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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

namespace OpenSim.Region.ScriptEngine.Common.TRPC
{
    public class TCPCommon
    {
        public delegate void ClientConnectedDelegate(int ID, System.Net.EndPoint Remote);
        public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
        public delegate void DataSentDelegate(int ID, int length);
        public delegate void CloseDelegate(int ID);
        public delegate void ConnectErrorDelegate(string Reason);

        public interface ServerAndClientInterface
        {
            void Send(int clientID, byte[] data, int offset, int len);
            event ClientConnectedDelegate ClientConnected;
            event DataReceivedDelegate DataReceived;
            event DataSentDelegate DataSent;
            event CloseDelegate Close;
        }

        public interface ClientInterface : ServerAndClientInterface
        {
            event TCPCommon.ConnectErrorDelegate ConnectError;
            void Connect(string RemoteHost, int RemotePort);
            void Disconnect(int ID);
        }

        public interface ServerInterface : ServerAndClientInterface
        {
            void StartListen();
            void StopListen();
        }
    }
}