1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
namespace OpenSim.Region.ScriptEngine.Common
{
public class Executor : MarshalByRefObject
{
/* TODO:
*
* Needs to be common for all AppDomains - share memory too?
* Needs to have an instance in each AppDomain, and some way of referring it.
* Need to know what AppDomain a script is in so we know where to find our instance.
*
*/
private IScript m_Script;
private Dictionary<string, MethodInfo> Events = new Dictionary<string, MethodInfo>();
private bool m_Running = true;
public Executor(IScript Script)
{
m_Script = Script;
}
public void StopScript()
{
m_Running = false;
}
public AppDomain GetAppDomain()
{
return AppDomain.CurrentDomain;
}
public void ExecuteEvent(string FunctionName, object[] args)
{
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
//foreach (MemberInfo mi in this.GetType().GetMembers())
//{
//if (mi.ToString().ToLower().Contains("default"))
//{
// Console.WriteLine("Member found: " + mi.ToString());
//}
//}
if (m_Running == false)
{
// Script is inactive, do not execute!
return;
}
string EventName = m_Script.State() + "_event_" + FunctionName;
//type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
Console.WriteLine("ScriptEngine Executor.ExecuteEvent: \"" + EventName + "\"");
if (Events.ContainsKey(EventName) == false)
{
// Not found, create
Type type = m_Script.GetType();
try
{
MethodInfo mi = type.GetMethod(EventName);
Events.Add(EventName, mi);
}
catch (Exception e)
{
// Event name not found, cache it as not found
Events.Add(EventName, null);
}
}
// Get event
MethodInfo ev = null;
Events.TryGetValue(EventName, out ev);
if (ev == null) // No event by that name!
return;
// Found
try
{
// Invoke it
ev.Invoke(m_Script, args);
}
catch (Exception e)
{
// TODO: Send to correct place
Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
}
}
}
}
|