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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Microsoft.CSharp;
using System.CodeDom.Compiler;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class Compiler
{
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string Compile(string LSOFileName)
{
// Output assembly name
string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll");
//string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll");
Common.SendToDebug("Reading source code into memory");
// TODO: Add error handling
string CS_Code;
switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
{
case ".txt":
case ".lsl":
Common.SendToDebug("Source code is LSL, converting to CS");
CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName));
break;
case ".cs":
Common.SendToDebug("Source code is CS");
CS_Code = File.ReadAllText(LSOFileName);
break;
default:
throw new Exception("Unknown script type.");
}
Common.SendToDebug("Compiling");
// DEBUG - write source to disk
try
{
File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(LSOFileName) + ".cs"), CS_Code);
}
catch { }
// Do actual compile
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true;
// Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{
//Console.WriteLine("Adding assembly: " + asm.Location);
//parameters.ReferencedAssemblies.Add(asm.Location);
}
string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPathSE = Path.GetDirectoryName(this.GetType().Assembly.Location);
//Console.WriteLine("Assembly location: " + rootPath);
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Common.dll"));
parameters.ReferencedAssemblies.Add(Path.Combine(rootPathSE, "OpenSim.Region.ScriptEngine.DotNetEngine.dll"));
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile;
CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code);
// Go through errors
// TODO: Return errors to user somehow
if (results.Errors.Count > 0)
{
foreach (CompilerError CompErr in results.Errors)
{
Console.WriteLine("Line number " + CompErr.Line +
", Error Number: " + CompErr.ErrorNumber +
", '" + CompErr.ErrorText + ";");
}
}
return OutFile;
}
}
}
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