }
        public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); }
        public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); }
        public void llPointAt() { m_LSL_Functions.llPointAt(); }
        public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); }
        public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); }
        public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); }
        public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); }
        public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); }
        public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); }
        public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); }
        public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); }
        public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); }
        public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); }
        public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); }
        public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); }
        public string llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); }
        public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); }
        public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); }
        public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); }
        public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); }
        public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); }
        public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); }
        public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); }
        public double llWater(LSL_Types.Vector3 offset) { return m_LSL_Functions.llWater(offset); }
        public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); }
        public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); }
        public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); }
        public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); }
        public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); }
        public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); }
        public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); }
        public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); }
        public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); }
        public void llResetScript() { m_LSL_Functions.llResetScript(); }
        public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); }
        public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); }
        public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); }
        public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); }
        public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); }
        public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); }
        public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); }
        public double llAcos(double val) { return m_LSL_Functions.llAcos(val); }
        public double llAsin(double val) { return m_LSL_Functions.llAsin(val); }
        public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return m_LSL_Functions.llAngleBetween(a, b); }
        public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); }
        public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); }
        public LSL_Types.Vector3 llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); }
        public LSL_Types.Vector3 llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); }
        public LSL_Types.Vector3 llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); }
        public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); }
        public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); }
        public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); }
        public LSL_Types.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); }
        public List<string> llListSort(List<string> src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); }
        public int llGetListLength(List<string> src) { return m_LSL_Functions.llGetListLength(src); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public int llList2Integer(List<string> src, int index) { return m_LSL_Functions.llList2Integer(src, index); }
        public double llList2double(List<string> src, int index) { return m_LSL_Functions.llList2double(src, index); }
        public string llList2String(List<string> src, int index) { return m_LSL_Functions.llList2String(src, index); }
        public string llList2Key(List<string> src, int index) { return m_LSL_Functions.llList2Key(src, index); }
        public LSL_Types.Vector3 llList2Vector(List<string> src, int index) { return m_LSL_Functions.llList2Vector(src, index); }
        public LSL_Types.Quaternion llList2Rot(List<string> src, int index) { return m_LSL_Functions.llList2Rot(src, index); }
        public List<string> llList2List(List<string> src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); }
        public List<string> llDeleteSubList(List<string> src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); }
        public int llGetListEntryType(List<string> src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); }
        public string llList2CSV(List<string> src) { return m_LSL_Functions.llList2CSV(src); }
        public List<string> llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); }
        public List<string> llListRandomize(List<string> src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); }
        public List<string> llList2ListStrided(List<string> src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); }
        public LSL_Types.Vector3 llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); }
        public List<string> llListInsertList(List<string> dest, List<string> src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); }
        public int llListFindList(List<string> src, List<string> test) { return m_LSL_Functions.llListFindList(src, test); }
        public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); }
        public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); }
        public string llGetDate() { return m_LSL_Functions.llGetDate(); }
        public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); }
        public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); }
        public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); }
        public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); }
        public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); }
        public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); }
        public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); }
        public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); }
        public void llParseString2List() { m_LSL_Functions.llParseString2List(); }
        public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); }
        public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); }
        public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); }
        public LSL_Types.Vector3 llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); }
        public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); }
        public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); }
        public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundSlope(offset); }
        public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundNormal(offset); }
        public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return m_LSL_Functions.llGroundContour(offset); }
        public int llGetAttached() { return m_LSL_Functions.llGetAttached(); }
        public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); }
        public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); }
        public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); }
        public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llParticleSystem(List<Object> rules) { m_LSL_Functions.llParticleSystem(rules); }
        public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); }
        public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); }
        public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); }
        public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); }
        public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); }
        public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); }
        public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); }
        public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); }
        public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) { m_LSL_Functions.llSitTarget(offset, rot); }
        public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); }
        public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); }
        public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); }
        public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); }
        public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); }
        public void llSetCameraAtOffset(LSL_Types.Vector3 offset) { m_LSL_Functions.llSetCameraAtOffset(offset); }
        public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); }
        public void llScriptDanger(LSL_Types.Vector3 pos) { m_LSL_Functions.llScriptDanger(pos); }
        public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); }
        public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); }
        public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); }
        public int llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); }
        public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); }
        public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); }
        public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); }
        public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); }
        public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); }
        public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); }
        public string llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); }
        public void llSetPrimitiveParams(List<string> rules) { m_LSL_Functions.llSetPrimitiveParams(rules); }
        public string llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); }
        public string llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); }
        public void llXorBase64Strings() { m_LSL_Functions.llXorBase64Strings(); }
        public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); }
        public double llLog10(double val) { return m_LSL_Functions.llLog10(val); }
        public double llLog(double val) { return m_LSL_Functions.llLog(val); }
        public List<string> llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); }
        public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); }
        public LSL_Types.Vector3 llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); }
        public LSL_Types.Quaternion llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); }
        public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); }
        public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); }
        public string llGetCreator() { return m_LSL_Functions.llGetCreator(); }
        public string llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); }
        public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); }
        public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); }
        public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); }
        public List<string> llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); }
        public LSL_Types.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); }
        public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); }
        public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); }
        public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); }
        public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); }
        public void llSetLocalRot(LSL_Types.Quaternion rot) { m_LSL_Functions.llSetLocalRot(rot); }
        public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); }
        public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, LSL_Types.Quaternion rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); }
        public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); }
        public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); }
        public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); }
        public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); }
        public string llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); }
        public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); }
        public void llRequestSimulatorData(string simulator, int data) { m_LSL_Functions.llRequestSimulatorData(simulator, data); }
        public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); }
        public double llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); }
        public void llListReplaceList() { m_LSL_Functions.llListReplaceList(); }
        public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); }
        public void llParcelMediaCommandList(List<string> commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); }
        public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); }
        public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); }
        public void llSetPayPrice(int price, List<string> quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); }
        public LSL_Types.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); }
        public LSL_Types.Quaternion llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); }
        public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); }
        public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); }
        public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); }
        public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); }
        public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); }
        public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); }
        public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); }
        public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); }
        public void llSetCameraParams(List<string> rules) { m_LSL_Functions.llSetCameraParams(rules); }
        public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); }
        public double llListStatistics(int operation, List<string> src) { return m_LSL_Functions.llListStatistics(operation, src); }
        public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); }
        public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); }
        public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); }
        public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
        public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); }
        public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); }
        public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); }
        public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); }
        public List<string> llGetParcelPrimOwners(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); }
        public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); }
        //
        // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs
        //
        public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); }
        public List<string> llGetParcelDetails(LSL_Types.Vector3 pos, List<string> param) { return m_LSL_Functions.llGetParcelDetails(pos, param); }




        // LSL CONSTANTS
        public const int TRUE = 1;
        public const int FALSE = 0;
        public const int STATUS_PHYSICS = 1;
        public const int STATUS_ROTATE_X = 2;
        public const int STATUS_ROTATE_Y = 4;
        public const int STATUS_ROTATE_Z = 8;
        public const int STATUS_PHANTOM = 16;
        public const int STATUS_SANDBOX = 32;
        public const int STATUS_BLOCK_GRAB = 64;
        public const int STATUS_DIE_AT_EDGE = 128;
        public const int STATUS_RETURN_AT_EDGE = 256;
        public const int AGENT = 1;
        public const int ACTIVE = 2;
        public const int PASSIVE = 4;
        public const int SCRIPTED = 8;
        public const int CONTROL_FWD = 1;
        public const int CONTROL_BACK = 2;
        public const int CONTROL_LEFT = 4;
        public const int CONTROL_RIGHT = 8;
        public const int CONTROL_UP = 16;
        public const int CONTROL_DOWN = 32;
        public const int CONTROL_ROT_LEFT = 256;
        public const int CONTROL_ROT_RIGHT = 512;
        public const int CONTROL_LBUTTON = 268435456;
        public const int CONTROL_ML_LBUTTON = 1073741824;
        public const int PERMISSION_DEBIT = 2;
        public const int PERMISSION_TAKE_CONTROLS = 4;
        public const int PERMISSION_REMAP_CONTROLS = 8;
        public const int PERMISSION_TRIGGER_ANIMATION = 16;
        public const int PERMISSION_ATTACH = 32;
        public const int PERMISSION_RELEASE_OWNERSHIP = 64;
        public const int PERMISSION_CHANGE_LINKS = 128;
        public const int PERMISSION_CHANGE_JOINTS = 256;
        public const int PERMISSION_CHANGE_PERMISSIONS = 512;
        public const int PERMISSION_TRACK_CAMERA = 1024;
        public const int AGENT_FLYING = 1;
        public const int AGENT_ATTACHMENTS = 2;
        public const int AGENT_SCRIPTED = 4;
        public const int AGENT_MOUSELOOK = 8;
        public const int AGENT_SITTING = 16;
        public const int AGENT_ON_OBJECT = 32;
        public const int AGENT_AWAY = 64;
        public const int AGENT_WALKING = 128;
        public const int AGENT_IN_AIR = 256;
        public const int AGENT_TYPING = 512;
        public const int AGENT_CROUCHING = 1024;
        public const int AGENT_BUSY = 2048;
        public const int AGENT_ALWAYS_RUN = 4096;
        public const int PSYS_PART_INTERP_COLOR_MASK = 1;
        public const int PSYS_PART_INTERP_SCALE_MASK = 2;
        public const int PSYS_PART_BOUNCE_MASK = 4;
        public const int PSYS_PART_WIND_MASK = 8;
        public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
        public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
        public const int PSYS_PART_TARGET_POS_MASK = 64;
        public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
        public const int PSYS_PART_EMISSIVE_MASK = 256;
        public const int PSYS_PART_FLAGS = 0;
        public const int PSYS_PART_START_COLOR = 1;
        public const int PSYS_PART_START_ALPHA = 2;
        public const int PSYS_PART_END_COLOR = 3;
        public const int PSYS_PART_END_ALPHA = 4;
        public const int PSYS_PART_START_SCALE = 5;
        public const int PSYS_PART_END_SCALE = 6;
        public const int PSYS_PART_MAX_AGE = 7;
        public const int PSYS_SRC_ACCEL = 8;
        public const int PSYS_SRC_PATTERN = 9;
        public const int PSYS_SRC_INNERANGLE = 10;
        public const int PSYS_SRC_OUTERANGLE = 11;
        public const int PSYS_SRC_TEXTURE = 12;
        public const int PSYS_SRC_BURST_RATE = 13;
        public const int PSYS_SRC_BURST_PART_COUNT = 15;
        public const int PSYS_SRC_BURST_RADIUS = 16;
        public const int PSYS_SRC_BURST_SPEED_MIN = 17;
        public const int PSYS_SRC_BURST_SPEED_MAX = 18;
        public const int PSYS_SRC_MAX_AGE = 19;
        public const int PSYS_SRC_TARGET_KEY = 20;
        public const int PSYS_SRC_OMEGA = 21;
        public const int PSYS_SRC_ANGLE_BEGIN = 22;
        public const int PSYS_SRC_ANGLE_END = 23;
        public const int PSYS_SRC_PATTERN_DROP = 1;
        public const int PSYS_SRC_PATTERN_EXPLODE = 2;
        public const int PSYS_SRC_PATTERN_ANGLE = 4;
        public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
        public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
        public const int VEHICLE_TYPE_NONE = 0;
        public const int VEHICLE_TYPE_SLED = 1;
        public const int VEHICLE_TYPE_CAR = 2;
        public const int VEHICLE_TYPE_BOAT = 3;
        public const int VEHICLE_TYPE_AIRPLANE = 4;
        public const int VEHICLE_TYPE_BALLOON = 5;
        public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
        public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
        public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
        public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
        public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
        public const int VEHICLE_HOVER_HEIGHT = 24;
        public const int VEHICLE_HOVER_EFFICIENCY = 25;
        public const int VEHICLE_HOVER_TIMESCALE = 26;
        public const int VEHICLE_BUOYANCY = 27;
        public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
        public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
        public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
        public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
        public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
        public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
        public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
        public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
        public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
        public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
        public const int VEHICLE_BANKING_EFFICIENCY = 38;
        public const int VEHICLE_BANKING_MIX = 39;
        public const int VEHICLE_BANKING_TIMESCALE = 40;
        public const int VEHICLE_REFERENCE_FRAME = 44;
        public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
        public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
        public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
        public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
        public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
        public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
        public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
        public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
        public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
        public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
        public const int INVENTORY_ALL = -1;
        public const int INVENTORY_NONE = -1;
        public const int INVENTORY_TEXTURE = 0;
        public const int INVENTORY_SOUND = 1;
        public const int INVENTORY_LANDMARK = 3;
        public const int INVENTORY_CLOTHING = 5;
        public const int INVENTORY_OBJECT = 6;
        public const int INVENTORY_NOTECARD = 7;
        public const int INVENTORY_SCRIPT = 10;
        public const int INVENTORY_BODYPART = 13;
        public const int INVENTORY_ANIMATION = 20;
        public const int INVENTORY_GESTURE = 21;
        public const int ATTACH_CHEST = 1;
        public const int ATTACH_HEAD = 2;
        public const int ATTACH_LSHOULDER = 3;
        public const int ATTACH_RSHOULDER = 4;
        public const int ATTACH_LHAND = 5;
        public const int ATTACH_RHAND = 6;
        public const int ATTACH_LFOOT = 7;
        public const int ATTACH_RFOOT = 8;
        public const int ATTACH_BACK = 9;
        public const int ATTACH_PELVIS = 10;
        public const int ATTACH_MOUTH = 11;
        public const int ATTACH_CHIN = 12;
        public const int ATTACH_LEAR = 13;
        public const int ATTACH_REAR = 14;
        public const int ATTACH_LEYE = 15;
        public const int ATTACH_REYE = 16;
        public const int ATTACH_NOSE = 17;
        public const int ATTACH_RUARM = 18;
        public const int ATTACH_RLARM = 19;
        public const int ATTACH_LUARM = 20;
        public const int ATTACH_LLARM = 21;
        public const int ATTACH_RHIP = 22;
        public const int ATTACH_RULEG = 23;
        public const int ATTACH_RLLEG = 24;
        public const int ATTACH_LHIP = 25;
        public const int ATTACH_LULEG = 26;
        public const int ATTACH_LLLEG = 27;
        public const int ATTACH_BELLY = 28;
        public const int ATTACH_RPEC = 29;
        public const int ATTACH_LPEC = 30;
        public const int LAND_LEVEL = 0;
        public const int LAND_RAISE = 1;
        public const int LAND_LOWER = 2;
        public const int LAND_SMOOTH = 3;
        public const int LAND_NOISE = 4;
        public const int LAND_REVERT = 5;
        public const int LAND_SMALL_BRUSH = 1;
        public const int LAND_MEDIUM_BRUSH = 2;
        public const int LAND_LARGE_BRUSH = 3;
        public const int DATA_ONLINE = 1;
        public const int DATA_NAME = 2;
        public const int DATA_BORN = 3;
        public const int DATA_RATING = 4;
        public const int DATA_SIM_POS = 5;
        public const int DATA_SIM_STATUS = 6;
        public const int DATA_SIM_RATING = 7;
        public const int ANIM_ON = 1;
        public const int LOOP = 2;
        public const int REVERSE = 4;
        public const int PING_PONG = 8;
        public const int SMOOTH = 16;
        public const int ROTATE = 32;
        public const int SCALE = 64;
        public const int ALL_SIDES = -1;
        public const int LINK_SET = -1;
        public const int LINK_ROOT = 1;
        public const int LINK_ALL_OTHERS = -2;
        public const int LINK_ALL_CHILDREN = -3;
        public const int LINK_THIS = -4;
        public const int CHANGED_INVENTORY = 1;
        public const int CHANGED_COLOR = 2;
        public const int CHANGED_SHAPE = 4;
        public const int CHANGED_SCALE = 8;
        public const int CHANGED_TEXTURE = 16;
        public const int CHANGED_LINK = 32;
        public const int CHANGED_ALLOWED_DROP = 64;
        public const int CHANGED_OWNER = 128;
        public const int TYPE_INVALID = 0;
        public const int TYPE_INTEGER = 1;
        public const int TYPE_double = 2;
        public const int TYPE_STRING = 3;
        public const int TYPE_KEY = 4;
        public const int TYPE_VECTOR = 5;
        public const int TYPE_ROTATION = 6;
        public const int REMOTE_DATA_CHANNEL = 1;
        public const int REMOTE_DATA_REQUEST = 2;
        public const int REMOTE_DATA_REPLY = 3;
        //public const int PRIM_TYPE = 1;
        public const int PRIM_MATERIAL = 2;
        public const int PRIM_PHYSICS = 3;
        public const int PRIM_TEMP_ON_REZ = 4;
        public const int PRIM_PHANTOM = 5;
        public const int PRIM_POSITION = 6;
        public const int PRIM_SIZE = 7;
        public const int PRIM_ROTATION = 8;
        public const int PRIM_TYPE = 9;
        public const int PRIM_TEXTURE = 17;
        public const int PRIM_COLOR = 18;
        public const int PRIM_BUMP_SHINY = 19;
        public const int PRIM_FULLBRIGHT = 20;
        public const int PRIM_FLEXIBLE = 21;
        public const int PRIM_TEXGEN = 22;
        public const int PRIM_TEXGEN_DEFAULT = 0;
        public const int PRIM_TEXGEN_PLANAR = 1;
        public const int PRIM_TYPE_BOX = 0;
        public const int PRIM_TYPE_CYLINDER = 1;
        public const int PRIM_TYPE_PRISM = 2;
        public const int PRIM_TYPE_SPHERE = 3;
        public const int PRIM_TYPE_TORUS = 4;
        public const int PRIM_TYPE_TUBE = 5;
        public const int PRIM_TYPE_RING = 6;
        public const int PRIM_HOLE_DEFAULT = 0;
        public const int PRIM_HOLE_CIRCLE = 16;
        public const int PRIM_HOLE_SQUARE = 32;
        public const int PRIM_HOLE_TRIANGLE = 48;
        public const int PRIM_MATERIAL_STONE = 0;
        public const int PRIM_MATERIAL_METAL = 1;
        public const int PRIM_MATERIAL_GLASS = 2;
        public const int PRIM_MATERIAL_WOOD = 3;
        public const int PRIM_MATERIAL_FLESH = 4;
        public const int PRIM_MATERIAL_PLASTIC = 5;
        public const int PRIM_MATERIAL_RUBBER = 6;
        public const int PRIM_MATERIAL_LIGHT = 7;
        public const int PRIM_SHINY_NONE = 0;
        public const int PRIM_SHINY_LOW = 1;
        public const int PRIM_SHINY_MEDIUM = 2;
        public const int PRIM_SHINY_HIGH = 3;
        public const int PRIM_BUMP_NONE = 0;
        public const int PRIM_BUMP_BRIGHT = 1;
        public const int PRIM_BUMP_DARK = 2;
        public const int PRIM_BUMP_WOOD = 3;
        public const int PRIM_BUMP_BARK = 4;
        public const int PRIM_BUMP_BRICKS = 5;
        public const int PRIM_BUMP_CHECKER = 6;
        public const int PRIM_BUMP_CONCRETE = 7;
        public const int PRIM_BUMP_TILE = 8;
        public const int PRIM_BUMP_STONE = 9;
        public const int PRIM_BUMP_DISKS = 10;
        public const int PRIM_BUMP_GRAVEL = 11;
        public const int PRIM_BUMP_BLOBS = 12;
        public const int PRIM_BUMP_SIDING = 13;
        public const int PRIM_BUMP_LARGETILE = 14;
        public const int PRIM_BUMP_STUCCO = 15;
        public const int PRIM_BUMP_SUCTION = 16;
        public const int PRIM_BUMP_WEAVE = 17;
        public const int MASK_BASE = 0;
        public const int MASK_OWNER = 1;
        public const int MASK_GROUP = 2;
        public const int MASK_EVERYONE = 3;
        public const int MASK_NEXT = 4;
        public const int PERM_TRANSFER = 8192;
        public const int PERM_MODIFY = 16384;
        public const int PERM_COPY = 32768;
        public const int PERM_MOVE = 524288;
        public const int PERM_ALL = 2147483647;
        public const int PARCEL_MEDIA_COMMAND_STOP = 0;
        public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
        public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
        public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
        public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
        public const int PARCEL_MEDIA_COMMAND_URL = 5;
        public const int PARCEL_MEDIA_COMMAND_TIME = 6;
        public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
        public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
        public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
        public const int PAY_HIDE = -1;
        public const int PAY_DEFAULT = -2;
        public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
        public const string EOF = "\n\n\n";
        public const double PI = 3.14159274f;
        public const double TWO_PI = 6.28318548f;
        public const double PI_BY_TWO = 1.57079637f;
        public const double DEG_TO_RAD = 0.01745329238f;
        public const double RAD_TO_DEG = 57.29578f;
        public const double SQRT2 = 1.414213538f;

        // Can not be public const?
        public LSL_Types.Vector3 ZERO_VECTOR = new LSL_Types.Vector3(0, 0, 0);
        public LSL_Types.Quaternion ZERO_ROTATION = new LSL_Types.Quaternion(0, 0, 0, 0);



    }
}