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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

using System.Collections.Generic;
using System.Text.RegularExpressions;
using System;

namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
    public class LSL2CSConverter
    {


        // Uses regex to convert LSL code to C# code.

        //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
        private Dictionary<string, string> dataTypes = new Dictionary<string, string>();
        private Dictionary<string, string> quotes = new Dictionary<string, string>();

        public LSL2CSConverter()
        {
            // Only the types we need to convert
            dataTypes.Add("void", "void");
            dataTypes.Add("integer", "int");
            dataTypes.Add("float", "double");
            dataTypes.Add("string", "string");
            dataTypes.Add("key", "string");
            dataTypes.Add("vector", "LSL_Types.Vector3");
            dataTypes.Add("rotation", "LSL_Types.Quaternion");
            dataTypes.Add("list", "LSL_Types.list");
            dataTypes.Add("null", "null");
        }

        public string Convert(string Script)
        {
            quotes.Clear();
            string Return = System.String.Empty;
            Script = " \r\n" + Script;

            //
            // Prepare script for processing
            //

            // Clean up linebreaks
            Script = Regex.Replace(Script, @"\r\n", "\n");
            Script = Regex.Replace(Script, @"\n", "\r\n");


            // QUOTE REPLACEMENT
            // temporarily replace quotes so we can work our magic on the script without
            //  always considering if we are inside our outside String.Empty's
            string _Script = System.String.Empty;
            string C;
            bool in_quote = false;
            bool quote_replaced = false;
            string quote_replacement_string = "Q_U_O_T_E_REPLACEMENT_";
            string quote = System.String.Empty;
            bool last_was_escape = false;
            int quote_replaced_count = 0;
            for (int p = 0; p < Script.Length; p++)
            {
                C = Script.Substring(p, 1);
                while (true)
                {
                    // found " and last was not \ so this is not an escaped \"
                    if (C == "\"" && last_was_escape == false)
                    {
                        // Toggle inside/outside quote
                        in_quote = !in_quote;
                        if (in_quote)
                        {
                            quote_replaced_count++;
                        }
                        else
                        {
                            if (quote == System.String.Empty)
                            {
                                // We didn't replace quote, probably because of empty string?
                                _Script += quote_replacement_string +
                                           quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
                            }
                            // We just left a quote
                            quotes.Add(
                                quote_replacement_string +
                                quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
                            quote = System.String.Empty;
                        }
                        break;
                    }

                    if (!in_quote)
                    {
                        // We are not inside a quote
                        quote_replaced = false;
                    }
                    else
                    {
                        // We are inside a quote
                        if (!quote_replaced)
                        {
                            // Replace quote
                            _Script += quote_replacement_string +
                                       quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
                            quote_replaced = true;
                        }
                        quote += C;
                        break;
                    }
                    _Script += C;
                    break;
                }
                last_was_escape = false;
                if (C == @"\")
                {
                    last_was_escape = true;
                }
            }
            Script = _Script;
            //
            // END OF QUOTE REPLACEMENT
            //


            //
            // PROCESS STATES
            // Remove state definitions and add state names to start of each event within state
            //
            int ilevel = 0;
            int lastlevel = 0;
            string ret = System.String.Empty;
            string cache = System.String.Empty;
            bool in_state = false;
            string current_statename = System.String.Empty;
            for (int p = 0; p < Script.Length; p++)
            {
                C = Script.Substring(p, 1);
                while (true)
                {
                    // inc / dec level
                    if (C == @"{")
                        ilevel++;
                    if (C == @"}")
                        ilevel--;
                    if (ilevel < 0)
                        ilevel = 0;
                    cache += C;

                    // if level == 0, add to return
                    if (ilevel == 1 && lastlevel == 0)
                    {
                        // 0 => 1: Get last 
                        Match m =
                            Regex.Match(cache, @"(?![a-zA-Z_]+)\s*([a-zA-Z_]+)[^a-zA-Z_\(\)]*{",
                                        RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);

                        in_state = false;
                        if (m.Success)
                        {
                            // Go back to level 0, this is not a state
                            in_state = true;
                            current_statename = m.Groups[1].Captures[0].Value;
                            //Console.WriteLine("Current statename: " + current_statename);
                            cache =
                                Regex.Replace(cache,
                                              @"(?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){",
                                              "${s1}${s2}",
                                              RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
                        }
                        ret += cache;
                        cache = String.Empty;
                    }
                    if (ilevel == 0 && lastlevel == 1)
                    {
                        // 1 => 0: Remove last }
                        if (in_state == true)
                        {
                            cache = cache.Remove(cache.Length - 1, 1);
                            //cache = Regex.Replace(cache, "}$", String.Empty, RegexOptions.Multiline | RegexOptions.Singleline);

                            //Replace function names
                            // void dataserver(key query_id, string data) {
                            //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
                            //Console.WriteLine("Replacing using statename: " + current_statename);
                            cache =
                                Regex.Replace(cache,
                                              @"^(\s*)((?!(if|switch|for|while)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
                                              @"$1public " + current_statename + "_event_$2",
                                              RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
                        }

                        ret += cache;
                        cache = String.Empty;
                        in_state = true;
                        current_statename = String.Empty;
                    }

                    break;
                }
                lastlevel = ilevel;
            }
            ret += cache;
            cache = String.Empty;

            Script = ret;
            ret = String.Empty;


            foreach (string key in dataTypes.Keys)
            {
                string val;
                dataTypes.TryGetValue(key, out val);

                // Replace CAST - (integer) with (int)
                Script =
                    Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")",
                                  RegexOptions.Compiled | RegexOptions.Multiline);
                // Replace return types and function variables - integer a() and f(integer a, integer a)
                Script =
                    Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s+)", @"$1$2" + val + "$3",
                                  RegexOptions.Compiled | RegexOptions.Multiline);
                Script =
                    Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)[,]", @"$1$2" + val + "$3,",
                                  RegexOptions.Compiled | RegexOptions.Multiline);
            }

            // Add "void" in front of functions that needs it
            Script =
                Regex.Replace(Script,
                              @"^(\s*public\s+)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)",
                              @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);

            // Replace <x,y,z> and <x,y,z,r>
            Script =
                Regex.Replace(Script, @"<([^,>;\)]*,[^,>;\)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Quaternion($1)",
                              RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
            Script =
                Regex.Replace(Script, @"<([^,>;\)]*,[^,>;\)]*,[^,>;\)]*)>", @"new LSL_Types.Vector3($1)",
                              RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);

            // Replace List []'s
            Script =
                Regex.Replace(Script, @"\[([^\]]*)\]", @"new LSL_Types.list($1)",
                              RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);


            // Replace (string) to .ToString() //
            Script =
                Regex.Replace(Script, @"\(string\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.ToString()",
                              RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
            Script =
                Regex.Replace(Script, @"\((float|int)\)\s*([a-zA-Z0-9_]+(\s*\([^\)]*\))?)", @"$1.Parse($2)",
                              RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);


            // REPLACE BACK QUOTES
            foreach (string key in quotes.Keys)
            {
                string val;
                quotes.TryGetValue(key, out val);
                Script = Script.Replace(key, "\"" + val + "\"");
            }


            // Add namespace, class name and inheritance

            Return = String.Empty +
                     "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
            //"using System; " +
            //"using System.Collections.Generic; " +
            //"using System.Text; " +
            //"using OpenSim.Region.ScriptEngine.Common; " +
            //"using integer = System.Int32; " +
            //"using key = System.String; ";

            //// Make a Using out of DataTypes
            //// Using integer = System.Int32;
            //string _val;
            //foreach (string key in DataTypes.Keys)
            //{
            //    DataTypes.TryGetValue(key, out _val);
            //    if (key != _val)
            //    {
            //        Return += "using " + key + " = " + _val + "; ";
            //    }
            //}


            Return += String.Empty +
                      "namespace SecondLife { ";
            Return += String.Empty +
                      //"[Serializable] " +
                      "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { ";
            Return += @"public Script() { } ";
            Return += Script;
            Return += "} }\r\n";


            quotes.Clear();

            return Return;
        }
    }
}